Earlier this evening, the PM Dev Team published a new blog post on the upcoming Project M 3.5, this time highlighting tether recoveries. Though it sounds that the current idea is not set in stone, it is clear the PM Dev Team is intent on weakening the power of tether recoveries significantly, requiring characters with tether recoveries to approach the ledge more carefully when recovering.
Different types of tethers will be affected in different ways, but all types are being weakened substantially. According to the PM Dev Team's post:
1. Z-tethers only work once per air time. Special tethers (such as Zero Suit Samus's tethers) work twice per airtime. The harsher restriction on Z-tethers is offset by the ability to perform an Air Dodge before tethering as well as the option to use a traditional Up-Special recovery.
2. The forced hop is now quite laggy, a 50 frame animation (that’s fast-fallable to land quicker depending on the character's falling speed) that goes into a 30 frame specialfall-landlag animation upon landing. This hop does allow some horizontal drift control, so the tetherer can attempt to go back to the ledge, but the aerial drift they are allowed is lower than normal.
Read the whole post here.
The PM Dev Team has stressed that this is still in testing phases. At the end of their post, they also noted that a character's recovery will be analyzed in-depth tomorrow, so don't forget to check it out! Do these tether nerfs sound too harsh? Not harsh enough? Make your voice heard in the comments below!
This makes The Derrit a saaaaad Ivysaur main. Lament with him on Twitter at @TheDerrit.
1. Z-tethers only work once per air time. Special tethers (such as Zero Suit Samus's tethers) work twice per airtime. The harsher restriction on Z-tethers is offset by the ability to perform an Air Dodge before tethering as well as the option to use a traditional Up-Special recovery.
2. The forced hop is now quite laggy, a 50 frame animation (that’s fast-fallable to land quicker depending on the character's falling speed) that goes into a 30 frame specialfall-landlag animation upon landing. This hop does allow some horizontal drift control, so the tetherer can attempt to go back to the ledge, but the aerial drift they are allowed is lower than normal.
Read the whole post here.
The PM Dev Team has stressed that this is still in testing phases. At the end of their post, they also noted that a character's recovery will be analyzed in-depth tomorrow, so don't forget to check it out! Do these tether nerfs sound too harsh? Not harsh enough? Make your voice heard in the comments below!
This makes The Derrit a saaaaad Ivysaur main. Lament with him on Twitter at @TheDerrit.