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Project M Unbound : NEXT CHARACTER HAS BEEN DECIDED

TheFadedWarrior

Smash Journeyman
Joined
Feb 13, 2014
Messages
415
Location
Utah
NNID
MortifiedPanda
Waluigi's team colors are mixed up. Even worse: I was changing his team colors and the whole game completely froze.
 

TheFadedWarrior

Smash Journeyman
Joined
Feb 13, 2014
Messages
415
Location
Utah
NNID
MortifiedPanda
I don't think that the custom characters have icons, cuz it also freezes when I go to Classic Mode and highlight one of the PSA's. Maybe, since they don't come with them, you could make some custom icons (or at least placeholder icons so it doesn't freeze)?
 

jasgx

Smash Ace
Joined
Feb 5, 2014
Messages
722
3DS FC
5129-2859-2032
Luigifan u took my line :(
i wanted to confirm issac :p
dam oh well
 
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jasgx

Smash Ace
Joined
Feb 5, 2014
Messages
722
3DS FC
5129-2859-2032
Also Not In Next Beta
In Beta 3 Sry Luigifan
For Playtesters yeah next beta
For the Public no issac yet
 

Kurth N

Smash Cadet
Joined
Apr 7, 2014
Messages
65
Interesting, so we're releasing the public beta midnight tonight (just barely Wednesday)?
 

DeathChaos

Smash Rookie
Joined
Apr 19, 2014
Messages
23
Does anyone know the Address where the data for the Clone Characters are stored?

I would like to know so that I can edit the wall jump code that came with the Lucina PSA, since that wall jump code only works for Marth (because the PSA assumes you'll be installing Lucina over Marth).

I ask so that I can hopefully have the code ready for Unbound's release :D

(Here's the code btw)
Code:
Lucina Has Wall Jump
04B0B61C 00000001
Granted, in my own files, I made an easy but albeit Lazy work around.

I made a Marth Clone, and Installed Lucina over the real Marth, and I'll be damned if anyone would've guessed XD
 

Kurth N

Smash Cadet
Joined
Apr 7, 2014
Messages
65
Does anyone know the Address where the data for the Clone Characters are stored?

I would like to know so that I can edit the wall jump code that came with the Lucina PSA, since that wall jump code only works for Marth (because the PSA assumes you'll be installing Lucina over Marth).

I ask so that I can hopefully have the code ready for Unbound's release :D

(Here's the code btw)
Code:
Lucina Has Wall Jump
04B0B61C 00000001
Granted, in my own files, I made an easy but albeit Lazy work around.

I made a Marth Clone, and Installed Lucina over the real Marth, and I'll be damned if anyone would've guessed XD
Actually, with BrawlEx, all you have to do is one change to the fighter config file. Place this in pf/brawlex/fighterconfig and Lucina will have wall jump.
 

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DeathChaos

Smash Rookie
Joined
Apr 19, 2014
Messages
23
Actually, with BrawlEx, all you have to do is one change to the fighter config file. Place this in pf/brawlex/fighterconfig and Lucina will have wall jump.
Thanks!

I actually just skimmed over the file formats in the BrawlEx OP instead of fully reading them, guess I should just sit down and digest all of this info.
 

jasgx

Smash Ace
Joined
Feb 5, 2014
Messages
722
3DS FC
5129-2859-2032
I already added Lucina wall jump before so i dont need the file
 

jasgx

Smash Ace
Joined
Feb 5, 2014
Messages
722
3DS FC
5129-2859-2032
I'm looking forward to the release of this, keep up the good work.
Thanks for the support
Community support is what keeps Project M Unboud going strong
 
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jasgx

Smash Ace
Joined
Feb 5, 2014
Messages
722
3DS FC
5129-2859-2032
I'm from Mastic Beach NY so yeah
Always eastern standard time
 
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jasgx

Smash Ace
Joined
Feb 5, 2014
Messages
722
3DS FC
5129-2859-2032
So how many ppl stalking the forum until this is released
 
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