It's sad to see how the industry has developed in some ways.
Too many games are just *******ized, rehashed, and all around poorly developed. Yet they sell like hotcakes.
For every Shadow of the Colossus, you have fifty Call of Duties/Maddens/*insert fifteenth sequel here* that are FAAAAAR outselling.
The people shelling out the money to develop these games don't like risks. Why take a risk on a new IP when we can just reskin the same game from last year, and hit record breaking sales? It probably costs them less money to pump out another CoD and they will make significantly more in return.
The "true" gamer audience is much smaller than the rest of the video game market. By true gamer, I mean those of us who see and experience games as you would any traditional art. It used to be that we were just about the only people buying video games. If you go back and look at the libraries of old consoles it really shows. The ratio of good games vs crap was nowhere near what it is today.
As gaming has grown we have become the minority really. Most gamers today are casual, or simply don't appreciate games in the same way we do.
And don't even get me started about how developers began to make their games for the lowest common denominator. I almost want to stop playing every game on the spot that "teaches" me how to turn the camera, jump and move around, etc.