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Man the new air dash online looks really slick.
As far as I'm aware a character's gravity plays a role in how far a character is sent vertically in knock back (and the horizontal kb can be indirectly related to this depending on the scenario) along with weight but seems to have an overall stronger affect then weight for vertical KB (like Fox seems to barely go anyway with vertical kb who is very light weight but with a very strong center of gravity where as Samus will go rather far vertically due to her very light center of gravity despite having heavy weight) and has no true relation to hitstun (the only reason floaty characters seem to take less hitstun is because they get hit further away, but really only a characters' weight will affect how much hitstun the receive directly (+ the property of the move that hit them ofc)).Alright, I need something from you all because crowd-sourcing is fun:
1) how exactly does Gravity and Fallspeed work vs KB, or in general?
They are a good team but they've seen much better daysTSM is infamous in league? For what?
Eh, relatively speaking sure, TSM has seen better days, but TSM was on top when the level of competition was FAR lower. They're still without a doubt a top 3 team in NA (you can argue between CLG, C9 and TIP for the others imo).They are a good team but they've seen much better days
Reggie was a horrible teammate/shotcaller, but he is the team maneger/owner too so he also coaches. I dont know how much he stepped away from, i know he stopped playing but i dont know if he gave up coaching too. Infamous probably isn't the right word, but they have great slogons.
#BAYLIFE, #BAYLIEVE. will leffen be baylife or ziplife now?
**** you. Taokaka dabess.Oh before someone mentions "What about Blazblue?". Well, no one cared about it as soon as Guilty Gear came back. Hey at least you still have BANG SHISHIGAMI!! so it's still good.
Rin is the best Katawa.looks as though I've stumbled upon emi's route in my first playthrough of katawa shoujo
blehhhh this game makes me unreasonably happy
this is me irl thothe impression I've always had was that TSM's most ardent supporter is TSM itself
like a dude who spends so much time talking about how big a deal he is that everyone slowly starts to believe it
Man, I feel like iPK could've won that tournament if he hadn't done salty runbacks to PS2 practically every single game. He basically just hands a bunch of games to Lucky by continually going back to the stage he keeps losing on, then eventually lets Lucky take the counterpick to PS2 once iPK finally gets a win there so that Lucky can take the set.
I tend to get bitter at spacie players in PM, but lucky is actually incredibly legit and he transitioned super well to learning the new stuff PM has
also super-destroys iPK in that first game good lord
*video* yesss this shovel knight looks amazing
At the start of competitive LoL there were basically two big teams in NA, CLG and TSM. TSM encapsulated the immature gamer stereotype, and the LoL community, not surprisingly, ate that **** up.the impression I've always had was that TSM's most ardent supporter is TSM itself
like a dude who spends so much time talking about how big a deal he is that everyone slowly starts to believe it
I think that is no wonder in a de-facto two party system. The problem would still exist without it but not to that extent.the systems in place are functionally structured to solidify economic classes
You can clearly see which spacies just transfer Melee and which spacies implement differences. And by differences I don't mean added mechanics but also implementing techniques that were unsafe against Melee's (relevant) cast and work against a broad spectrum of PM's cast.
I tend to get bitter at spacie players in PM, but lucky is actually incredibly legit and he transitioned super well to learning the new stuff PM has
also super-destroys iPK in that first game good lord
The knockback is only dependant on the weight. The only lowers the effect of the knockback by decreasing the upward velocity over time.Weight does play a role in vertical KB as Samus will survive much longer than others with similar fall speeds due to her weight, its just in terms of vertical stuff in particular Fallspeed (which I think is reached at different accelerations thanks to gravity?) plays a big role as well. Hell, the two may have a big impact on vertical KO's since in the vertical KB testing I did with Charizard (who's Up hits hard and at a 90* straight up angle), DDD, Bowser and Fox all had the same general survival.
One of the lightest characters had such raw fall speed/gravity that he can be considered the same as DDD/Bowser for a vertical kill.
Katawa Shoujo rocks asslooks as though I've stumbled upon emi's route in my first playthrough of katawa shoujo
blehhhh this game makes me unreasonably happy
right now I'm just trying to answer the questions as I would naturally in real lifeKatawa Shoujo rocks ***
Emi's route is pretty good; her scenes made me laugh tho, they're kinda awk. Save Rin's route for last if you have enough sense to know how to go about it, for it's the best one.
Reggie plays Lego Legends?They are a good team but they've seen much better days
Reggie was a horrible teammate/shotcaller, but he is the team maneger/owner too so he also coaches.
Ok, neat. From what I gathered, Gravity affects the time between "slow" and "max" fall speed, as given enough time in the air you will attain FF speed, etc. So if I can figure out the velocity of the KB, I can work backwards to get the time (frames) and therefor apply fall/gravity.Well the gravity value is decreased from the velocity every frame, afaik.
Late hit of Ganon and Falcon's up air.Ok, neat. From what I gathered, Gravity affects the time between "slow" and "max" fall speed, as given enough time in the air you will attain FF speed, etc. So if I can figure out the velocity of the KB, I can work backwards to get the time (frames) and therefor apply fall/gravity.
On a semi related note, I'm scouring through moves to test horizontal KB. So far, Fox's Shine is the only move with a 0* / 360* angle IIRC, but is kinda booty for testing in the calculator. Next best low angle is Sheik's Fair at 25*... is there anything lower than that that has actual knockback?
(In BBox, the "Star" hitboxes show a direction of 361* and represent the sakurai angle, which is like 45*~ last I saw, so Im not sure if that is good...)
Dunno about the others but Ganon's ftilt is 32 degrees on the inner hitbox and Sakurai angle on the outer hitbox, so no.Idk how Jigg's Dsmash behaves in melee/pm but in brawl/4 it has a pretty horizontal/slightly below horizontal trajectory.
In PM all I can think of are Ganon's Ftilt and Link's weak up B.
1) It doesn'tAlright, I need something from you all because crowd-sourcing is fun:
1) how exactly does Gravity and Fallspeed work vs KB, or in general?
2) How does DI work mechanically / relate to stats such as air speed?
800EB424: C01F02CC lfs f0,716(r31) loads actual launch speed
800EB428: EC1C0032 fmuls f0,f28,f0 * 10
800EB42C: EC1E0032 fmuls f0,f30,f0 * 60
800EB430: EC1E0032 fmuls f0,f30,f0 * 60
800EB434: EC1E0032 fmuls f0,f30,f0 * 60
800EB438: EC00F824 fdivs f0,f0,f31 / 2011.6801
800EB43C: D01F02CC stfs f0,716(r31) stores stupid launch speed to display
On ssbwiki it says that velocity is knockback divided by .03, in units of distance per 1000 frames (so it would be knockback divided by 30 for distance per frame). Is this correct or do you just multiply knockback by .03?Knockback is: http://www.ssbwiki.com/Knockback#Formula
KB gets converted to a launch speed by multiplying KB by 0.03 (Fox's shine on Marth gives 79.3904 KB/2.3817 LS), and hitstun time in frames is KB * 0.4 (hitlag is one of these frames so it's effectively 1 less than this). Trajectory DI can change the angle of it by up to ±18°, and each frame the speed gets reduced by 0.051 (example: a 45° hit would lose 0.036 X | 0.036 Y each frame and 0° 0.051 X | 0 Y). On the ground it gets reduced by their '0x00C Ground Friction' each frame instead, though that's not important for stage blastzone stuff. For the top boundary there's an additional requirement of needing 2.4+ Y remaining in order to actually die while above the blastzone.
I know. Good thing Injustice 2 will be the new hotness when MKX is a year in. I don't have a local scene so I try to make it to the majors.But Injustice is dead homie especially when MKX drops and damn you started in the scene later than i did but travel to the big stuff unlike I did ,
Also VF you are good people lol.
P4A2 is dumb yo.If you're gonna play a 2D fighter that's not USF4, GG, or P4A2 then you should just stop.
That said, ArcSys, plz release Xrd and P4A2 on Steam.
Does this occur with shieldstun as well?(hitlag is one of these frames so it's effectively 1 less than this)
It took me a second take to realize she was in a trash bin and not in a giant glass with ice and water.