Kneato
Totoro Joe
- Joined
- Jan 24, 2013
- Messages
- 395
Its progress, I suppose. The thing that I don't like is that it is incomplete...
I do agree with the fact that there will never be a list that everyone completely agrees on. Especially one made by Bob McRandom on Smashboards. The only way we can hope for a mostly universally accepted stage list is if PMDT has a hand in crafting it (ie whatever stagelist is included in the next version). All we can do is try to influence PMDT to making a list more balanced than what we have currently.Absolutely, which is why I said I'm glad this was made so that we can try to refine it...
That said, I don't think you are right about your analysis of the stagelist I created on some points.
You, like many others, don't differentiate Mid to BZ and Stage Edge to BZ as two different things. Your point about
doesn't recognize the fact that Mid to BZ is a redundant measure that combines Stage Width with Edge to BZ. Stage Width and Edge to BZ are two separate elements which were independently balanced in this list.Large stages with small blastzones still have larger blastzones than small stages...
As far as open space goes, I counted an even 5 and 5 for tight and open stages. Bowser's Castle, Battlefield, Wario Land, Fountain, and Castle Siege are rather tight knit while the rest (Green Hill, PS2, Smashville, FD, and Delfino) are more open.
And finally,
This isn't a list made for everyone to adopt as a universal stage list. The creation of this list was spurred by the hope that PMDT, who have the ability to add and completely modify stages, may take notice and similarly make an attempt at having a more balanced list of stages that we could use.If we are going to change the current stages and alter EVERYONE's game with this list, we should make sure we have a good reason to. That we can find game design justifications for the traits we give these stages. I would rather work with the game we have though, because that provides justification for a lack of perfection...
I read through your thread. I understand you are trying to craft a list that has minimally differing stats and are mostly defined by their platform layout but I don't think that's a good idea in terms of balance. Your stats barely deviate from their mean to the point where they might as well not be different at all (the difference between a Stage to Top of 196 and 204 is surviving 1 or at most 2 percent longer in most situations).If we're just posting our own stages now, then I'll do my part...
Additionally, the whole point of having a varied list of starters is to avoid homogeneity that favors some characters over others. For example, almost every one of your stages has a High Vertical BZ (about Battlefield high). This inevitably skews the matchup against those characters who rely on vertical kills.
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