foxygrandpa
Smash Journeyman
I like them better than the melee cpus but they sd way more often. Are the pmbr gonna try to make these more difficult to beat? Or are they going to stand where they currently are in terms of difficulty?
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my god snake runs like a madman when he sticks a c4 on ya....im literally chasing after him since he uses up-b alot. But i realized when you use up-b when you are stuck with a c4 on ya he detonates it right after.I like how they are so far, but, as it was already said, they really need to learn how to tech and fastfall/DI more, because they get a bit too predictable at times. Also, whenever Snake sticks one they panic and just don't stop dodge rolling back and forth in hopes to dodge the detonation.
It's too bad we never get to see this because they keep on getting four stocked.I've also seen other little quirks, like AI Falcos mashing shine or Sonics moonwalking.
IIRC the levels of the CPUs simply just change how fast they react to situations and use their programming. thats why level 9s are always better than level 1s, because level 9 reads faster than level 1.It might also be quite hard to make a continuously increasing flow of difficulty.
Sure, you can make level 9 CPUs incredibly humanlike by trying to program our advanced techniques into them, but then what are you gonna do with level 8?
Monk you do Ai too?IIRC the levels of the CPUs simply just change how fast they react to situations and use their programming. thats why level 9s are always better than level 1s, because level 9 reads faster than level 1.
To be honest, I would really enjoy the idea of a level 9 cpu being able to consistently beat me. It might even give the game value when playing alone.