UPDATE:
Thanks to all the support everyone! Interview went pretty well is all I'll say so I'll leave it to you guys to imagine how it'll go!
I won't say anymore than that since I don't like to talk much about my personal life in general, well, with family only haha. Right now I'm really liking how things have settled, working on various projects and dedicating my time to all of this~ With all this leeway it's been top notch and really great support from everyone so I wanted to say thanks to all that have wished me luck to the job is all I can really say!
ANYWAY! Personal life stuff aside! In any case expect the usual updates from most probably tomorrow onwards as before! Now let's get to replying!
There's no need to apologize to us because of real life. Best of luck on your interview too.
Also, you don't need to get to this right away but,
Sorry! Just got back so let's see, I'd say you get Doc's face looking directing forward, as if looking right at you, what I do is have brawlbox open and the Smash4 render right next to it and work from there, of course some models are very off to their Smash4 counterpart, even if it's a tiny thing, I just move it over and over, look at it and think "Is that right?" Then work my way from there!
ohy ymgy GOSD
ITS EBEAUTIFUL
CODEX WAHT ARE YOU DOGIN TO ME
-ad-aspdfxfa
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Okay, real critique time - I'll be all-out honest with this one.
Toon Link:
Toon Link's render is BEAUTIFUL, except for one thing that really bugs me - his hat looks really odd, similar to Link's flying hat thing you had earlier. I think this may be because in Smash 4 it's shorter, but I don't know. It may also be because of super polygon hat... Outset Island and Conductor really show how amazing the render is, mainly because it doesn't have the odd hat thing...
For comparison:
VS
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Kirby:
Okay, let's start with Kirby's render. You did a fantastic job, except it looks a bit odd, and sorta inconsistent. First of all, Kirby's hand is incredibly small, especially compared to his Smash 4 render. Also, he's more-so facing the screen instead of the side, which, IMO, shows too much of him (that may sound odd, lol). Also, the lighting is a bit odd on him, or that may just be the textures. He's a bit too much of a light pink, when he should be a hotter pink. Okay, one last thing about his render - his textures are INSANELY low quality. His little cheek textures are visibly popping off, his eyes are pretty low-quality, and he looks a bit cel-shaded on his feet... that may just be his odd foot texture in Brawl. Oh, and he's really polygonal, instead of round... I mean, this is his Brawl model, but it's just odd that he's not super Kirby round.
Comparison:
VS
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Onto his actual color choices. They're really great, except for two of them. First is his Orange costume - I really like it, but you should get rid of the black feet for dark-ish orange feet like from his Spray Paint in Amazing Mirror and his Smash 4 palette. Also, the Pac-Man costume isn't actually Kirby-related... I know people don't care about this, but it looks really odd to have Kirby just magically look like Pac-Man. I personally think that the Pac-Man costume should be switched out with a King DeDeDe Palette Swap, by making his body color and feet color the same as King DeDeDe (blue and orange, respectively). I'm not sure if you'd want to do this since it was changed by Project M Dev Team, but I think you should replace Grape Kirby with Air-Ride Purple Kirby, and Orange or Carbon (Orange is Smash 4 color, while Carbon is really liked) for Brown Kirby from Air-Ride. Also, Dream Land Kirby should be made a bit more grey-ish (not much, but a bit) instead of plain white. Also, the colors should be ordered as so (IMO):
Pink, Yellow, Red, Blue, Green, Grape Kirby, Orange Kirby, Carbon Kirby, GB Kirby, King DeDeDe Kirby/Pac-Man Kirby, Meta Knight Kirby
This is because...
Pink is default Kirby
Yellow is Player 2 in games
Red is Player 3 in the older games
Blue is Player 3 in the newer games
Green is Player 4 in the games
Grape Kirby appeared in Amazing Mirror, was pretty easy to find.
Orange Kirby appeared in Amazing Mirror, was pretty easy to find, although harder than Grape.
Carbon Kirby appeared in Amazing Mirror, was a bit harder than the other colors.
Game Boy Kirby has always been the last color in Smash Bros. (excluding Smash 4), and just fits since it's color-less
King DeDeDe Kirby or Pac-Man Kirby are themed Kirbies, and should be placed near the end.
Meta Knight Kirby should be last because he's themed, but appeared after King DeDeDe in the games.
If you decide to use Purple Kirby, switch that with Grape Kirby (keep in same order, but if you decide to use both Brown and Purple, switch Purple's position with Brown's (right after "Player" Kirbies) then put Purple Kirby right after Brown.
ok
also can I suggest Kirby songs
Sorry haha, this is way too much information to take in to re-work given my time frame (That and it's Toon Link's third attempt at fixing and Kirby's Second time I sat ages thinking about) by all means I'm not implying that I'm angry of the sort! In fact I take all forms of criticism seriously (Specially from a Kirby fan such as yourself) because that's how we get better in general.
I will answer a couple of things, reason for using Pac-Kirby is because I know I can't add Pac-Man into the game, but I wanted to give little nods to Smash4, Pac is one, and like Marth's Awakening costume to Lucina, and I'm planning to use the Robin skin for Ike because it looks awsome, I know what you mean when you say it's not Kirby theme'd but I'm not replacing the whole model, just a simple look, that and a lot of people including myself really like that Kirby.
In regards to Toon Link's hat, that's because of the wind effect, it looks much better when you see it in the battle portrait, I also did the same with Link's render recently so I don't think I'm going to change that, same thing I'll say for Kirby, the render isn't trying to be exactly 1:1 Smash4 Kirby, I'm aware Kirby in Smash4 is a much different model surprisingly enough, so posing the right angle in itself isn't possible to match up. (Overall creating renders is a time consuming task when you take into account posing and preparing the right skins and such, specially with this new form of rendering)
I mainly just went with the costumes that looked nice, not trying to A. recreate Smash4 as stated before and I'm not aiming to make 100% references to the game series or well, I'm simply picking costumes that look really nice basically haha, I just can't spend this much time on one character.
Also you can suggest Kirby songs if you want haha.
Since we've gotten plenty of character updates any chance we could get some stage updates? Maybe what stages are changed or added with the stage expansion mod? If you're taking requests might I suggest readding the Brawl stages that were removed and adding the retro stages with the expansion mod? I terribly miss playing on Eldin Bridge.
You know, I get asked this a lot and it's about time I started listing all of the stages! So I will compose the simple list and the order you'll see on screen so expect that to updated tomorrow when I get back in gear! I know that in the stage expansion mod I plan to re-organize all the stages! I'll explain this in more detail when I get to it tomorrow! I plan to bring back Eldin Bridge btw if that helps!
I was just gonna mention stages!
Personally I think that Venus Lighthouse is a really cool stage, but other than that and the OOT/MM stage in the OP I was curious what you were considering adding so that I can find some music!
I love that Venus Lighthouse stage! It's one of my personal favs (Oh and if anyone asks, my fav of all custom stages is the Bowers Castle one, the detail on that is just so professional!) And like previous reply I plan to upload a list tomorrow! So look forward to that! I know a lot of people have been waiting in on that so I'll do my best!
Have you considered incorporating BrawlEx and possibly adding characters if the PSA is good enough? There's a Ridley PSA being made that looks pretty promising.
BrawlEx is something I plan to do much later after the project is done, mainly because it's uses a different method to the default PM and I'm worried because I've heard it's pretty buggy and not only that with 3.5 coming over the horizon some time soon it's going to be very difficult to work with until a full solid method to come out, that and I've look at that Ridley PSA and it seems pretty promising but I belive I may have said this before but I feel it would be an entire project in itself to work with.
I dunno. Codex is the only one working on this, and I dont think hes finished character renders/costumes, much less on stages. Adding BrawlEx would only make his job much more difficult and it would take longer for the pack to come out. Just my 2 cents though.
^ This is actually the main reason, I prefer working as a one man job on this build because I've created a structure of doing everything it's been going very smoothly, BrawlEX isn't on the cards anytime soon, might wait for something to happen with 3.5, you never know!
You should really use this song on your build for one of the DK maps.
http://www.brawlcustommusic.com/46499
Probably my favorite remix of DK Jungle theme and I think you might like it as well.
If I recall correctly, I believe Codex has shown interest in trying to get BrawlEx to work once he's done with the final build but that was a long time ago. I think he said he wanted to give Doc a separate slot to give normal Mario 10 costumes and to have Lucina as a separate slot on the roster.
10/10 at the Toon Link, just made my night with that comment! Also love that REMIX, it's so good~
Yeah, I basically had two things on mind, firstly I'll say at first when I thought about using it I was still new to doing all of this, though I did say hypothetically if I did use BrawlEx, I would mainly use it for clones specifically, just to make the game safe, smooth and I'm not saying that custom PSA's are bad, but rather not PM friendly to a degree that matches up with everyone else, iirc the plans were like:
- Dr Mario gets a slot, uses Mario move set etc.
- Lucina (assuming a model is finished) gets a slot, uses Marth move set etc.
- Even Dark Pit would work really well now I think about it.
- Dixie Kong with Diddy move set and so forth.
I mean, there's lots of possibilities you can do with an expanded character set, iirc though there were a few problems that needed to be addressed, such as sound for characters, making sure the game doesn't glitch up and such, BrawlEX is mainly made for Brawl and the PM version works in a way that causes a few bugs.
Naturally adding more characters should come after everything else, I just thought once he'd done revamping and improving everything already in game adding more content might be a great direction to go in. Like I said there's a promising Ridley PSA being made and Waluigi one that is pretty much finished.
That'd be super awesome if he did end up doing that. I'm already excited for this to be completed, and if he did decide to add more characters this would be the most hype build ever.
Though if he did end up separating Mario and Dr. Mario I wonder if he'd change regular Mario's Down+B to be a buffed FLUDD (maybe do some damage and have a higher pushback). I also wonder if he'd do anything to Lucina, maybe maker he like she is in Smash 4?
Well that's also another point, working on character moves and such with PSA's, I will say it's more on a "I'm going to wait for a newer version that's compatible with 3.5" kind of thing, specially if 3.5 has a new character, and just to be safe and possibly have more control on doing that kind of stuff, I don't want to get that all mixed up and such, I do think on this quite a bit some times so it's nice to see it brought up now and again!
I dont know if this has been brought up yet, but maybe there should be 2 separate builds for this pack? I for one love new characters and would love to play Lucina, Doc or
Masked Man (hint hint character that should be added) , but I wouldnt want to use new characters or stages in a tournament setting. A version that keeps pnly the alt costumes and renders and aesthetic changes would be greatly appreciated for tournaments and what not.
Btw found the "Young Toon Link" model for when Codex returns
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206068
I have considered packs for this (That if hypothetically I did do it, Masked Man would be cool) and that point you just brought up in regards to the characters being tourney friendly, is actually one of the reasons I said before I would use it for clones, because in a sense they're just alt costumes in a sense.
Also yeah, I saw that Toon Link costume, something feels a bit off about it but I can't put my finger on it, I have a full filled Toon Link already done though regardless so that's good, I'll consider making his render for the DLC section/pack!
He's already said there will be multiple versions of this build. If he does decide to add characters I'm sure he'll include a version that doesn't.
Yup, I would probably make another pack, I already plan three first packs so far so it's a possibility!
Pffffffffffffff, well it does look bigger so I'm not the only one thought that.
The head actually isn't bigger. The hair is actually smaller, revealing more of Toon Link's head.
Also, a link to the brawl styled Toon "Young" Link since I believe Codex would rather have everything in a more consistent style.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205815
Ohhhh, so that explains it, well I'll be sure to add it into the DLC section when I work on that, it's my second plan to once I make the first release!