The_NZA
Smash Lord
- Joined
- Apr 7, 2007
- Messages
- 1,979
Project M’s popularity has declined since the release of Super Smash Bros Wii U*, when Nintendo decided to become involved in the scene. It feels like an aeon ago when Apex 2014 headlined the most popular year Project M would ever have. In under a year, Project M 3.02 would be downloaded nearly 1 million times, cementing its reputation as the most widely played console mod in the history of gaming.
What happened next is well known—sponsorship and the necessity to sustain an exploding scene required an institutional reliance on corporate money. Many sponsors were under pressure from legal realities and a changing landscape guided by Nintendo’s example. One by one, they pushed for Project M to be peeled apart from this vibrant community.
The writing was on the wall. The leaders of this community were handed an impossible choice. Either the Smash community would be singular, united, but kept under the weight of a glass ceiling, or it would be limitless, if it could endure this sacrifice.
The foundation broke, the Project M fan base fell, and the parachutes of passionate disparate communities took hold to soften the descent. Smashing Grounds was one of those parachutes.
Smashing Grounds is a product of Project M at its best. Having attended Apex 2014, I was imbibed in a sense of community without an outlet to channel my restlessness. With a little initiative, I found a community of Project M players in MA, NH, CT, RI, and ME who wanted to create a Smash family in my corner of America. By February 2014, Smashing Grounds began. Within four months, it boasted a record average of 100 entrants per weekly event. GUTS 3, one of the last Project M 3.02 majors, formally introduced Smashing Grounds to the national scene.
It has been a long year, but nothing has changed for my community. We still register close to a hundred people at our busiest weeklies, and our local fan base still loves the game—and more importantly, loves each other. But no one can deny the thick ambiance of helplessness and “what ifs” that has descended over the country, blocking sunlight from the purview of the players.
We see ourselves as a beacon that can cut through the smog. Inspired by an imagined Melee history of proverbial huddled masses, controllers clutched in hand, on a pilgrimage to New York to attend the Revival of Melee, we’ve been asking ourselves “what can we do”. And similar to the leaders before us who now sit on the precipice of one of the largest FGC eSports, we want to plant the foundations for our destiny and do something big right out of our own venue. The Project M Exclusive National “BlackListed” is a culmination of that effort.
Two days of focused Singles, Doubles, a Salty Suite, and regional Crew battles, with nothing but Project M being played, all starting this upcoming weekend. Signups end today, and we would love to spend this weekend with you. BlackListed will be streamed on Twitch.tv/SmashingGrounds and will feature some of the best of MD/VA, Tristate, and New England players, including Low Tier City 3 champion, VGz|RBD|Junebug.
The foundation fell, and the parachutes were released, but a new roaring community can muster a gust to carry us to new heights. The seeds sowed in 2014 have grown, bearing names like Paragon, AZPM, TLOC and Smashing Grounds--the promise they hold is an unpredictable marvel. Let's join and ride that high. As for our destination...The wind will guide us.
You can sign up for BlackListed here and learn more here. Today is the last day to sign up.
*"Popularity" is in reference to presence at Majors/Nationals, player entry numbers, and stream viewership. In terms of downloads, Project M version 3.5/3.6 has kept pace with Project M version 3.02.
What happened next is well known—sponsorship and the necessity to sustain an exploding scene required an institutional reliance on corporate money. Many sponsors were under pressure from legal realities and a changing landscape guided by Nintendo’s example. One by one, they pushed for Project M to be peeled apart from this vibrant community.
The writing was on the wall. The leaders of this community were handed an impossible choice. Either the Smash community would be singular, united, but kept under the weight of a glass ceiling, or it would be limitless, if it could endure this sacrifice.
The foundation broke, the Project M fan base fell, and the parachutes of passionate disparate communities took hold to soften the descent. Smashing Grounds was one of those parachutes.
Smashing Grounds is a product of Project M at its best. Having attended Apex 2014, I was imbibed in a sense of community without an outlet to channel my restlessness. With a little initiative, I found a community of Project M players in MA, NH, CT, RI, and ME who wanted to create a Smash family in my corner of America. By February 2014, Smashing Grounds began. Within four months, it boasted a record average of 100 entrants per weekly event. GUTS 3, one of the last Project M 3.02 majors, formally introduced Smashing Grounds to the national scene.
It has been a long year, but nothing has changed for my community. We still register close to a hundred people at our busiest weeklies, and our local fan base still loves the game—and more importantly, loves each other. But no one can deny the thick ambiance of helplessness and “what ifs” that has descended over the country, blocking sunlight from the purview of the players.
We see ourselves as a beacon that can cut through the smog. Inspired by an imagined Melee history of proverbial huddled masses, controllers clutched in hand, on a pilgrimage to New York to attend the Revival of Melee, we’ve been asking ourselves “what can we do”. And similar to the leaders before us who now sit on the precipice of one of the largest FGC eSports, we want to plant the foundations for our destiny and do something big right out of our own venue. The Project M Exclusive National “BlackListed” is a culmination of that effort.
Two days of focused Singles, Doubles, a Salty Suite, and regional Crew battles, with nothing but Project M being played, all starting this upcoming weekend. Signups end today, and we would love to spend this weekend with you. BlackListed will be streamed on Twitch.tv/SmashingGrounds and will feature some of the best of MD/VA, Tristate, and New England players, including Low Tier City 3 champion, VGz|RBD|Junebug.
The foundation fell, and the parachutes were released, but a new roaring community can muster a gust to carry us to new heights. The seeds sowed in 2014 have grown, bearing names like Paragon, AZPM, TLOC and Smashing Grounds--the promise they hold is an unpredictable marvel. Let's join and ride that high. As for our destination...The wind will guide us.
You can sign up for BlackListed here and learn more here. Today is the last day to sign up.
*"Popularity" is in reference to presence at Majors/Nationals, player entry numbers, and stream viewership. In terms of downloads, Project M version 3.5/3.6 has kept pace with Project M version 3.02.
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