So hey, I've been putting together this new version of Cosmic Geno. I still can't test it, but if anyone wants to try him out, they are welcome to do so and post comments, particularly on the moves labeled "Included". I could use all the information I could get.
So here's a list of planned changes:
Basic Attacks
A - Finger Shot: A 2-hit attack. First, Geno pistol-whips with his hand, then fires 3 rapid bullets. By holding down the A button, he should continue to fire bullets indefinitely. (Included)
FTilt - Rocket Punch: The fist should explode a short distance away - hitting with the explosion does extra damage. (Included)
DTilt - Ground Burst: Geno withdraws his hand, turning his arm into a gun, and blasts the ground, sending opponents upwards. (Included)
UTilt - Hand Cannon: Geno fires his gun upwards. (Not made yet)
FSmash - Double Punch/Star Gun. Hitting A right before the punches launch causes Geno to use the slower, but more powerful Star Gun instead (Double Punch included, Star Gun incomplete)
DSmash - Double Punch in opposite directions. (Included but not 100% complete)
USmash - Star Gun: A powerful blast of energy upwards. (Not made yet)
Dash Attack - Spin Jump Punch: Based off of the Bowyer scene. (Included)
NAir - Orbital Spin: Geno spins around, hitting enemies (Incomplete)
FAir - Rocket Rush: Unchanged (Not included)
BAir - Triple Blast: Pretty much the same except the hand changes into a gunstick. (Incomplete)
UAir - Star Gun: Same as before (Not made yet)
DAir - Double Punch at the ground, the fists explode and propel Geno upwards slightly. (Incomplete)
Throws
FThrow - Hand Gun Throw: Geno places his hand gun to the opponent's head and blows them away. (Not made yet)
BThrow - Rocket Off: Geno spins around, then fires off his hands while still holding the opponent. The hands explode, sending them away. (Not made yet)
DThrow - Star Shower: Geno throws the opponent to the ground and blasts them with his Star Gun. Heavy damage but low knockback (Not made yet)
UThrow - Star Sender: Based on the way Mario would send the Star Pieces into the sky in SMRPG, Geno holds up his hands as the opponent spins around above him, catches them, then sends them way up high. This will be a very unusual throw move. It will take about 3 seconds to finish, deal only 3 damage, and leave Geno vulnerable for a fair amount of time afterward, but will have tremendous knockback growth and be an efficient kill move if the opponent has high damage. If not, or in a team match, they will probably get a chance to counter the attack. This is to prevent spamming the attack, which would get really annoying since it has such a long animation. (Included, though needs adjustment)
Specials
Neutral B - Geno Beam has a new animation with a gunstick. Function should be unchanged though with a few slight timing changes, but the program was edited significantly so there might be bugs. It should work in the air now, too. (Included)
Side B - Geno Whirl: No significant changes planned. If there's a way to make it a real projectile without sacrificing it's current timed-hit mechanism, that would be nice, but it's not too important. There might be a way of improving the graphic though - maybe editing the boomerang trail? (Incomplete)
Up B - Geno Boost: Geno raises his hands up, giving him a temporary boost to his attack power. The animation must complete in order to achieve the boost. Also considering an idea to give him a timed-hit defense boost by temporarily healing damage, then returning it to its original level over time. In the air, it will function as a normal recovery move, and will boost his attack/defense during the landing lag animation. (Incomplete)
Down B - Geno Blast: No significant changes planned, aside from either making it slightly slower, or making the charge-up much more noticable. (Incomplete)
Final Smash - Geno Flash: Geno turns into a cannon and fires a huge blast of energy that explodes, covering a huge area but concentrating most of the damage in the center of the blast. May or may not include a charging period and other pyrotechnics prior to the main explosion. (Incomplete)
Physics
I'm experimenting with adjusting his running and falling speed to make him behave a little closer to a mix between Fighter and the old Cosmic Geno. We'll see how it works.
Latest build: Released 2/13 11:45 PM
http://www.mediafire.com/?2ad1dubx3dhmxva
Warning: Special moves are incomplete and may cause freezes in this version. Use them at your own risk.