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I'm surprised they're letting him keep that link up...most things from the bay are forbidden on this site.thanks Senjen, Dark_Ermac and Jiangjunizzy.
b2j135: what you said?
That's sort of what Fighter Geno currently is - I took a lot of ideas from Indigo that I liked.Currently Geno isn't very balanced. I don't see why we need a model to balance his moveset. The last changes are from months ago. When you think about it, it really doesn't make sense to have Fighter AND Cosmic Geno. They should just be combined in the best possible way.
As far as I know, development has essentially halted until a model is able to be inserted. I've also been busy with school and involved in another Project (M) at the moment, so I couldn't even put that much time into it anyways. If anybody wants to spearhead an effort to put stuff together at the moment, I wouldn't object.Glad to see that this is still going. Who's still working on the current project, by the way?
I don't know if you got it but I sent you a PM with some suggestions.That's sort of what Fighter Geno currently is - I took a lot of ideas from Indigo that I liked.
Anyways... Geno has a lot wrong with his moveset. Most of it is clumsy and unpolished, and there's a lot of things in general that need to be reworked. In the long run, most moves are going to be remade completely. Animating the wrong model is an extreme waste of effort, so we're waiting for a model to be released.
As far as I know, development has essentially halted until a model is able to be inserted. I've also been busy with school and involved in another Project (M) at the moment, so I couldn't even put that much time into it anyways. If anybody wants to spearhead an effort to put stuff together at the moment, I wouldn't object.
I thought your name looked familiar. I read your PM like, the day I've got it. There was just a lot of content and I've been meaning to reply but haven't found the time - my apologies.I don't know if you got it but I sent you a PM with some suggestions.
No that's fine I just assumed you didn't like me giving suggestions and decided not to respond >_>. In comparison this scenario is much better. Let me know what you think when you get a chance.I thought your name looked familiar. I read your PM like, the day I've got it. There was just a lot of content and I've been meaning to reply but haven't found the time - my apologies.
It couldn't be animated now anyways. Considering importing the model isn't even in the forseeable future (it's possible that it will happen, but there isn't anything being done with it right now), there's no rush to finish the model. What would making a rushed model achieve?Right but the point is that it's on the road to completion, not much point in trying to import an unfinished model.
Looks great.I'm finishing up a low poly Geno model for consideration.
http://img99.imageshack.us/img99/3806/image7dh.png
I'm not familiar with Brawl modding so I'm not sure about the limits for the model, it's got about 6500 tris (Still cutting down a bit.) and 3 512x512 textures not including the eye tex.
I can get a basic rig going once I figure out what bones I'll need to put in for it to work in Brawl, I'm not sure what's going to happen with animation, but Shadic will take over at that point.
Hopefully someone can inform me of the technical stuff.
Maybe slightlyhis mouth is a tad too thin...but other than that, EPICNESS!
Ah alright didn't see that it's kind of a huge thread. Hmm looking at those ideas I can't help but feel like some of them could lead to him being a bit overpowered.I posted some ideas on a moveset here. I'm probably going to keep some move concepts, and completely revamp a lot of it, especially in terms of animations. The project has already been agreed to open up considerably, and I'm very willing to take contributions from anybody talented and willing.
Geno's UpB potentially being quite weak was intentional in its design. Geno is a character with very strong offense and speed, but incredibly lacking defense. The wisp/star idea would probably end up with the "star" form doing minor stun/damage to people who hit it (Pikachu UpB) this would make it so people can't just walk all over him, but keep the premise of the move.UpB seems really complicated without doing very much. While a good recovery it seems underpowered. There is a reason many Up specials attack as well as recover.