Pros
-Similar body type (though possibly too short?)
Cons
-Not a psychic type and learns very few psychic moves (unlike Golduck who while not Psychic has an affinity for a decent amount of Psychic type moves.)
- Based on the above, Up Tilt would look super weird.
- May require fire effects for certain moves.
- May require a walking/running animation.
- May require other additional animations, objects/effects.
- Finding a good Magmar model.
- That duck/butt face.
Possible Changes
- Not floaty like Mewtwo
- Fire effects for Standing Jab (Ember), FAIR (Fire Punch), Smash Attacks (Incinerate), Dash Attack (Fire Punch again?), etc.
*Just felt like namng actual moves for the attacks even if they don't change the animation, etc.
Forward Throw - Ember: Same animation but with
Back Throw - Weaker
Up Throw - Still a good kill throw like Mootoo's. Lava Plume, same animation but with explosive power, literally.
NAIR - A strong, single burst of flame, as opposed to the a multi-hit electric effect. Or a multi-hit fire effect.
NEUTRAL B -
Focus Blast, requires a full charge to use, but packs a bigger punch. Or copy
Flamethrower from
?
SIDE B -
Willow Wisp, sends out a wheel of flames that deal multiple hits, but only travel a short distance. Or to keep it simpler (?),
Psychic. Same animation but instead of reflecting projectiles, it serves as a command grab that deals lots of damage/KB.
UP B -
Eruption, the ground beneath Magmar erupts with a burst of flame that propels it upward. (Magmar can't learn it, but I thought it was fitting, and wouldn't require a new animation for Magmar at least, while the eruption could maybe be taken from Ike. Once again, I don't really know how that works or if it even would, just a suggestion.)
DOWN B -
Confuse Ray, a ranged version of Disable. Magmar sends out a small ray that travels forward a good distance but it is left open to attack during the duration of the move. Same animation but with a small ball projectile that needs to connect.