Oh really?
Mario's 3rd jab:
ID | Damage | Clang | Effect | Size | Angle | Knockback scaling | Fixed knockback value | Hits grounded targets | Hits aerial targets | Shield damage | Base knockback
0| 4| 0 |Normal| 75 | 361 |100| 0 |1 |1 |0| 10
1| 4 |0 |Normal| 140 |361 |100 |0 |1 |1 |0 |10
(random move please understand)
The data is pretty easy to obtain. The only hard part would be putting in janky values. Size values are quite different in Brawl. 75 or 140 would take up an entire screen.
Mario's 3rd jab:
0| 4| 0 |Normal| 75 | 361 |100| 0 |1 |1 |0| 10
1| 4 |0 |Normal| 140 |361 |100 |0 |1 |1 |0 |10
(random move please understand)
The data is pretty easy to obtain. The only hard part would be putting in janky values. Size values are quite different in Brawl. 75 or 140 would take up an entire screen.
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