CluelessBTD
Smash Ace
Don't discuss anything other than an AI editor, there have already been threads for "learning" AI, so don't bring it up.
I'm sure everyone will agree, that pitting yourself against the same patterns of attacks begins to get quite lame after a while. Also, I know that "learning AI" has been a suggestion, but creating such a thing would be very strenuous on the SSBB programmers.
What I am suggesting is that a new feature in SSBB should be a CPU editor, or maybe even an extension that could be downloaded via the Wii Shop. With this feature, the programmers won't have to worry about making smart CPUs, because their would be an abundance of user defined CPU patterns that would make a perfect substitute. Users will be able to download CPUs from other users, and then, using a CPU random selection function, fight a CPU which has patterns that are unfamiliar to the player. This function should also be able to work in real time, to randomly select a CPU pattern set mid-battle (from specified categories, like easy, medium, Hard, Very Hard, and so on).
Although this wouldn't be intelligence, it would be a great simulation and give the difficulty professionals need.
BTW, what I figure the CPU editor should control, is basically just which vicinities and frames, and various circumstances (Death of an opponent, position of an item, stage, etc) that a "virtual button" should be entered.
Please give feedback.
I'm sure everyone will agree, that pitting yourself against the same patterns of attacks begins to get quite lame after a while. Also, I know that "learning AI" has been a suggestion, but creating such a thing would be very strenuous on the SSBB programmers.
What I am suggesting is that a new feature in SSBB should be a CPU editor, or maybe even an extension that could be downloaded via the Wii Shop. With this feature, the programmers won't have to worry about making smart CPUs, because their would be an abundance of user defined CPU patterns that would make a perfect substitute. Users will be able to download CPUs from other users, and then, using a CPU random selection function, fight a CPU which has patterns that are unfamiliar to the player. This function should also be able to work in real time, to randomly select a CPU pattern set mid-battle (from specified categories, like easy, medium, Hard, Very Hard, and so on).
Although this wouldn't be intelligence, it would be a great simulation and give the difficulty professionals need.
BTW, what I figure the CPU editor should control, is basically just which vicinities and frames, and various circumstances (Death of an opponent, position of an item, stage, etc) that a "virtual button" should be entered.
Please give feedback.