infomon
Smash Scientist
This is going to be contentious enough that we'll need a major Smash tournament to demonstrate if wireless will be a problem or not. The probable candidate is Apex. I'll be attending with my Pro Controller; wish me luck
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Good luck. Bring a backup just in case and let us know how it goes.This is going to be contentious enough that we'll need a major Smash tournament to demonstrate if wireless will be a problem or not. The probable candidate is Apex. I'll be attending with my Pro Controller; wish me luck
Holy **** i just tried that out its amazing!Stick placement is still mostly a preference thing. If you really want the best layout for aerials, you bind jump to L. That way stick placement means nothing and your thumb doesn't have to switch from jump to c-stick. In this game, jump (and shield) being a digital button, as opposed to analog, is more efficient, so the Pro controller wins out on that one.
No, it just charges. It still uses wireless connectivity.
There's no facts in this. Truth is wireless controllers cause problems at real tournaments. They are not allowed for a reason. We didn't choose to disallow them for no reason.
I know it is unfortunate that those who want to compete at tournaments will likely have to use a GC controller, but life sucks sometimes. I can't continue bearing the bad news to players when they keep trying to tell TOs that wireless controllers should be legalized.
I don't want to be the bad guy. Thais is just how it is, and trying to figure out a way to convince your TO to legalise them will cause more stress in your life than needed.
(The same way using wireless controllers at a tournament and telling your TO about your intermittent connectivity issues will add too much stress to your TO's life. This happens at bigger events. It happened at Impulse 2013 when I went to commentate, and at a smaller Toronto weekly I attended. Think about the people who will have to deal with your controller issues causing tournament flow problems and match resets etc too.)
Empathy makes the world go round, and I'm exercising it here. I would be using a pro controller too if the above wasn't true.
Yeah, some people are reporting that you won't get interference unless you have 2500 simultaneous connections.
http://www.reddit.com/r/smashbros/comments/1pfsw7/psa_lets_dispel_some_confusion_about_the/cd28lksWasn't there a post that debunked the interference issues for the newest bluetooth version a while back? There are 40 bands if i remember correctly and each can support dozens of simultaneous bluetooth connections.
Thanks for the link! You're referring to the comment by Shortfuse that is in response to NPPraxis right?http://www.reddit.com/r/smashbros/comments/1pfsw7/psa_lets_dispel_some_confusion_about_the/cd28lks
Be sure to tick the box next to NPPraxis name to see further explanation concerning cellular devices and interference.
Very insightful =]Shortfuse said:That's not how Bluetooth works. You're wildly guessing. I didn't want to get to technical in my post. When I said ~79 controllers, I was saying, you don't even need to consider Bluetooth frequency hopping until you have something like ~79 controllers (in a theoretical sense), but frequency hopping is made to handle much more.
Just because there are 40 channels doesn't mean there are 40 maximum devices. Each bluetooth transmission is 625 microseconds. Everything is divided a bit like TDMA, but smarter, error correction and there is a hop after every transmission. In Bluetooth 1.2, you had 79 1MHZ channels which means 1600 hops per frequences. Technically this means, per 1mhz spectrum, you have 1600 available devices. There were 79 of them. In 4.0 Low Energy, everything was made to have less latency (though slower data rates) and allow less interference. The spectrum is widened to 40 2mhz which means either 3200 at 625us or 1600 at double rate. That's PER frequency. Take 40 * 1600 and you have your theoretical maximum. 64000 devices, or at regular speed, 128000 devices.
Also all of the face buttons have 2 adjacent buttons you can slide your thumb to, compared to the GC controller where 3 buttons only had 1 adjacent and 1 button had 3 adjacent but two of them were the same function (although functions can be re-bound now so this doesn't matter). As someone who used to praise the GC controller layout, the button diamond layout is actually much better and makes certain piano/slide inputs like double-jump cancel much easier.The pro controller is superior simply because it lets you do frame perfect c-stick aerials much easier and more consistently due to the c-sticks placement.
Stick placement is still mostly a preference thing. If you really want the best layout for aerials, you bind jump to L. That way stick placement means nothing and your thumb doesn't have to switch from jump to c-stick. In this game, jump (and shield) being a digital button, as opposed to analog, is more efficient, so the Pro controller wins out on that one.
Another bumper-jumper joins the crew. I recommend checking option.iv's thread on the "most efficient controller setup". Using the L-bumper (or R) to jump gives you a lot more freedom (and is less awkward than the claw-grip).Holy **** i just tried that out its amazing!
Funny guy :DThat's why I stated that it only happens when I'm online.
Or if Nintendo could give a firmware update to make the controller forced into sending data over USB (when plugged in). If that was possible, that'd be the best route possible IMO. It'd be an update all across the board, promote their Pro controllers, and be the cheap for them. Now if that's actually possible, I don't know, as I don't know how the controller is physically wired or its limitations on the hardware level.Pro controller with a cable would be perfect.
Do you know how much delay there is? Surely it's not more than 16ms. :|GC adapter also lags because the adapter has to convert or "translate" the signal from the cord to the USB port.
Food for thought.