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Priority Moves - Which ones are which?

DeanAdamFry

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I've been wondering about this for a while now and would like some light on this, which moves have priority and how do they compare to other characters moves?

I used the search function before making this thread however it didn't give me any clear answers so if there is already a list or something then please delete this thread.
 
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Doval

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Priority isn't an actual property of moves, it's a qualitative description of how good it is at beating other moves.

Moves can be considered high priority for a number of reasons: it comes out fast, it has high reach, its reach is very disjointed from the character, or it has heavy/super armor or invincibility.
 

DeanAdamFry

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Priority isn't an actual property of moves, it's a qualitative description of how good it is at beating other moves.

Moves can be considered high priority for a number of reasons: it comes out fast, it has high reach, its reach is very disjointed from the character, or it has heavy/super armor or invincibility.
Ok that makes sense thank you Doval.
 

popsofctown

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Priority isn't an actual property of moves, it's a qualitative description of how good it is at beating other moves.

Moves can be considered high priority for a number of reasons: it comes out fast, it has high reach, its reach is very disjointed from the character, or it has heavy/super armor or invincibility.
Well, the word priority gets used that way, but it also gets used to describe how strong a blocking move has to be to clank with that move.
That kind of priority is so closely tied to damage and knockback that there doesn't tend to be much discussion on it. If the move hits hard, you expect high priority.
 

DanGR

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Priority isn't an actual property of moves, it's a qualitative description of how good it is at beating other moves.

Moves can be considered high priority for a number of reasons: it comes out fast, it has high reach, its reach is very disjointed from the character, or it has heavy/super armor or invincibility.
Mostly true. However, @ DeanAdamFry DeanAdamFry , keep in mind the categories of priority:
  • Aerial "priority," which is closer to what Doval described.
  • Ground priority, which differs from aerial priority in that damage is the primary factor.
  • Transcendent priority. "Transcendent hitboxes ignore the rules of normal priority: they cannot collide with, clash with, cancel out, or be cancelled out by other hitboxes."
  • Projectiles' varying priority properties
More info can be found here: http://supersmashbros.wikia.com/wiki/Priority
 
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-RedX-

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Ike's dash attack(10%) beats Hammers(30% iirc) all the time. The dash attack clanks but Ike doesn't even care and continues with the attack.
 

Amazing Ampharos

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DanGR's link is good stuff. I would add the following notes:

-There are way fewer transcendent moves in smash 4 than in Brawl in general. Meta Knight is no longer the transcendent priority monster.
-Palutena's dash attack and back aerial have a special property in which they win all clash situations.
-Aerials (or special moves done in the air) kinda feel more willing to clash now? It may just be that a ton of moves are flagged as projectiles in smash 4 (there really are a lot); I haven't had a chance to investigate this in depth yet, but it at least "feels" different.

We really need to do the work in documenting priority over again in smash 4, but Wii U will make doing everything so much easier so we're all kinda waiting for that.
 
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