Actually...
I've been looking at the thread with the
old marketing theory for old time's sake:
http://smashboards.com/threads/the-...erent-hidden-characters.365209/#post-17371243
Perhaps what's
really happening is more like this? I know I've said I revised it since, but these pointers pretty much have stayed the same.
What do you think of this idea:
The Wii U version and 3DS version feature a single horizontal row's
worth of
different characters (9 characters)? This means there would be 9
different characters on the Wii U version that
aren't on the 3DS version. The roster
size, for both versions, would be initially the same in numbers (48 or 49, I believe).
For example: Falco could be on the 3DS version while he
doesn't initially appear on the Wii U version. Wolf could be the character who appears alongside Fox on the Wii U version instead. Maybe even Krystal as well?
Another example: DHD appears on the 3DS version while he
doesn't initially appear on the Wii U version. Another character could appear on the Wii U version instead?
And then these 9 characters from each version could be transferable between each version
or as DLC if you own just one of the versions.
Finally, those last 5 slots could be standalone DLC for both versions?
Who knows?
Sometimes I hate my mind. It literally looks for odds and ends wherever possible, even in the bleakest of moments--just to give me hope (because I'm passionate about Smash and these characters who weren't included, darn it!). It's such a dichotomy...
EDIT: Forgot to mention! These
extra characters
won't be exclusive. They'd only be
featured by each version respectively. They're
transferable.