MookieRah
Kinda Sorta OK at Smash
So I'm putting this up here as a means for people to discuss particular training methods, the goal of the method, and why others should try it. It's also for debating the efficacy of these methods, and trying to find even better methods of training. Hopefully, people will just post, as the M2 threads are pretty dead and hopefully this will at least get people talking about something.
20XX Comp Practice Idea : Don't Back Down
I've noticed that I'm often giving up stage because I'm often too noncommittal. I've taken the concept of only committing when I have to a bit to far, and end up losing opportunities because I'm overly cautious. Here is an example from this spring, it's my Marth but you can see what I'm talking about:
https://www.youtube.com/watch?v=OTfraNyLi20
To combat this in solo play, I've thought of a new way of playing against comps, in which I do not, ever, retreat in any scenario unless it's blatantly obvious and I have no means of stopping it with an attack. I also focus on not dash dancing much at all, as dash back prevents me from dtilting. The idea is not that dash dancing is bad, but I need to not rely on it as much as I do, and learn how to hold my ground better.
Things that I focus on while playing this way is my spacing, and to make sure that every attack lands. This is helping my spacing quite a bit, cause I often overestimate the range of M2's dtilt, ftilt, and grab by a tiny amount. This is a critical thing in general, but even more so when you are trying to shut down someone's approach.
Something unexpected that's happening from this change of perspective is that I have a much easier time of identifying when the comp misses a tech, something I have struggled with before. I'm not sure why it's much easier, but I am assuming it has to do with the hyper focus on my spacing that I am able to react to the green flash much easier than before.
So comments, ideas, critiques? All are welcome.
20XX Comp Practice Idea : Don't Back Down
I've noticed that I'm often giving up stage because I'm often too noncommittal. I've taken the concept of only committing when I have to a bit to far, and end up losing opportunities because I'm overly cautious. Here is an example from this spring, it's my Marth but you can see what I'm talking about:
https://www.youtube.com/watch?v=OTfraNyLi20
To combat this in solo play, I've thought of a new way of playing against comps, in which I do not, ever, retreat in any scenario unless it's blatantly obvious and I have no means of stopping it with an attack. I also focus on not dash dancing much at all, as dash back prevents me from dtilting. The idea is not that dash dancing is bad, but I need to not rely on it as much as I do, and learn how to hold my ground better.
Things that I focus on while playing this way is my spacing, and to make sure that every attack lands. This is helping my spacing quite a bit, cause I often overestimate the range of M2's dtilt, ftilt, and grab by a tiny amount. This is a critical thing in general, but even more so when you are trying to shut down someone's approach.
Something unexpected that's happening from this change of perspective is that I have a much easier time of identifying when the comp misses a tech, something I have struggled with before. I'm not sure why it's much easier, but I am assuming it has to do with the hyper focus on my spacing that I am able to react to the green flash much easier than before.
So comments, ideas, critiques? All are welcome.