DoubleDorf
Smash Rookie
With most tournaments allowing customs as of late due to EVOs ruleset, which customs can we safely say are game breaking? If you can also give proof (preferrably through tournament sets) that would be obliged.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Title updatedi agree. you should change the title to what the above poster said. "broken customs" is just asking for a black/white argument about customs
There are no customs which we can safely say are game breaking. The one which stands out is heavy skull bash. Villager can't camp like before (he has to go to the ledge quickly or he runs outta helium) and so is easier than before to dsmash due to predictable timing, as well as easier to gimp.With most tournaments allowing customs as of late due to EVOs ruleset, which customs can we safely say are game breaking? If you can also give proof (preferrably through tournament sets) that would be obliged.
It was more clear what moves were silly or possibly silly before this patch. I don't even know the full list of character changes or custom changes at this point.There are no customs which we can safely say are game breaking. The one which stands out is heavy skull bash. Villager can't camp like before (he has to go to the ledge quickly or he runs outta helium) and so is easier than before to dsmash due to predictable timing, as well as easier to gimp.
Are there any other customs which are even worth mentioning? I don't think so. If anyone still thinks Dong Cyclone is OP he or she should be infracted.
Yeah, let's not ban bouncing fish, or needle storm, or any of sheik's actual good moves...let's ban gravity grenade, a side-grade of her worst special by far...I'm sure THAT'll solve the problem...I'm of the opinion that perhaps it isn't singular custom moves themselves that should be banned, but rather specific combinations that cause degenerate gameplay. Example: Sheik's Penetrating Needles and Gravity Grenade make an already ridiculous character even more absurd. However, limit Sheik to only one of those two customs, and though she's still probably best in the game, she's no longer bordering on broken tier.
Actually no, the Villager who planted the tree can cut it down without getting beaten up by a tree.Villagers explosive balloons can phase through any stage when recovering to a ledge, hitting the edgeguarder away. Villagers damaging and tripping tree sprout as well is crazy fo stage control for villager, making the only counter another villager. I can't remember, but I don't think you can actually get rid of the sapling either.
Yet if Samus had a bigass slow charge shot since the 64 days I'd bet the idea of a fast charge shot would be equally weird. "WTF she can kill from across the stage! Ban!"when i say 'real move' i mean a move that isn't out of place among the standard specials. i think its safe to say that samus's slow charge beam is not a move that anyone could look at and say "uhh yeah sure i could see that being a standard special"
that said i guess certain standard specials make no sense either, but i would definitely say there's a lot of customs that are pretty outrageous within the context of anything that could be considered competitive gameplay.
as for what you said about samus, the reaction wouldn't be as weird as you think, people are conscious of what characters need and where characters suffer, i doubt many would be outraged. People react positively to good design, despite the stereotype that players throw tantrums whenever something changes. Otherwise why would we see such positive reactions to certain customs, but negative reactions to wind kong, or the tripping sapling?Yet if Samus had a bigass slow charge shot since the 64 days I'd bet the idea of a fast charge shot would be equally weird. "WTF she can kill from across the stage! Ban!"
For a better example of this, look at any of the newcomers. Their specials have no tradition/Smash history keeping them in place, so which one ended up as the default was probably arbitrary to a degree. Would everyone complain about Luma Warp and Shooting Star Bit quite as much if they were Rosalina's default neutral/side specials? Then there's stuff like Boost Kick. ZSS with a deadly OOS option? Perish the thought!
Because DK has been less-than-stellar in every official Smash game to date and suddenly has a very reliable tool to escape disadvantage and return to neutral that must be respected properly or else you'll eat damage every time and I rather suspect some (not all, but some) people who hate Kong Cyclone hate it because now DK isn't quite so free anymore. Meanwhile, people tend to hate annoying trap/stage control characters in general so you could see the vitriol aimed at Timber Counter coming a mile away. Or so I believe somewhat cynically.as for what you said about samus, the reaction wouldn't be as weird as you think, people are conscious of what characters need and where characters suffer, i doubt many would be outraged. People react positively to good design, despite the stereotype that players throw tantrums whenever something changes. Otherwise why would we see such positive reactions to certain customs, but negative reactions to wind kong, or the tripping sapling?
I feel like this^. When you watch clash customs tourney matches unless the character already has proven customs that are "broken", you won't seem them used. Almost every other character used other than DK, Rosa, Villager, and Pikachu, you will see only 1111. We'll never know what might be "broken" until people dig deeper and use these other characters in a tourney environment, so we can have a holistic view of what's game breaking. That's what I'm hoping customs at evo will bring.Until someone besides default Diddy/Sheik wins something, I'm going to go ahead and say "none."
I never said nor meant to imply that Gravity Grenade itself is broken. I meant when combined with Penetrating Needles, it sets up for some really nasty unblockable kill setups. Pulverize the shield with PN, then shield stab with the GG, instant up-smash setup. Now if you have Gravity Grenade by itself, of course it's not gonna be that useful, it's the utility it brings when combined with shield-killing needles. The needles minus GG are also nasty, but they no longer have a guaranteed kill setup. See, what I was trying to get across that you clearly didn't understand was that it's not specific special moves that require banning, e.g. most ideal result would be a setup with penetrating needles and a setup with gravity grenade, but not one with both.Yeah, let's not ban bouncing fish, or needle storm, or any of sheik's actual good moves...let's ban gravity grenade, a side-grade of her worst special by far...I'm sure THAT'll solve the problem...
Unblockable kill setups? Are you actually serious? Gravity Grenade is sheik's most telegraphed move by FAR, it doesn't matter how low your shield is, there is no excuse to get hit by this move. And even if you DO get hit by it, you can easily DI and avoid the up-smash. Calling gravity grenade a "guaranteed kill setup" just shows that you don't have the slightest clue what you're talking about.I never said nor meant to imply that Gravity Grenade itself is broken. I meant when combined with Penetrating Needles, it sets up for some really nasty unblockable kill setups. Pulverize the shield with PN, then shield stab with the GG, instant up-smash setup. Now if you have Gravity Grenade by itself, of course it's not gonna be that useful, it's the utility it brings when combined with shield-killing needles. The needles minus GG are also nasty, but they no longer have a guaranteed kill setup. See, what I was trying to get across that you clearly didn't understand was that it's not specific special moves that require banning, e.g. most ideal result would be a setup with penetrating needles and a setup with gravity grenade, but not one with both.
You don't seem like the type of person to take information at face value without video proof, which admittedly I'm unable to provide (as most Sheik players on customs apparently prefer regular needles to penetrating needles), so the most I can provide is an anecdote. I had the opportunity to play some friendlies with @Master Raven a few months ago (on FIU's main campus), and he was indeed using penetrating needles and gravity grenade. Now, I'll admit to overstating gravity grenade as a sort of thing you can just pull immediately after PN (you can't), but against an aggressive Sheik player, you're bound to be shielding a lot, even at full stage distance. Penetrating Needles did their job of depleting my shield, and throwing a well-spaced grenade is quick enough where your options can be limited to run away, double jump, or shield. Needless to say, my shield already being pretty darn depleted, I couldn't react quick enough to the explosion, which naturally led into up-smash.Unblockable kill setups? Are you actually serious? Gravity Grenade is sheik's most telegraphed move by FAR, it doesn't matter how low your shield is, there is no excuse to get hit by this move. And even if you DO get hit by it, you can easily DI and avoid the up-smash. Calling gravity grenade a "guaranteed kill setup" just shows that you don't have the slightest clue what you're talking about.
Penetrating Needles + normal Grenade breaks shields. That in itself is infinitely more useful than the Gravity Grenade setup. Burst Grenade has utility as a ledge trap and for edgeguarding as well. Gravity Grenade isn't really something you can set up usefully or land outside of reads and very specific scenarios, which limits its overall use.You don't seem like the type of person to take information at face value without video proof, which admittedly I'm unable to provide (as most Sheik players on customs apparently prefer regular needles to penetrating needles), so the most I can provide is an anecdote. I had the opportunity to play some friendlies with @Master Raven a few months ago (on FIU's main campus), and he was indeed using penetrating needles and gravity grenade. Now, I'll admit to overstating gravity grenade as a sort of thing you can just pull immediately after PN (you can't), but against an aggressive Sheik player, you're bound to be shielding a lot, even at full stage distance. Penetrating Needles did their job of depleting my shield, and throwing a well-spaced grenade is quick enough where your options can be limited to run away, double jump, or shield. Needless to say, my shield already being pretty darn depleted, I couldn't react quick enough to the explosion, which naturally led into up-smash.
Now, perhaps a better question in this situation would be, "Would default grenade have killed anyway in that situation?" To which the answer is almost certainly yes, but what changes is reliability. Unless she lands a bouncing fish, Sheik is much better suited to vertical kills than horizontal ones, so if you are able to get the read, why would you risk using an attack with arguably less pay-off when you have a more reliable option in your kit? I mean, you could argue that about Sheik's side-B as a whole, but I think you're seriously underestimating the surprise factor. Like you said, if the grenade is such a telegraphed move, then surely it would never work. Therefore why would you ever expect to see it? As for DI'ing away, that sounds great in theory, but there are more punishes to GG aside from up-Smash, and a high-level player is a lot more likely to make those kinds of reads.
Also, one aside, I understand that the information I've presented for my case has been faulty, as you pointed out, but must you really be so hostile? Elaborating that a move doesn't work the way I think it does is one thing, but saying "I don't have the slightest clue what I'm talking about" is a lot more insulting. The entire reason I'm here (as I'm sure you are) is to make sure my argument is heard and considered by other members of the community. We are changing Smash 4's possible future after all, and I understand we're all going to have different perspectives, but I don't think insulting people with less knowledge than you is going to fix anything.
Well I'm sure you know that we need more than anecdotal evidence if we're going to ban something. And it really doesn't matter if you expect gravity grenade or not, you should easily be able to avoid it on reaction because it really is THAT slow. If your shield is low, it's up to you to figure out how else to avoid the grenade. If you make the wrong decision, that doesn't mean the move needs to be banned. It means you should learn from your mistake so it doesn't happen again.post
Crushing Bomb is actually really slow. The first hit is frame 19 if I'm the data I use is correct, as opposed to frame 7 on the regular Yoshi Bomb.I'm not sure if it's "broken" but a grounded yoshi bomb (the 3rd custom. Can't remember the name) killed Kirby at 48% on FD in practice (ceiling blast zone). I find that absurd considering the move doesn't take all that long to come out.