LaserLockOn
Smash Rookie
- Joined
- Nov 11, 2014
- Messages
- 24
Bad video and sound quality incoming, recorded by me.
As you can see, Kirby can go from the ledge on stage without experiencing any landing lag. However, it is also rather hard to perform it consistently, I messed up a ton of times myself. The basics of this tech is using the hup-cancel to be able to land without any sort of lag, so Kirby would be able to freely chose any option when landing. When combined with careful positioning and timing when landing on stage, he will have no lag and have safely landed on the stage.
How to do it
First you must know how to do a Hup-cancel, which it landing on the ground with the start up of Down Air without activating it's hitbox, Kirby will land without any lag. The same can be said true for Uair and Fair, but the time frame is way too short to use effectively.
To perform the Ledge Hup-Cancel or just "Ledge Cancel", first drop from below the ledge and hop back up. You must have enough height to reach back onto the stage, but not too much or else H-cancel won't land. When you use Dair, quickly tilt the L-stick to fastfall and cancel the landing lag with H-cancel. Fastfall too late and Dair will activate the hitboxes. This is basically almost the same principle as Wario's Ledge Cancel discussed by Smash Corner, and was inspired by it.
I don't necessarily mean for this to be a completely new and discovered, but just to discuss it's possibilities of becoming a very useful tech that everyone can use. For me it is rather hard to perform correct, since I rushed the entire making of this and the video, I didn't take the chance to fully look into it. I'm not exactly the greatest at competitive smash with Kirby, so I'd like to hear some opinions about this and how it can be applied. Personally I think it'd be impossible to try and use this online due to lag, and if possible someone else could do a professional analysis and tutorial on this tech instead of me, since I really don't want to take the time to do it all
As you can see, Kirby can go from the ledge on stage without experiencing any landing lag. However, it is also rather hard to perform it consistently, I messed up a ton of times myself. The basics of this tech is using the hup-cancel to be able to land without any sort of lag, so Kirby would be able to freely chose any option when landing. When combined with careful positioning and timing when landing on stage, he will have no lag and have safely landed on the stage.
How to do it
First you must know how to do a Hup-cancel, which it landing on the ground with the start up of Down Air without activating it's hitbox, Kirby will land without any lag. The same can be said true for Uair and Fair, but the time frame is way too short to use effectively.
To perform the Ledge Hup-Cancel or just "Ledge Cancel", first drop from below the ledge and hop back up. You must have enough height to reach back onto the stage, but not too much or else H-cancel won't land. When you use Dair, quickly tilt the L-stick to fastfall and cancel the landing lag with H-cancel. Fastfall too late and Dair will activate the hitboxes. This is basically almost the same principle as Wario's Ledge Cancel discussed by Smash Corner, and was inspired by it.
I don't necessarily mean for this to be a completely new and discovered, but just to discuss it's possibilities of becoming a very useful tech that everyone can use. For me it is rather hard to perform correct, since I rushed the entire making of this and the video, I didn't take the chance to fully look into it. I'm not exactly the greatest at competitive smash with Kirby, so I'd like to hear some opinions about this and how it can be applied. Personally I think it'd be impossible to try and use this online due to lag, and if possible someone else could do a professional analysis and tutorial on this tech instead of me, since I really don't want to take the time to do it all
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