Inspiration thread here
http://www.smashboards.com/showthread.php?t=177503
So, I tried it out with the CPU real quick. If anyone else who wants to explore more can give more input.
Basically, since there are limited options of which a character breaks free of a grab, we can take advantage of knowing where they are able to end up, pretty exploitable due to the fact that the grab breaker outer person cannot get out of the breaking free animation.
With the jump release, you can DAC into their escape, with the triple hit combo making it unairdodgeable.
With the ground release, the distance grain is not very far, may be able to follow up with a quick attack such as dsmash or a jab combo.
Anyone else want to try this out? Its hard to enough to land grab with Link, let's make it count.
http://www.smashboards.com/showthread.php?t=177503
So, I tried it out with the CPU real quick. If anyone else who wants to explore more can give more input.
Basically, since there are limited options of which a character breaks free of a grab, we can take advantage of knowing where they are able to end up, pretty exploitable due to the fact that the grab breaker outer person cannot get out of the breaking free animation.
With the jump release, you can DAC into their escape, with the triple hit combo making it unairdodgeable.
With the ground release, the distance grain is not very far, may be able to follow up with a quick attack such as dsmash or a jab combo.
Anyone else want to try this out? Its hard to enough to land grab with Link, let's make it count.