MAAAAAAAAAAAAAAAAAAAAAAAARTH
DISCUSS
thread in marth board
http://smashboards.com/showthread.php?p=4841794#post4841794
DISCUSS
thread in marth board
http://smashboards.com/showthread.php?p=4841794#post4841794
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Uh, thats the whole point. That's why it's a chain grab release. Squirtle ALWAYS jumps release when grabbed by marth.Every character can escape it by jumping out of the hold.
No, they can't. It's the worst on squirtle since he can't do ANYTHING until he hits the ground. Any characters whose legs are off the ground while Marth is grabbing them will jump release (as long as marth is not jabbing him by the time he is about to release). When this happens the character will perform a very laggy jump allowing marth to set up to something else. Just so happens that Squirtle can be chain grabbed. So uh... don't get grabbed when you play marth >_>.Maybe I'm missing something here. Can they not attack out of the break?
Squirtle isn't a third of the character, man. He's more like a fifth. His screentime is very small. Besides, it's not like the fact he can be CGd is the end of the world. lolIvy can out range Marth a lot, in air and ground. (I'm not saying Ivy out classes Marth, I haven't played against too many Marths yet.. I'm not excepting challenges at the moment either)
I also read that Bithday Suit Samus can infinite grab-release Squirtle. Zelda/Sheik can also. If this chaingrab garbage starts affecting Squirtle, then I'm probably just going to go back to my old Melee main, Falco. I'm tired of character breaking exploits.
Edit: Wow, many other characters can chaingrab Squirtle as well......
...
...
...
Pfft..
Screw this...
I'm not having 2/3s of a character...
I'm probably going to re-main Falco because of this...
I hope you people have a good night..
'Cause I sure won't...
Chain grabs are nothing.Ivy can out range Marth a lot, in air and ground. (I'm not saying Ivy out classes Marth, I haven't played against too many Marths yet.. I'm not excepting challenges at the moment either)
I also read that Bithday Suit Samus can infinite grab-release Squirtle. Zelda/Sheik can also. If this chaingrab garbage starts affecting Squirtle, then I'm probably just going to go back to my old Melee main, Falco. I'm tired of character breaking exploits.
Edit: Wow, many other characters can chaingrab Squirtle as well...... Now scrubby characters like peach can own Squirtle if they can get a grab off.
...
...
...
Pfft..
Screw this...
I'm not having 2/3s of a character...
I'm probably going to re-main Falco because of this...
I hope you people have a good night..
'Cause I sure won't...
Now you've done it! You're going to unleash the full power of PKM Trainer hate!Oh yeah, Charizard and Ivysaur can gimp Marth every bit as easily as Marth can gimp them.
Actually, it's pretty easy, all you need is enough start-up lag, which Ivy has."Ivysaur is too telegraphed and Marth punishes him easily, so again, Marth's advantage."
I hear this too often, and as if the Ivy user can't make his attacks work at all. I doubt you can telegraph a whole arsenal of moves.
Spacing is Marth's game, he's both fast and precise enough to outspace 'zard.Marth has to have absolutely perfect spacing every time or he's getting grabbed, and Charizard CGs him for 3 throws from 0, and that often means Marth is just dead. His air game isn't better than Zard's.
Ftilt gets grabbed. Dtilt gets grabbed. Dancing blade gets grabbed especially. It's not easy to outspace Charizard.
You're not from the East coast, are you?"Really, people underestimate Marth WAY too much"
This seriously made me lol. People underestimate Marth? Poor saps.
For the purpose of speed: Marth's Fair = Charizard's Bair.
Not really, he's got a good vertical recovery and his neutral B gives a good horizontal.By telling the truth? Marth's recovery is balls and gets hogged almost effortlessly by Ivy's hanging tether, and the way Zard goes about it isn't much different.
Nice to know.Both aerials hit.
I guess your local community is better then most then.I am from the east, I guess I'm just ignorant.
I agree, but not against Marth.Ivy and Zard are probably among the most underrated characters in the game. Everytime someone says Ivy, someone yells Telegraph, and I'm sure you can easily Telegraph many other characters, considering that even Ivy's Fsmash starts up quicker than many attacks, and people just don't acknowlege it.
Is he? Zard's grab range is huge. Marth has no approach against Flamethrower. Rock Smash's range is also really deceptive, and none of Marth's moves actually BEAT the rock.Spacing is Marth's game, he's both fast and precise enough to outspace 'zard.
Really, we're talking about players at the top of the game, so the fact that MK's dtilt outspaces Marth's ftilt by 3 pixels matters in the match-up (that's fact alone is why the Marth boards consider MK a disadvantagious match-up, it means that Marth can't outspace MK, so we gotta rely on defense).
We gotta assume that both players will be spacing precisely and consider the match-ups in such terms, if charizard can't outspace Marth, then Marth has the ground advantage, and charizard is on the defense. Sure, he's got a good counter, under 45 he can bring Marth to 45... but after that, not much to punish Marth with, especially since Marth's f-tilt and d-tilt are extremely safe moves.
Why is his air-game not better then 'zard's praytell? Zard's fair doesn't have knockback at enough range to stop the fair, and bair seems to have a similar issue. Unless you've got tests on this, I'd say it's fair to say that Marth's range coupled with speed give him the airgame edge.
I tested it, they outrange rock smash.Is he? Zard's grab range is huge. Marth has no approach against Flamethrower. Rock Smash's range is also really deceptive, and none of Marth's moves actually BEAT the rock.
Yeah, but we can't assume trickery will work.Yeah, I know what we're considering, but people will make mistakes and will make them often - that's how the game works. It's all about trickery. I play this match-up A LOT, so I figure I would know it well by now. As far as I know, I'm one of the top PTs, at least around the board anyway.
You can through another ftilt before zard hits grab range, if you space well that is.Marth's Ftilt has nasty cooldown lag, so whether it's really safe or not is in question. Marth's dtilt crawls. The fact that it crawls means it gets grabbed. If Marth gets grabbed, he dies provided the off stage game is played correctly. All he has to fight back off-stage is Fair. Okay, evade the Fair, then Fly to the ledge to prevent Dolphin Slash. Counter? Waited out and Dair'd. <_>
All of Marth's aerials killed when tipped... period.Zard's Fair, Bair, and Dair are all effective kill moves, and that's what you need to have off-stage. Marth's air game, save Dair, doesn't necessarily net you the kill.
I mentioned speed 'cause I think you mentioned it. I stated my sentence wrong, sorry. I might have read yours wrong too. I know what telegraphing is.
A lot of attacks are not made to be used offensively, they're better to punish. Even Marth's significantly faster f-smash is not used in a directly offensive manner often, it's just not safe on the block.You can Fsmash for the kill if Marth makes a mistake that is visible to the player. Same could be said for most attacks, though (except for characters like Caption, Squirtle, Yoshi, or other no range characters)
Yep, Ivy has good moves for punishing, a reasonable projectile, and a nice jab (primarily because of it's disjointed hitbox). He's got issues, (G&W being one), but definitely not ivyawful.You...you agree that Ivy is underrated? She is sooooooooo underrated, that I'm suprised that you said this... go to the G&W boards, under the G&W vs PT thread.... it's Ivyawful. I'm prepared for more Ivy hate later, wait 'till sunrise, then you will see what goes on.