Zekersaurus
Smash Journeyman
First of all, thank you. You brought back my favorite character from melee and gave him some much needed buffs.
This thread is pretty straight forward. We will discuss Mewtwo and give you guys our feedback on the character so that he can be the best character he can be in the next release. I will be updating this thread every so often and any good ideas or major concerns will be posted on the first page. I will try to condense as much as possible.
Now, let me start this off. Personally, I think you guys did great job with Mewtwo overall but there are a few issues I have with the character.
1. Shadowball
Thank you.
This thread is pretty straight forward. We will discuss Mewtwo and give you guys our feedback on the character so that he can be the best character he can be in the next release. I will be updating this thread every so often and any good ideas or major concerns will be posted on the first page. I will try to condense as much as possible.
Now, let me start this off. Personally, I think you guys did great job with Mewtwo overall but there are a few issues I have with the character.
1. Shadowball
- Yes, the move was improved overall but I would like to see more up and down movement when on his uncharged shadowballs so that you can hit opponents who are lower to the ground. I can understand if this was intentional though. You wouldn't want his spacing to be problematic.
- The hitbox for his SideB is kind of awkward. You have to be in just the right position in order for you to land the move. It's a little annoying. As for disable, it's more situational than useful. It's range isn't that great. Lol, Snake has that move in the form of a projectile. Also, it's not very fast and it can easily go over a short or crouching character's head. Now, I do have a few suggestions for how you could improve these two moves but why improve them when you can combine them?
- Honestly, having both moves is a little redundant. Since Confusion is the more versatile move I say remove disable and keep confusion but give it some of the properties of disable. Maybe on the ground it could stun someone like disable and using it while they are stunned would set them up for a juggle like it currently does. In the air it could function just like confusion does now. Alternatively, landing confusion could simply stun someone as disable does but holding forward during the last frames of the move would knock them back and holding up would start the juggle.
- Of course you would need think of something for His DownB. I'm trying to stay away from creative input and just focus on what I feel is necessary to change.
- I think it's a great addition to the character that opens up a lot of possibilities but it's very easy to accidentally levitate when you want to simply use your second jump. Pressing down and jump is inconsequential with any other character but potentially fatal for Mewtwo. I personally can't think of way around this at this time. I don't even know if it's that big of deal. Just a minor frustration. It may be just one of those things you get the hang of over time.
Thank you.
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