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Oh two hits of fair into down tilt is fine against characters who are too tall to grab ducking Kirby. And I guess by extension two hits of fair into grab is a mixup, although i wouldn't call it a good one. But against most characters you will get grabbed using either option. And yes I know you can duck Samus's grab lolI was always told by Kirby's in the skype group to fast fall the first 2 hits into grab and dtilt since it was a pretty decent option. I mean the first 2 hits and then immediately crouching is pretty underrated. I use it all the time. In case you didn't know. You can crouch samus's grab and some attacks.
Wait what?'cause of the 4th landing hit.
1:00 - Uh...why did you fair? Why DIDN'T you bair or something that actually covered you?
Technical flub lol I'm not sure what I was going for.Oh really? I never checked/noticed. Well, in any case, I've never been punished for a SHFFL'd fair, even when the opponent was fully trying to CC beforehand.
1:00 - Uh...why did you fair? Why DIDN'T you bair or something that actually covered you?
I only really watched the first match. It's kinda late and I'm tired, so I don't really have the usual in-depth analysis for you that I usually do, but what I noticed is that you were never really particularly threatening at any point during the match. You also kinda made bad combo choices and questionable ones at neutral (like some of those leaping Inhales and a couple hail-mary DAs).
Well you covered most of it lol. I'm just gonna talk about the marth game since I know more about that matchup. You should crouch and poke with down tilt a lot more. In general I find it's better to be on the ground against marth because as soon as you're in the air he can just run at you and swat you with his sword and there's nothing you can do about it because of kirby's poor aerial mobility. Edgeguarding marth high can be difficult, but if he goes low you can just grab ledge and then drop down and bair to trade with his up b (at higher percents you may have to tech off the stage or risk getting stage spiked).https://www.youtube.com/watch?v=Ao-d3dV24vg
Tell me how bad my fundimentals are lol.
I'm aware that my punish game is very weak, my reads need work, I go for a lot of unsafe options and I need to exercise patience as well as playing better defense. I have gotten a bit better since this video but it's only been a month. The only things I was really happy with in this set was my movement and the marth match-up.
Oh and my edge-guarding has gotten better.
You actually don't even have to be invincible against Marth surprisingly.Yeah that sounds about right. And I've found that wavedashing out of shield to grab marth is one of my ideal situations. I don't have much trouble with Marth as long as I'm carefull. And I suppose invincible edge drop back air is a decent way to deal with Marth or roy, just a bit more risky than on ike.
You just have to trade then? Good to know. I think my best option is just to refresh invincibility and edge hog, at least that's safer.You actually don't even have to be invincible against Marth surprisingly.
No offense, but that's a bit of a scrubby mentality. First off, even if you DI in, Marth can reposition himself to tipper you with pivot fsmash. Secondly, holding in, especially at low %'s, will get you comboed hard by Marth. Where you could have gotten away with no additional damage after the throw, or maybe a single hit with OK DI, you will end up eating two or three additional fairs plus bad positioning. Worst case scenario, you could even end up being spiked into a really bad position. The rule of thumb is that you hold away at low %'s for anti-combo DI and then you can start holding in at high %'s for survival DI.I'd rather DI in to avoid f-throw to tipper f-smash though. Yeah I'll take the hit but a weak f-smash isn't as concerning.
Edit: This is in regards to low percents.
Thanks for the advice! I'll be sure to keep it in mind until it becomes habitual. That failed kirbycide I actually did mean to go for the reswallow but I accidentally hit a instead of b. Regarding commentators, somehow people in my region are convinced Kirby is essentially immune to combos, among many, many misconceptions they have about him. It probably has a lot to do with my rapid improvement as a player. I try and stop misinformation where I can, but I'm only one guy.@ Shenanigan : Only watched the first match of the first set. Here's my analysis of it:
Right off the bat, I notice you go for a lot of burst options from far away to close distance quickly. One problem with that is that it can be reacted to and punished. This Link didn't do that much, but better opponents will.
If I were you, I'd get accustomed to WDing OoS more. It's very handy for shielding projectiles and instantly moving in to close space. A lot of times, you tried to jump around them and just got hit when you could have shielded and WD'd OoS.
Also, these commentators did not know what they were talking about. Idk what kind impression you've left on your region, but they were definitely biased in favor of Kirby, saying things like Link can't get combos on Kirby and whatnot.
0:06 - Like this wasn't the best move. Link could have aerial'd, tilted, or thrown a bomb or 'rang to stuff/punish this...
0:09 - ...like he did here. That DA was from too far away.
0:26 - Good crouch.
2:33 - Not a good sideways upB. Too far away and easy to react to/cover, which is why it got stuffed.
2:35 - This one, too.
2:46 - That was actually a good side upB, and I think you should try to do more like this. Bait out a punishable action and then put yourself in the punishing position with upB. You can do that on the ground, too, with DA.
3:07 - Nice try! I think what Kirbies tend to do at this point is jump up and aim for the re-Inhale to seal the deal.
3:32 - This is NOT how side upB should be used. It's not a great approach tool, not in projectile-heavy MUs against chars with big hitboxes. I know you really want to get in so you don't have to worry about taking too much damage from camping, but at this distance, you have to patient. It's better to dash > shield > WD or jump OoS then to attempt a DA or upB sideways from this distance. Most of these attempts got blown up. Luckily for you, this Link isn't that great at capitalizing off of bomb hits or you would have been comboed hard or KO'd.
3:43 - Another really bad side upB. If you really wanted to follow the roll, DA would have been a better choice because it starts up much faster and is harder for opponents to deal with, especially if they like to jump like this Link. Again, this Link could have capitalized off that boomerang hit, but he seems more focused on pulling out more projectiles than on actually hitting you.
In short, you should shield and WD OoS more to deal with projectiles, and you need to DA and side upB much less, especially side upB. Think about how you use them; they shouldn't only be used to close space (since they're actually somewhat bad at doing that safely). DA's pretty good at catching jumps and rolls and upB sideways is good at punishing baited actions while you're in the air. I do like your crouch game, though!
No offense, but that's a bit of a scrubby mentality. First off, even if you DI in, Marth can reposition himself to tipper you with pivot fsmash. Secondly, holding in, especially at low %'s, will get you comboed hard by Marth. Where you could have gotten away with no additional damage after the throw, or maybe a single hit with OK DI, you will end up eating two or three additional fairs plus bad positioning. Worst case scenario, you could even end up being spiked into a really bad position. The rule of thumb is that you hold away at low %'s for anti-combo DI and then you can start holding in at high %'s for survival DI.
No offense, but that's a bit of a scrubby mentality. First off, even if you DI in, Marth can reposition himself to tipper you with pivot fsmash. Secondly, holding in, especially at low %'s, will get you comboed hard by Marth. Where you could have gotten away with no additional damage after the throw, or maybe a single hit with OK DI, you will end up eating two or three additional fairs plus bad positioning. Worst case scenario, you could even end up being spiked into a really bad position. The rule of thumb is that you hold away at low %'s for anti-combo DI and then you can start holding in at high %'s for survival DI.
^This.Edit: When Marth gets a grab at low percents, there is no "correct" DI. In leads to getting faired two or three times, while down and away leads to getting regrabbed or tipper f-smashed. At mid and high percents down and away prevents any followups.
http://www.twitch.tv/anjosmash/v/13465784
Hey guys i got into the stream setup finally and I would LOVE some critique
I'm on at 30:48 and i'm playing against a fox.
You're coming down with rock way too much. GnW is one of the best characters at punishing it, as he has two very strong moves that can kill kirby pretty early and cover both drift options. The one time I think you should use rock in this matchup is as an edgeguard. It will armor through GnW's up b til very high percents, is relatively easy to place due to his linear recovery, and has the capability to kill him quite early relative to any other move kirby has:
I know we talked about it a little bit after the match, but now that I've gotten to watch it again I've noticed a couple of things:Something different here, hope y'all will permit it. I'm a Kirby and Ivysaur co-main, and was looking for some critique as to my Ivy play in this set. Though I really enjoy the ditto, I didn't feel like my Kirby was on point that day. Just wanted some opinions on what I did right/wrong, and what Kirby doesn't like while playing against Ivysaur. I've played the matchup form both sides, but want to hear some other people's opinions and criticisms.
https://www.youtube.com/watch?v=dkev1HbtVtY&list=PLxLAH86IfdJu8csCA50G0LRVLGtSQ6BN7&index=6
Alright well based on how long it took us to play the first time, see you next summer!Solid input, thanks guys. Now I'm gonna take this info and wad it up and throw it away and thrash you in the ditto next time, Shenanigans.
Naw, in all seriousness, I'm really looking forward to the next time we play. Gonna lab out some stuff and do some more research, thanks for all the input.