Renth
Smash Hero
So, I started dabbling in PM. Before I begin anyone who does not know who I am ; I am Renth, A long time melee Ganondorf player and maker of That is Ganondorf (https://www.youtube.com/watch?v=vvGCJINApeA)
I recently entered a tournament 'Eat it Nerd!!" in Gainesville which had Ocala, Jacksonville and other places in Florida attend. I hadn't played PM in 5-6 months since leaving fort myers and I entered the event solely on the grounds of this event had way more PM entrants than Melee entrants.
It was an unusual circumstance for me having gone to primarily melee only events for so long that the melee numbers were so low. I had always assumed PM players entered melee events when they were present but that was an ignorant point of view.
I enjoyed the time I spent at the event, made it to Grand Finals. I did well in the "melee" match ups but throw a PM/Brawl character at me and I was definitely on the outside looking in. I felt like a fly caught in a spider web in a lot of situations, I often would get wrecked by gimmicks and not knowing the opponents options definitely made a lot of match ups much harder.
I enjoy a handful of changes to Ganondorf of Melee vs. PM starting with his side b, it's much more versatile, his up throw is a phenomenal chain grab potential on fast fallers something he also does not have in melee and so on. I feel like Ganondorf in PM even with the buffs still suffers from all of the things Melee Ganondorf does.
Ganondorfs neutral game is 100% the same in PM and Melee, It's all a mind games with aerials and double jump shenanigans linked together with waveland/platform gimmicks. You can beat him by simply Dash Dance camping, projectile spamming, wait for him to throw out any laggy aerial then punish him endlessly for it. I feel like some things are faster that just don't need to be. His down b in melee a seemingly slow option is used in the same situations as they are in PM. I don't feel like even with the speed and knock back increase? Really doesn't do anything at all for the development of the character.
Basically, these are observations after only one event with limited PM practice. I have no real suggestion to help make Ganondorfs neutral game and him over all as a character improve. I just feel his neutral game is just as easily beaten in PM as it is in melee, in a game with PM where you have the tools to do virtually anything I am excited to see what the development team will do with him down the road.
I recently entered a tournament 'Eat it Nerd!!" in Gainesville which had Ocala, Jacksonville and other places in Florida attend. I hadn't played PM in 5-6 months since leaving fort myers and I entered the event solely on the grounds of this event had way more PM entrants than Melee entrants.
It was an unusual circumstance for me having gone to primarily melee only events for so long that the melee numbers were so low. I had always assumed PM players entered melee events when they were present but that was an ignorant point of view.
I enjoyed the time I spent at the event, made it to Grand Finals. I did well in the "melee" match ups but throw a PM/Brawl character at me and I was definitely on the outside looking in. I felt like a fly caught in a spider web in a lot of situations, I often would get wrecked by gimmicks and not knowing the opponents options definitely made a lot of match ups much harder.
I enjoy a handful of changes to Ganondorf of Melee vs. PM starting with his side b, it's much more versatile, his up throw is a phenomenal chain grab potential on fast fallers something he also does not have in melee and so on. I feel like Ganondorf in PM even with the buffs still suffers from all of the things Melee Ganondorf does.
Ganondorfs neutral game is 100% the same in PM and Melee, It's all a mind games with aerials and double jump shenanigans linked together with waveland/platform gimmicks. You can beat him by simply Dash Dance camping, projectile spamming, wait for him to throw out any laggy aerial then punish him endlessly for it. I feel like some things are faster that just don't need to be. His down b in melee a seemingly slow option is used in the same situations as they are in PM. I don't feel like even with the speed and knock back increase? Really doesn't do anything at all for the development of the character.
Basically, these are observations after only one event with limited PM practice. I have no real suggestion to help make Ganondorfs neutral game and him over all as a character improve. I just feel his neutral game is just as easily beaten in PM as it is in melee, in a game with PM where you have the tools to do virtually anything I am excited to see what the development team will do with him down the road.
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