Who needs that when you have brawlbox and vault =pthe stage builder
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Who needs that when you have brawlbox and vault =pthe stage builder
On that note, I guess the stage builder would be for people who don't know how to use Brawlvault / box.Who needs that when you have brawlbox and vault =p
You cannot begin to fathom the depths of my affection for the character that is PM Ganondorf...Considering how much you like PM Ganondorf, I understand your opinion.
Well IDK I don't see you playing any Smash 3DS are you? means it only relates to PM....or Melee, I DON'T KNOW!You cannot begin to fathom the depths of my affection for the character that is PM Ganondorf...
*HydreigonMuppetMaster uses confusion*Well IDK I don't see you playing any Smash 3DS are you? means it only relates to PM....or Melee, I DON'T KNOW!
Excluding those two characters, do you enjoy PM?any game that had falco as a fox clone and lucario as a street fighter character already lost with me
Wii U is my vote
you dont like 'clones'any game that had falco as a fox clone and lucario as a street fighter character already lost with me
Wii U is my vote
How? Ganondorf is Dark / Fighting. Psychic types don't work against him.*HydreigonMuppetMaster uses confusion*
*It's super effective*
*ShadowGanon is confused*
Didn't Smash 4 have like......6 clones?any game that had falco as a fox clone and lucario as a street fighter character already lost with me
Wii U is my vote
you dont like 'clones'
yet you're supporting smash 4 over pm?
what?
To be fair, he didn't say anything about clones in general. He just said that he didn't like Falco being a clone/semi-clone of fox.Didn't Smash 4 have like......6 clones?
C. Falcon to Ganondorf
Fox to Falco
Link to Toon Link
Mario to Dr. Mario
Mario to Luigi?
Bowser Jr. to Wendy to Larry to Roy to Iggy to Morton to Ludwing to Lemmy?
Marth to Lucina
Pit to "the-totally-not-a-clone" Dark Pit
We are completely aware that opinions stated here will be bias towards PM.Isn't a poll in the PM forum going to be super bias when it's PM vs other things?
Your mom is a really good cook.
it's enjoyableExcluding those two characters, do you enjoy PM?
Fie on Nintendo for making us choose. Fie! Say Sm4sh had Project M's gameplay, but retained its HD graphics, and all it's other new features. Would this game alienate anyone? Nope.As a Smasher who enjoys both the competitive style of play but also equally enjoys most of the just for fun aspects of Smash Bros., I honestly can't choose between one or the other.
I don't know. I prefer Project M and part of why is that they do a much better job delivering fan service than Nintendo does. The alt costumes in Project M have more fan service appeal than the majority of them in Smash4.Another way of phrasing this thread's question is, "what is it about Smash Brother's that most appeals to you?"
Brawl and Sm4sh fans will tend to love the fan-service that's always been a feature of the series (new franchise characters available, single player modes that take you through various game-worlds, etc). Plus, when you love a game series, having the latest and greatest (especially when it has finally made the hop to HD!) means something. And competitive or not, every Smash Brother's game in the series is a whole lot of fun with a group of friends.
Project M fans love all those things too. But if someone says they prefer Project M, there's absolutely no question what they prioritize, first and foremost: strong competitive gameplay.
That said, statements like this really irk me:
Fie on Nintendo for making us choose. Fie! Say Sm4sh had Project M's gameplay, but retained its HD graphics, and all it's other new features. Would this game alienate anyone? Nope.
I agree with you on the balance part of what you said, I don't think much people are on the same side when you talk about the stages.PM 3.5 might actually be a better casual game than Smash 4 just because of All-Star Versus mode, but Smash 4 will definitely be the better competitive game with better character designs and better stages. The balance might still be better than PM too even after the Mewtwo nerfs. So I'm looking forward to Smash 4 more.
Quite understandable.it's enjoyable
but i;ve never been one to complain/argue about mechanics and competitive blah blah blah
i always thought the characters felt better in Brawl and Smash 4
Falco was damn near my main and i liked the character from starfox 64 and Lucario is my #1
so seeing my favorite characters *******ized like that in PM aint sit well with me
First thought: 8-player All Star Turbo mode on Hyrule Castle HDAnother way of phrasing this thread's question is, "what is it about Smash Brother's that most appeals to you?"
Brawl and Sm4sh fans will tend to love the fan-service that's always been a feature of the series (new franchise characters available, single player modes that take you through various game-worlds, etc). Plus, when you love a game series, having the latest and greatest (especially when it has finally made the hop to HD!) means something. And competitive or not, every Smash Brother's game in the series is a whole lot of fun with a group of friends.
Project M fans love all those things too. But if someone says they prefer Project M, there's absolutely no question what they prioritize, first and foremost: strong competitive gameplay.
That said, statements like this really irk me:
Fie on Nintendo for making us choose. Fie! Say Sm4sh had Project M's gameplay, but retained its HD graphics, and all it's other new features. Would this game alienate anyone? Nope.
Quite understandable.
First thought: 8-player Turbo mode
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By "better stages", I mean "something other than a Battlefield clone is going to be legal". There are plenty of unique stages that are strong candidates for being tournament legal, unless you're one of those super conservative people that think there are actually only 10 good competitive stages in PM.I agree with you on the balance part of what you said, I don't think much people are on the same side when you talk about the stages.
Smash 4? Better stages? Yeah, for casual. Oh you mean competitve? Ha. Almost every stage in Smash 4 is either meant for the completley casual or just FD (with exceptions like Battlefield, possibbly Big Battlefield, Town and City, the list goes on for whats going to be legal stages).
*shrug* I haven't played Sm4sh yetI don't know. I prefer Project M and part of why is that they do a much better job delivering fan service than Nintendo does. The alt costumes in Project M have more fan service appeal than the majority of them in Smash4.
*creams*First thought: 8-player All Star Turbo mode on Hyrule Castle HD
If that were the case, why is it that the Smash4 costumes like Farmhand Link and Fierce Deity Link seem to be nothing more than color alterations without much thought put into it? Why is pretty much everything an alternate color instead of an actual costume? Are they just waiting to nickel and dime us later like Capcom would do?*shrug* I haven't played Sm4sh yetI just assume Nintendo has more time to develop stuff like that than the Project M volunteers do.
Not bashing this post or this user in particular (okay, maybe this post), but **** like this annoys the Hell out of me. "It's doesn't have X mechanic from Y game, so it's not competitive"."...man.. I wonder what this new character would be like if he/she had competitive mechanics at their disposal"
I mean either way I see tournaments for Smash 4, just I see PM / Melee having more tournaments. I sware everytime there's a stream seen on Smashboards 70% of the time it's PM or Melee.By "better stages", I mean "something other than a Battlefield clone is going to be legal". There are plenty of unique stages that are strong candidates for being tournament legal, unless you're one of those super conservative people that think there are actually only 10 good competitive stages in PM.
I mean not saying I disliked Smash 4. Smash 3DS is much, MUCH better than it's previous iteration Brawl, and I can see it having it's own metagame. Personally and competitvely, I prefer PM but only by a hair, a really tiny hair I might add, but even on the 3DS I see it having greater potential to be a competitive game.Fortress is 100% correct. The game is new. There's a lot to uncover. If you're into Smash 4, then push the envelope and help develop its metagame. If you don't like it, or are just reserving judgement for it later on as the metagame develops, then just support our fellow Smash 4 players. Every game, or mod, can be competitive and develop a competitive scene. There is nothing that isn't competitive about any Smash game to date.
Wait, what does that have to do with stages? And yeah, given how hard 3DS is to stream, Melee and PM streams should be more common. Although it seems like most days a 3DS stream is on top.I mean either way I see tournaments for Smash 4, just I see PM / Melee having more tournaments. I sware everytime there's a stream seen on Smashboards 70% of the time it's PM or Melee.
I never accused you of anything. Everyone has their preferences. Just be logical about it.I mean not saying I disliked Smash 4. Smash 3DS is much, MUCH better than it's previous iteration Brawl, and I can see it having it's own metagame. Personally and competitvely, I prefer PM but only by a hair, a really tiny hair I might add, but even on the 3DS I see it having greater potential to be a competitive game.
Well, we know Brawl was intentionally designed by Masahiro Sakurai to massively lower the skill ceiling that was discovered in Melee, because he found the competitive scene so distasteful.Not bashing this post or this user in particular (okay, maybe this post), but **** like this annoys the Hell out of me. "It's doesn't have X mechanic from Y game, so it's not competitive".
No, it's not a middle ground between any of those things. It's tightening up the experience such that it's more consistent, accessible, and enjoyable by a larger amount of players. That in itself does nothing but help Sm4sh be a more tournament-appropriate title than any of the others in the series. The only thing holding it back is its own community who has gems to say about its own game such as:Well, we know Brawl was intentionally designed by Masahiro Sakurai to massively lower the skill ceiling that was discovered in Melee, because he found the competitive scene so distasteful.
We also know that he's stated that sm4sh's gameplay is a "middle ground" between Brawl and Melee.
Maybe "not competitive" isn't the right phrase, but a game that's the middle ground between a competitive game and a game intentionally designed to nerf competitiveness is... going to be less competitive than it could be, otherwise.
That kind of **** right there? The players of this game, its own community? They're the ones saying "yeah, our game isn't competitive", and it's no wonder why communities of other titles like Street Fighter can't even begin to start taking Smash seriously. I mean, how can they be expected to when our own community cannot find itself doing the same?but a game that's the middle ground between a competitive game and a game intentionally designed to nerf competitiveness
Ummmm, let me introduce you to the director of Smash Brother's. Masahiro Sakurai!No, it's not a middle ground between any of those things...
That kind of **** right there? The players of this game, its own community? They're the ones saying "yeah, our game isn't competitive"
SourceMasahiro Sakurai said:I would consider the changes that we're making this time around not as fixes, but that we're changing the direction. And so the vision for the overall balance of the game in Smash Bros Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction. So now, for this time around, we're sort of aiming for something that is in between those as far as the speed of the game. Because I don't really think this time we're in a situation where we're trying to accommodate that many new players.
SourceKotaku: Do you ever talk to the high-level competitive players when you're balancing Smash Bros.?
Sakurai: Mostly I don't incorporate feedback like that. Basically, Smash Bros. is designed to be sort of targeted at the center, intermediate players, and if you think of sort of a skill graph or something where if you're targeting just the peak of that performance level, you're targeting a very small group of people. We wanna avoid a situation where it becomes a game sort of like other competitive fighting games, where it's only apreciated by a very small, passionate group of sort of maniac players. We definitely don't want that sort of situation. It's supposed to be a fun game for a wide variety of people.
Holy crap dude, take off your fan boy goggles. I'm quoting the director of Melee, Brawl, and Sm4sh. The things he says about the design of these games are... facts.Cool, you linked me to a bunch of things somebody else said
You're right, you didn't mention it, I mentioned it, as a fact explained by the director of the game. You insisted I was wrong, and are currently trying to backtrack.I never mentioned Smash 4 being some kind of balance between Melee and Brawl
1) Arguing a game's competitiveness these days is indefinitely moot because of how malleable the word "competitive" has become. By simply aspiring to the lowest common denominator (what should emerge a common theme in this discussion), a game is competitive insofar that people play it among one another with a passion to beat their opponent. Thus, we should try to determine Smash 4's merit in a more tangible sense, so I reason that we should instead try to figure out Smash 4's skill ceiling.Which, now that I think about it, I actually do have to spell out for you: Sm4sh is just as competitive as the titles before it, and has the potential to be a stronger competitive game with its stronger accessibility, deep metagame to help develop, new entrants to the series, and direct support from the publisher of the title.