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Please offer some constructive criticism about my Marth.

JBM falcon08

Smash Master
Joined
Jan 24, 2006
Messages
4,374
Location
glenwood iowa

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
First thing I see is positioning. I don't know if you notice this, but you spend a LOT of time with your back to the edge. This is going to restrict your dashdance and limit your approach/defense options in general. This was most noticeable against Ganon where you really need every bit of speed you can get.

On the topic of speed, you use a lot more fulljumps and doublejumps than I feel is healthy. Especially against Ganon and Marth, you really don't want to be that high. I'm assuming Fox too, but I didn't watch that match <_< Non-neutrals ftl. Dashdance instead when you're uncertain of your approach.

On the topic of uncertain (man I'm awesome at segues) you should grab more. Okay that was more of a segfault. But anyway. There were a lot of times where you utilted (after fairs and dash attacks) where I felt like a grab would've done better. In general, you didn't seem to grab much, but when you did, you got control of the match, combos and tech chases. So why not do it more?

Fastfall more. Honestly, you seem to float sometimes, hoping your opponent is going to drop into attack range for you. That rarely happens. You have to either pursue harder or fastfall and chase on the ground. Marth doesn't manuever around too well in the air.

Other than that, there's just the general "Is this worth it?" You were fsmashing at times where even connected fsmashes would've done nothing more than damage, and at those times, I felt like you would've been better off with... well, grabs. Also some of your Counters... eh. Jab or something instead. I'm not sure why you use Counter, but it's not as fast or foolproof as you probably think it is.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
You are getting shield grabbed because you are approaching aggressively with nair and misspaced fairs. You seem to have a common marth habit which is to nair - DD - nair - etc. Nair in place is really good as you see based on your 2nd nair in part 1 vs falcon. Aggressive nair gets punished harshly. Clearly you are so much better than this guy that you can get away with just rushing in and making it work but your approaches are heavily punishable.

Work on edgeguarding. Don't jump out with fair unless they are completely out of options, and even then there are better options. Especially vs cfalcon, you need to be killing when you get them off stage a serious majority of the time. I'm not sure how you aren't connecting more fsmashes, or if he shamelessly recovers high, stick him for a ton of damage for it.

Meanwhile, you should pay alot of attention to your recovery. If you recover on stage floating down like you do at, say, 2:33 in part 2 or at 6:15 in grand finals you should be dead every time. You need to save the jump, don't instinctively double jump when you get hit, which you also do on stage a lot, and float down off stage watching the opponent carefully. If they try to come out at you you need to fair them away. WHENEVER POSSIBLE, recover by sweet spotting the ledge with your double jump from below.

Edit: Also ledge game:

When he is on the ledge - be more patient. Space for him coming up, and look for a GRAB. People coming up off the ledge are very easy to grab.

When you are on the ledge - no matter how long you stall, marth is too slow coming up that it is obvious when you are actually coming. If you see him spacing for you to waveland towards him or come up with an aerial, waveland in place right near the ledge or simply hit over and stand up. Another thing you can do is stall HIGH, as in unsafely accept that since he's spacing for you to come on stage at him, he can't reach you from there. Again, you have to survey the situation each time. But if he's spacing for you to aerial don't force it.
 
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