SuperRad
Smash Master
I have a hard time with my friends doctor mario. he has a lot of ways to gimp my recovery (Bairs, capes) and can stop my approach with pillspam.
What should I be doing?
What should I be doing?
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It goes under the pills, not through.raptor boost goes thru medicine? i did not know that o.o
wen he bairs try to sneak in a knee b4 he does his first bair wen he tries to cape u do a backwards up b(ull magnet the stage even if ur not caped) and pillspam either jump over them or neutral air thorugh them or waveshield.I have a hard time with my friends doctor mario. he has a lot of ways to gimp my recovery (Bairs, capes) and can stop my approach with pillspam.
What should I be doing?
Thanks so much!About 2/10 of these posts are useful
Doctor Mario is a tough little *******.
Rule #1 is DI. If you can DI the forward smash, downsmash or throw that knocked you off upward or up and towards the stage, and then DI a b-air up, you should have no trouble recovering. In addition, you should pretty much always fake high and drop back, or just go high, because Doc can generally get you with any number of moves if you try to sweetspot. If you can't make it high, then of course sweetspot, but make sure to keep throwing in the mindgames, and DI if he Bairs you.
Rule #2 is knee > Pill. If you sense he's going to launch a grounded pill, just knee or stomp; the pill animation is almost a full second, more than enough time to SHFFL. Best case scenario, you knee doc and continue from there. Worst case scenario, you eat a pill.
Against Pillspam, you can time your nairs pretty easily to eat them, but you'll find yourself pressured. Instead, if you can nair a pill but you fear Doc will chase it, either run away and jump over it (preferably to a platform), or forward-b under it.
Other than that it's a pretty standard matchup, though it's hard to chain nairs on Doc, just cuz his physics are weird and his sex kick is fast, so stick with uair combos (props to ManaLord).
A note on movement. Dashdancing is just a license for him to launch pills. Don't bother. Keep stationary but chase those sweet positioning spots (the spot is just out of range of a dashing SHFFL'd Uair, so you'd get a shield-grab if he tries to forward air) with your wavedash, and take advantage of his lag from there. If he comes fast you can generally just quickly dash back and space a bair to tip him and he won't be able to counter (make sure to L-cancel and book it).