Shuckle_SSB
Smash Apprentice
To me, the most optimal thing to start a match off is definitely charging up a CS. Of course this is obvious to any of us.
This does however change in certain MU's (such as Sheik, Fox, any characters with a quick stage-wide projectile). But most of the time I'll find myself doing this because it makes our opponents second guess their approaches in the early neutral fear to the CS being released early. Any un-safe aerial on our shield from charging CS can also just be punished with an Up B OoS.
So basically, always try to start off with a CS to stay strong in the early neutral game.
What I'm wondering though is, what is Samus's most "optimal" option/combo at 0%? I feel it is dash attack (early hit) to Uair, Uair, Up B. This is if you don't want to stale your CS though. The other best option I feel it the same two beginning hits; dash attack, Uair, then immediate double jump CS. Finding your dash attack opening at 0% is the only hard task. I'm sure that you're all up for the mission though.
This does however change in certain MU's (such as Sheik, Fox, any characters with a quick stage-wide projectile). But most of the time I'll find myself doing this because it makes our opponents second guess their approaches in the early neutral fear to the CS being released early. Any un-safe aerial on our shield from charging CS can also just be punished with an Up B OoS.
So basically, always try to start off with a CS to stay strong in the early neutral game.
What I'm wondering though is, what is Samus's most "optimal" option/combo at 0%? I feel it is dash attack (early hit) to Uair, Uair, Up B. This is if you don't want to stale your CS though. The other best option I feel it the same two beginning hits; dash attack, Uair, then immediate double jump CS. Finding your dash attack opening at 0% is the only hard task. I'm sure that you're all up for the mission though.
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