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My idea of fun is doing everything I can to win except cheating. Spamming, camping, I have even used taunting in my advantage. And I find those things really fun to do it when it makes me play better. So do I need to play for fun or not?Some people think "For Glory" means "Don't Have Fun, Do EVERYTHING you can to win." This is stupid. Have fun.
Well they probably do not care much about my health either but you do not see me smoking because of it. Why would I care what they care about when it's about my own business?No one, and I mean NO ONE (but you, maybe) cares about your record.
its the 3ds though, if you want a record of how big your e-nuts are then at least play on the grown up version of the game where some of the big tournament names are playing.I didn't want to quote your large text so.. I can understand the lag. (Effects your play considerably.)
However, Yes Teabagging is a form of taunting but it's working on you, annoying you. So it is working. You just have to get better. Lol when people taunt after killing me it's annoying just for the fact that most 95% of the time they aren't good. (They usually lose... there are a select few who get by due to my mistakes.)
For Glory (Play to Win)
This was essentially made specifically for players who wanted to keep a type of record of how good they are doing. To test themselves. Test to see what works and what doesn't. If they are being too predictable you should be able to adapt and pick up on things they are doing. There is always a way to win. Unless they a doing something completely broken....<--- Yet to be discovered.
Okay, I really do not understand this one. What about playing dishonorably has to do with the "competitive experience?" In pretty much any actual competitive context, I expect and give respect to my opponent. I want to point out that the crap I referred to does NOT happen in actual tournaments, and literally know of no tournament players who do any of the crap mentioned, especially not in any "competitive experience."I do not understand, if you do not want a competitive experience, play "For Fun."
LOL, I'm sorrry, but having tinfoil handy sounds so ghetto. "I always have tinfoil handy so I can disrupt people on my wii u for glory."There are numerous ways to intentionally lag a game. For the lag inducer, they want to control the lag, so usually they will have something like tin foil handy that disrupts the signal. Since the game is played peer to peer, a disruption on their side slows both sides. You could also use a phone, or anything that might disrupt the signal. Location can too. But they'll try to lag you at inopportune moments (I play Lucina, so they try to disrupt the B left/right combo ALL THE TIME). Also, lag when you're recovering. It's so stupid. They also like to taunt when they succeed in lagging you to death.
Because all tournaments are 2 stock 5 minutes on FD...I do not understand, if you do not want a competitive experience, play "For Fun."
Anything To WinOkay, I really do not understand this one. What about playing dishonorably has to do with the "competitive experience?" In pretty much any actual competitive context, I expect and give respect to my opponent. I want to point out that the crap I referred to does NOT happen in actual tournaments, and literally know of no tournament players who do any of the crap mentioned, especially not in any "competitive experience."
I do not see why the competitive experience needs to incorporate rudeness and disrespect in For Glory, when, otherwise, in Smash and elsewhere (other games, situations, etc.), we don't have it.
Also, to be fair, you can play ridiculously WITHOUT coming across as rude or disrespectful. For example, I've had some Jigglypuffs that tried to hit me with Rest most of the time, and some are very good at landing the hits. Or Ganons that just want to Ganon-cide.
My original point was, don't try to be rude, don't try be unsportsmanlike, don't try to be dishonorable. Instead, respect your opponent, try to have a fun game, and, of course, try to win.
Basically, I still DON'T get why some people WANT to make their opponents unhappy or upset or some crap like that. It isn't a recipe for success, and it only works on newer players, really. It can make your opponent unhappy, or something. I just don't understand why you want to, why you need to, and why some people see it as part of the game.
Nice straw man.Because all tournaments are 2 stock 5 minutes on FD...
oh wait...........
people sure love throwing that word around.Nice straw man.
It is a straw man fallacy as I never implied, or stated that For Glory adhered to tournament rules. I never alluded to the notion that For Glory is the standard, definitive competitive experience or that any other tournaments followed For Glory rules. Furthermore, I never claimed anything in regard to Final Destination, a timer, or two stock rule-sets. I merely called it competitive.people sure love throwing that word around.
a straw man ignores any original point made and builds an entirely new argument that is easy to tear down (want to spend less on nation defense? why do you want terrorists to attack us?). your original statement of: "I do not understand, if you do not want a competitive experience, play "For Fun."" could easily be interpreted as "For Glory is a competitive experience." It's true that it is indeed a MORE competitive experience than for fun, but its far from what anyone would ever consider tournament standard, and in fact, it's really only what 1 man in the entire world seems to think tournament smash is like (who has also stated his dislike of competitive smash). me pointing out that for glory was 2 stock 5 minutes and only on FD stages only served to point out that no tournament in their right mind would ever use that standard for "competition." The ONLY thing competitive about for glory is that its 1v1 (which some people just prefer for a fighting game) and that it has no items.It is a straw man fallacy as I never implied, or stated that For Glory adhered to tournament rules. I never alluded to the notion that For Glory is the standard, definitive competitive experience or that any other tournaments followed For Glory rules. Furthermore, I never claimed anything in regard to Final Destination, a timer, or two stock rule-sets. I merely called it competitive.
If people often state that you produced a straw man fallacy, I would work on that. If I am mistaken, please, by all means, highlight where I stated that all tournaments are five minutes, two stocks, Omega stages only. I will be sure to edit the post to correct that mistake and I apologize in advance.
I found the feminist!Tea bagging is sexist and oppressive tbh
So my point is that attempting to win, with an anything to win mentality, is not rude, unsportsmanlike, or dishonorable by any reasonable definition. The taunting depends on the person and situation. If you adhere to some blanket assumption that every single taunt is targeted directly at you in a condenscending way, you are not going to have a good time and go away feeling as though a great portion of For Glory is unsportsmanlike.
The competitive "play to win" mentality which I often use is different from this though. Playing to win means no cheating, and that means no lagging to win since using influences from outside the game and players to directly influence the game is normally cheating. Aside from hat when playing to win people may resort to stalling if they think that they can win with it.First, the "anything to win" mentality basically eschews whatever concepts we might have of what is considered acceptable or sportsmanlike in favor of doing whatever it takes to win. Lag switching, for example, is not acceptable or sportsmanlike, but clearly people are doing it to win--that's part of "anything to win." Being rude, disrespectful, or demeaning to another person as a means to win also is part of "anything to win," because the "winning" part is what is important to such people. Trying to stall for 3 minutes gets old really quick and is just a waste of time (and I'm not talking about purely defensive play (although camping is generally not favorably viewed), but, for example, a jigglypuff that gets knocked into the air and starts doing pound over and over to waste time while falling). The "anything to win" mentality can result in throwing away all basic consideration for the other player, because the ultimate goal is to win at whatever the cost, and the price might even be that the match results with no one enjoying the match(es). Then there's the people who ragequit or intentionally disconnect. That can be annoying too.
lol For Glory is barely competitive. Most of the people on there are straight up scrubs and you can only play on omega stages. You can get a more competitive experience just about anywhere else.I do not understand, if you do not want a competitive experience, play "For Fun."
Wait, what? I don't get the "choosing the other person's character" thing. If I play the same character you just played, that can mean a LOT of things--although it usually means that I main or second that character, or maybe you inspired me to try out that character in the next round. Also, there are some series that draw comrades--for example, FE players love playing other FE players. That may inspire a clone.What's with the whole choosing the other person's character? Do you need to express your victory that badly? Or for that matter taunting after a kill even if the person kills themself. I mean really? I play Mewtwo and I never taunt because I'm not a basement dweller and I get satisfaction out of more things than just playing a videogame.
Yeah I usually don't have a problem with that, but when I lose to that player 3 or more times and they switch to the character I had been using the whole time I feel like it is very likely they are trying to make me feel like I am worse than them with my own main. Most of the time when this happens though they have no idea how to use the character.Wait, what? I don't get the "choosing the other person's character" thing. If I play the same character you just played, that can mean a LOT of things--although it usually means that I main or second that character, or maybe you inspired me to try out that character in the next round. Also, there are some series that draw comrades--for example, FE players love playing other FE players. That may inspire a clone.
As for taunting after a person kills themselves, that usually is them acknowledging they did something really stupid. Think about what taunting after you die does--it completely wastes every moment of invincibility they had. They could pursue and attack you, but, instead, they just want to say, hey, I did something stupid lol.
I agree. One of the most dishonorable things you can do in any competitive game is sandbagging. Whether you win or lose sandbagging is basically like you are telling the guy you are playing against that the only possible way they could even have a chance of winning is if they hold back. If they lose then they will just disregard it. In general I just find doing things with the intent of making the other person feel bad about themselves is pretty dishonorable. I wouldn't really consider taunting as something that would make someone feel bad about how skilled they are at the game, since taunting seems to be used a lot more to celebrate rather than to make the other player feel like they suck.Honor? Honor is not holding back, it's giving them the best challenge you can present. Honor is not stacking more rules on top of rules to limit yourself, it is fighting with precisely what you've been presented. Honor is not bickering about who broke the arbitrary limit on X attempting to illegitimize somebody's win, it's congratulating them for using what's been given to them better.
When the game says X won, who won? X won. There is no other answer. If I want to win, the only way to stop me is to beat me and not hiding behind made up laws and excuses. If you don't want to lose, don't play the game. Quit ruining others' fun by being dishonorable and a bad sport.
This. This so much. This is a compeitive game, and yet you guys are acting like playing to win is a bad thing. So long as you aren't cheating, there's nothing wrong with using all your available tools to reach victory. You guys can cry about so-called honorable playstyles all you want, but if you cant beat laser-gyro-laser-gyro-laser-gyro, then it's on you.Honor? Honor is not holding back, it's giving them the best challenge you can present. Honor is not stacking more rules on top of rules to limit yourself, it is fighting with precisely what you've been presented. Honor is not bickering about who broke the arbitrary limit on X attempting to illegitimize somebody's win, it's congratulating them for using what's been given to them better.
When the game says X won, who won? X won. There is no other answer. If I want to win, the only way to stop me is to beat me and not hiding behind made up laws and excuses. If you don't want to lose, don't play the game. Quit ruining others' fun by being dishonorable and a bad sport.