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♪ QFT! Ness is more broken than Mewtwo is in the Pokemon games. >:] †It's 100:-100, Ness. Snake's got nothing on Ness.
tl;drSnake is one of the few characters that require little to no skill to play well... I can understand MK, DDD, Falco (to an extent), Kirby, wario, etc., but some like Diddy, Snake, ZSS can get away with just being campy and throwing random stuff at you from a safe distance until you do something... the only character that I've got a near fool-proof strategy to counter is Diddy, but I'm not great with it...
Snake, to basically bring myself and my opinions up to my current level, is actually really difficult to deal with, if you don't fight snakes often. They can simply just throw grenades from a distance, gradually increasing your percentage, wait for you to approach, use a quick move like his DACUS or ftilt or pressing R as he is holding a grenade to allow more options... PKfire doesn't help to a great amount here, because the snake can normally either DI out or pull out a grenade at the right moment, giving you some damage in turn... basically everything relies on his mortar or grenade to set up into something that he can do, at least from mid to far range... PKT doesn't reach, stops on impact with a grenade (if hitting with head), and will most likely be shielded or completely avoided. PKfire can be okay if you want to switch it up, but one must first ensure that they are a safe distance from the snake, then ensure that there will be a significance in using it... one shielded PKfire can basically give them a free DACUS or other things... PSI Magnet is near useless here... one may argue that you can blow the grenades back at the snake, but the force is so little and the risk of doing so is so great that it doesn't even matter.... although you could lure the snake into a DACUS and push him off a ledge, possibly causing a random aerial off the stage, but thats getting into rare occasions... fair sucks when factoring in grenades... unless you can space perfectly every single time, i would greatly lessen its use... my main aerials are basically all but fair in this matchup, because i've fallen prey to many luring tactics of snakes and subjected myself to the torture of many explosions... dtilt = pointless, utilt = okay, ftilt = pointless... PKflash!!! i forgot about that, but who couldn't with the very few uses it has in the snake matchup...basically if you can predict and mindgame an opponent snake player, you can use it to your advantage many times in a game...
in terms of aerial combat, snake is at a giant loss... you have many epic aerials to take on the airborne foe, which doesn't have much of anything going for him other than his nair or bair.... his fair is predictable and slow, his uair is weird, but expectedly and easily avoidable; his dair is okay, but nowhere near as bad as nair IMO... his bair is quick and has killing power, although few snakes that i've seen actually get to using it because they like their safety on the ground. nair has multi hitting hits, which are somewhat difficult to SDI and can fairly easily combo into one another. staying nearer the ground while approaching safely can be my best advice for us, but basically if you get one aerial hit you are well off in getting another on him... unless of course you are me and your controller decides to completely disregard any attacks as you approach the snake, allowing for something like a well placed nair, uair, bair, or fair on the snake's side....
tech chases and grabs? great..... the snake players love making you think you are trapped... and trapping you.... nearly always, they will go for grabbing you when you are either near an explosive they have recently put into play OR if you are under a usmash mortar, where they just wait while they pummel you... best technique? don't get grabbed, and expect a grab when you are approaching them and they have explosives at the ready... if you aren't careful, you could either end up getting KOd or taking a ton of damage...
random quirks... as i've mentioned before, you've got the wind to blow back nades... we've got the bat to hit either a mortar or a missile, which is really rare... One of my favorite things to do, which is very difficult to get off in real play, but theoretically seems epic to me, is you let the snake dacus towards you, jump above, time it right so that a psi magnet wind pushes them just off the edge, and watch and be amazed as your opponent either has epic skills and gets back with ease, uses an aerial, falling to their near doom, or times a great recovery. the falling to their doom is the best case scenario... another thing, dair wins offstage. snake is owned if you play it right and time correctly where you use your dair on the snake...
basically, the matchup depends on if you can get the snake above you, because if you can then you have a greater chance of winning... if the snake is on the ground and you are the one trying to approach, you have to play really skillfully in order to pull ahead... I say 60:40 snake in most situations, because he is a heavier character and nearly impossible to kill unless you get lucky... if you can motion your opponent into doing something that benefits you, then you can get a slightly better probability of winning......
Snake is one of the few characters that require little to no skill to play well... I can understand MK, DDD, Falco (to an extent), Kirby, wario, etc., but some like Diddy, Snake, ZSS can get away with just being campy and throwing random stuff at you from a safe distance until you do something... the only character that I've got a near fool-proof strategy to counter is Diddy, but I'm not great with it...
Snake, to basically bring myself and my opinions up to my current level, is actually really difficult to deal with, if you don't fight snakes often. They can simply just throw grenades from a distance, gradually increasing your percentage, wait for you to approach, use a quick move like his DACUS or ftilt or pressing R as he is holding a grenade to allow more options... PKfire doesn't help to a great amount here, because the snake can normally either DI out or pull out a grenade at the right moment, giving you some damage in turn... basically everything relies on his mortar or grenade to set up into something that he can do, at least from mid to far range... PKT doesn't reach, stops on impact with a grenade (if hitting with head), and will most likely be shielded or completely avoided. PKfire can be okay if you want to switch it up, but one must first ensure that they are a safe distance from the snake, then ensure that there will be a significance in using it... one shielded PKfire can basically give them a free DACUS or other things... PSI Magnet is near useless here... one may argue that you can blow the grenades back at the snake, but the force is so little and the risk of doing so is so great that it doesn't even matter.... although you could lure the snake into a DACUS and push him off a ledge, possibly causing a random aerial off the stage, but thats getting into rare occasions... fair sucks when factoring in grenades... unless you can space perfectly every single time, i would greatly lessen its use... my main aerials are basically all but fair in this matchup, because i've fallen prey to many luring tactics of snakes and subjected myself to the torture of many explosions... dtilt = pointless, utilt = okay, ftilt = pointless... PKflash!!! i forgot about that, but who couldn't with the very few uses it has in the snake matchup...basically if you can predict and mindgame an opponent snake player, you can use it to your advantage many times in a game...
in terms of aerial combat, snake is at a giant loss... you have many epic aerials to take on the airborne foe, which doesn't have much of anything going for him other than his nair or bair.... his fair is predictable and slow, his uair is weird, but expectedly and easily avoidable; his dair is okay, but nowhere near as bad as nair IMO... his bair is quick and has killing power, although few snakes that i've seen actually get to using it because they like their safety on the ground. nair has multi hitting hits, which are somewhat difficult to SDI and can fairly easily combo into one another. staying nearer the ground while approaching safely can be my best advice for us, but basically if you get one aerial hit you are well off in getting another on him... unless of course you are me and your controller decides to completely disregard any attacks as you approach the snake, allowing for something like a well placed nair, uair, bair, or fair on the snake's side....
tech chases and grabs? great..... the snake players love making you think you are trapped... and trapping you.... nearly always, they will go for grabbing you when you are either near an explosive they have recently put into play OR if you are under a usmash mortar, where they just wait while they pummel you... best technique? don't get grabbed, and expect a grab when you are approaching them and they have explosives at the ready... if you aren't careful, you could either end up getting KOd or taking a ton of damage...
random quirks... as i've mentioned before, you've got the wind to blow back nades... we've got the bat to hit either a mortar or a missile, which is really rare... One of my favorite things to do, which is very difficult to get off in real play, but theoretically seems epic to me, is you let the snake dacus towards you, jump above, time it right so that a psi magnet wind pushes them just off the edge, and watch and be amazed as your opponent either has epic skills and gets back with ease, uses an aerial, falling to their near doom, or times a great recovery. the falling to their doom is the best case scenario... another thing, dair wins offstage. snake is owned if you play it right and time correctly where you use your dair on the snake...
basically, the matchup depends on if you can get the snake above you, because if you can then you have a greater chance of winning... if the snake is on the ground and you are the one trying to approach, you have to play really skillfully in order to pull ahead... I say 60:40 snake in most situations, because he is a heavier character and nearly impossible to kill unless you get lucky... if you can motion your opponent into doing something that benefits you, then you can get a slightly better probability of winning......
I don't know how you do that...I find that nearly all of my kills come from a PK Fire > B-throw, so play patiently.
I don't know how you do that...
Unless the snakes you play have hella bad DI.
Do they get trapped in the PK Fire and then you B-throw them? Because B-throw kills snake at about 120 percent-ish? At a low?
I don't get how you get a Snake stuck in PK Fire with that high of a percent.
In fact, you shouldn't really be using it that high...
I tried out-camping my friends Snake and it just wasn't working for me. :/ Would you recommend doing this on a stage with or without platforms? I was going to ask you for some advice on how to fight Snake, but I figured I'd try to play my friend and maybe V-TEK's Snake to learn myself.Have any of you tried actually outcamping snake w/ pkt? it works for me, use the tail to blow up any nades along the way to Snake and then when you reach him w/ the head, either direct it into a weak spot in the sheild or just lower his sheild with it and repeat. Thunder is a great camping tool vs snake and I would highly recommend using it to combat his nade camping. As for pk fire, it's a MUST in this matchup but if you are too predictable with it you are just asking to get Dacused or ftilted. the best thing it to keep snake on his toes with projectiles and grabs/ariels and trying to keep him in the air as much as possible. Imo the matchup is 55-45 Snake (Just cause he's so beastly-ftilt is 21% wtf is that).
I keep on trying to tell ness Mains this.Yea getting grab released to ftilt/utilt sucks but oh well, just part of the matchup, getting down thrown hurts about just as much considering if he regrabs you. Uffe, I camp Snake on almost Every stage, Eventually I'll try and put up a vid of outcamping Snake to give you an idea. The trick is to jump up in the air sometimes just to be harder to hit as well as detonating the nades w/ the tail of thunder on the way to snake. Eventually you will win this camping battle because his sheild will become low enough to shield stab every time. Swirl your thunder around snake as much as you can before attempting to sheildstab/reduce his sheild. keep practicing, snakes eventually stop camping as much and i find that when they are forced to approach you it's much more in your advantage.
get used to it. THIS IS BRAWL! but... how long have we been talking about this matchup?*sigh* camping just isnt my style =/
Oh he'll keep picking it. It's one of Snake's best stages.Perhaps I wasn't jumping high enough. I kind of wish my friend would stop choosing Luigi's Playboy Mansion.
You and me both.*sigh* camping just isnt my style =/
Mine either dude*sigh* camping just isnt my style =/
I personally love campy playstyle. Is an excellent way to make your opponent fall for mindgames and or baits. People who play a little more aggressive tend to have more problems against matchups at a disadvantage. For example: It's essential campy playing against Snake and Wario. I personally think that as broken as those two characters are, they're very predictable causing them to fall for the bait. Also, since they're "top tiers" players using those characters feel a little too confident fighting against a "low tier" like Ness. Taking that into mind and using it for applying mindgames, gives the more campy, tranquil and relaxed Ness the mental advantage. Besides, owning with Ness feels good 'cause no matter what you do, the simple fact of beating the guts out of a cocky opponent using a low tier, is always and effective troll and feels **** good!!! :-D
P.S. Against Wario, I think he can be punished with a sweetspotted F-smash after a grab release dealing a whooping 25% in one blow and causing early KO's. In case I'm mistaken, please let us all know for the benefit of Ness' performances :-p
You maybe right though... Brawl is nothing compared to other more strategic and epic fighting games. But I still think is a good game though :-pWell yeah I can see your passion for the campy playstyle and the strategic values in it. But I won't go back on my word about original epic fighting games. Before Smash was just trying ot prove that it's a good fighting game w/ nintendo characters. Now it's just based on camping and no fighting period. Just unbelievable and people wonder why the game doesn't have many circuits. =/
I am in pretty much total agreement.Brawl is terrible compared to a lot of fighting games.
I agreeYou maybe right though... Brawl is nothing compared to other more strategic and epic fighting games. But I still think is a good game though :-p