SiriusGold
Smash Rookie
- Joined
- Feb 11, 2008
- Messages
- 10
I have read many of you guys experiences with Lucas, and all seem to agree on the fact that PK Freeze won't see much use in 1 on 1s.
I think you guys are underestimating the move.
I consider myself already fairly decent with Lucas, and I play against a guy here who uses Marth (and was a Melee master). And Marth is downright broken. He beats me most of the time when he uses Marth, but when he uses Diddy or Mario, I have no trouble winning as much as he does.
Anyways, point is --
PK Fire sees a lot of use from me. It keeps the opponent at bay, is pretty fast, it has knockback, and after the hit I rush in with an f-air or simply PK Fire again until the opponent actually gets close to me. And since Marth's range is so dang long, I usually keep on PK firing.
Thing is, when Marth rushes at me but hops over my PK Fire, I take the hit. And this goes for actually anyone. If someone rushes towards you and jumps over PK Fire, well you're almost certain to take the hit.
When your opponent starts rushing at you from far away, the trick is to alternate. Pk Freeze. Why? Your opponent will jump/hop but by the time he sees your Pk Freeze it's too late the jumping motion will have started, and since Pk Freeze actually moves fast, it's a almost guaranteed hit, assuming you know how to control it. And dang, does that ice hurt, especially since you can jump at it and do damage to your immobilized opponent.
I know some of you will say that it is a bad idea overall, just don't use B-moves, Marth's range always overcome's Lucas, so I feel like I have no choice sometimes.
Basically, anytime your opponent is far away from you on the screen, Pk Freeze. Even if you miss, the lag is not so bad if your opponent was far enough, giving you time to recover fully before the opponent reaches you. Of course, if your PK Freeze completely goes astray, you're screwed. But assuming you controlled it well enough so your opponent had to dodge, you should be fine. Because when your opponent sees you starting to use PK Freeze, his first reaction will be to rush at you. But Pk Freeze is fast enough to get down to the running guy and freeze his butt if he doesn't dodge it.
Other tidbit - Pk Magnet has incredible knockback. I'm trying to incorporate the move more in my fighting, like Pk Magneting right after a jump while running forward, and when the Blue Light touches the opponent, release.
I think you guys are underestimating the move.
I consider myself already fairly decent with Lucas, and I play against a guy here who uses Marth (and was a Melee master). And Marth is downright broken. He beats me most of the time when he uses Marth, but when he uses Diddy or Mario, I have no trouble winning as much as he does.
Anyways, point is --
PK Fire sees a lot of use from me. It keeps the opponent at bay, is pretty fast, it has knockback, and after the hit I rush in with an f-air or simply PK Fire again until the opponent actually gets close to me. And since Marth's range is so dang long, I usually keep on PK firing.
Thing is, when Marth rushes at me but hops over my PK Fire, I take the hit. And this goes for actually anyone. If someone rushes towards you and jumps over PK Fire, well you're almost certain to take the hit.
When your opponent starts rushing at you from far away, the trick is to alternate. Pk Freeze. Why? Your opponent will jump/hop but by the time he sees your Pk Freeze it's too late the jumping motion will have started, and since Pk Freeze actually moves fast, it's a almost guaranteed hit, assuming you know how to control it. And dang, does that ice hurt, especially since you can jump at it and do damage to your immobilized opponent.
I know some of you will say that it is a bad idea overall, just don't use B-moves, Marth's range always overcome's Lucas, so I feel like I have no choice sometimes.
Basically, anytime your opponent is far away from you on the screen, Pk Freeze. Even if you miss, the lag is not so bad if your opponent was far enough, giving you time to recover fully before the opponent reaches you. Of course, if your PK Freeze completely goes astray, you're screwed. But assuming you controlled it well enough so your opponent had to dodge, you should be fine. Because when your opponent sees you starting to use PK Freeze, his first reaction will be to rush at you. But Pk Freeze is fast enough to get down to the running guy and freeze his butt if he doesn't dodge it.
Other tidbit - Pk Magnet has incredible knockback. I'm trying to incorporate the move more in my fighting, like Pk Magneting right after a jump while running forward, and when the Blue Light touches the opponent, release.