kupo15
Smash Hero
In this game, speed is very important. Pit may be fast but he is not that fast especially when Metknights roam and a lot of other characters are faster than Pit. This thread is made to show a rough estimate of each attacks start up and cool down lag. The object is to know which moves are good for instant retaliation and which ones aren't. All comments appreciated. Its about time someone made this thread and Im open to discussion on my wrong numbers.
All frame numbers are done from a visual inspection
Ground moves
AAA-
Really fast start up (1 frame)
First and second A fast cool down (3 frames)
Third A has a bit of cool down lag (6 frames)
Ftilt-
Some start up lag (6 frames)
Same cool down lag (6 frames)
Dtilt-
Pretty fast start up (3 frames)
Moderate cool down lag (4 frames)
Utilt-
Immediate start up (0 frames)
Fast cool down (2 frames)
Fsmash-
Fast start up (2 frames)
Moderate cool down (4 frames)
DSmash-
Fast start up (1 frame)
Fast cool down (3 frames)
Usmash-
Fast start up (1 frame)
Moderate/slow cool down (5 frames)
Order from fastest to slowest
Start up lag:
Utilt
AAA
Dtilt
Usmash
Dsmash
Fsmash
Ftilt
Aerials
Nair-
Very fast start up (1 frame)
Immediate cool down (0 frames)
Fair-
Moderate start up (5 frames)
Moderate cool down (5 frames)
Bair-
Moderate start up (4 frames)
Quicker cool down (3 frames)
Dair-
Big start up (10 frames)
Big cool down (10 frames)
Uair-
Quick start up (2 frames)
Quick cool down (2 frames)
Order from fastest to slowest:
Start up lag:
Nair
Uair
Bair
Fair
Dair
So yea, almost all of Pits moves are fast but at higher levels of play, it usually comes down to the frame whether or not you will hit or be hit. So maybe one tactic is to lure them with a missed move and use the fastest start up move you have to start your string of hits.
All frame numbers are done from a visual inspection
Ground moves
AAA-
Really fast start up (1 frame)
First and second A fast cool down (3 frames)
Third A has a bit of cool down lag (6 frames)
Ftilt-
Some start up lag (6 frames)
Same cool down lag (6 frames)
Dtilt-
Pretty fast start up (3 frames)
Moderate cool down lag (4 frames)
Utilt-
Immediate start up (0 frames)
Fast cool down (2 frames)
Fsmash-
Fast start up (2 frames)
Moderate cool down (4 frames)
DSmash-
Fast start up (1 frame)
Fast cool down (3 frames)
Usmash-
Fast start up (1 frame)
Moderate/slow cool down (5 frames)
Order from fastest to slowest
Start up lag:
Utilt
AAA
Dtilt
Usmash
Dsmash
Fsmash
Ftilt
Aerials
Nair-
Very fast start up (1 frame)
Immediate cool down (0 frames)
Fair-
Moderate start up (5 frames)
Moderate cool down (5 frames)
Bair-
Moderate start up (4 frames)
Quicker cool down (3 frames)
Dair-
Big start up (10 frames)
Big cool down (10 frames)
Uair-
Quick start up (2 frames)
Quick cool down (2 frames)
Order from fastest to slowest:
Start up lag:
Nair
Uair
Bair
Fair
Dair
So yea, almost all of Pits moves are fast but at higher levels of play, it usually comes down to the frame whether or not you will hit or be hit. So maybe one tactic is to lure them with a missed move and use the fastest start up move you have to start your string of hits.