Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
There's a dark put topic/page.Hax! This is all hax!
Edit : In all seriousness, i wonder if there is any subtle frame differences between and?
I'm talking about the actual "broken Guardian Orbitars" animation. It's clearly a lot faster then manually putting them back. I'm curious because his Amplifying Orbitars custom can be used as a dodge of sorts since it breaks in one hit.- How many frames for down b to respawn
- Durability of down b?
Arrow turns into ground if you land while still in the animation
Arrow up is the same
I can say that there's no difference without even looking at the data. Did some testing with Wavebird controllers and searched for desynchs and couldn't find any besides minor charge time differences in the Nspecial customs.Hax! This is all hax!
Edit : In all seriousness, i wonder if there is any subtle frame differences between and?
why use them when theyre brokenI'm talking about the actual "broken Guardian Orbitars" animation. It's clearly a lot faster then manually putting them back. I'm curious because his Amplifying Orbitars custom can be used as a dodge of sorts since it breaks in one hit.
I can say that there's no difference without even looking at the data. Did some testing with Wavebird controllers and searched for desynchs and couldn't find any besides minor charge time differences in the Nspecial customs.
Let me explain. When they're broken you become invincible to the attack that broke them if it doesn't have multihit properties. Amplifying Orbitars have 0 hp and break on contact of anything that deals damage. So Amplifying Orbitars block any single attack and immediately put themselves away so Pit can then act, acting as an automatic dodge of sorts. I want to know how long it takes to put them away to see if it can then be used punish an attack that broke them, or how easy it is to punish for being used if at all.why use them when theyre broken
how even do you plan on breaking them
but ok