Dark Pit thread: revival with a new moveset!
OVERVIEW
This moveset's idea is similar to
one that I did for Anna in her support thread I made: it involves weapon switching to tweak the moveset, in other words, a "stance" moveset not unlike Zelda / Sheik or Pokémon Trainer from Super Smash Bros. or, outside of Smash, Gen from Street Fighter IV.
When taking consideration of Sakurai's words regarding that a character must be unique, I asked myself this question: "Which weapons in Kid Icarus: Uprising that Dark Pit uses during the story that could contribute for a unique moveset?"
On the other side, it would be best fitting if he had his signature Silver Bow, as it is the weapon he uses mostly during the story. That's how the stance moveset came to be.
Further inspiring me to make a stance moveset for him is the fact that in Uprising's Chapter 6, focused on the showdown between Pit and Dark Pit, he switches weapons every time you defeat him in a mini boss battle.
SPECIAL MOVES
[collapse="Special moves"]Down Special Move: Weapon Switch
Switch weapon to another according to the diagram:
His main weapons are the Silver Bow, Ogre Club and Pandora Claws. Each has its own proprieties:
The bow is balanced in both speed and attack power and give Dark Pit some similar attacks as Pit.
Claws would give both movement and attack speed at the cost of attack power. Hardly have KO potential outside of Smash attacks.
The club would be the opposite of claws, by reducing movement and attack speed, but granting destructive attack power.
Neutral Special Move: Fire Weapon
Fires the weapon Dark Pit is wielding.
Press B to fire the weapon, holding for continuous fire. If you don't use this attack for a while (around 2-5 seconds), you can fire a charge shot by pressing B. This would be recreation of Kid Icarus: Uprising's gameplay.
While using the club as a weapon, there is no continuous fire. Instead, Dark Pit swings the club back and forth, dealing melee damage and bouncing back projectiles as well.
Side Special Move: Dark Pit Staff
Originally, I intended to have the staff as one of his main weapons, but switched them with the Pandora Claws, because staffs in Uprising are sniping weapons and not viable for close combat.
Anyway, in this move, Dark Pit picks his signature staff and fires it. Hold down B to charge and release to fire a charged shot or press B rapidly for continuous fire. You can aim the staff as you charge or fire, by pressing up or down.
As you can see, this is the same move Golden posted in the OP. The only difference is that the move is assigned to Side B instead of Down B.
The projectiles themselves are fast and a charged shot can KO at around 70%-80% damage, assuming Final Destination as the stage.
Up Special Move: Pandora's Flight
Press Up + B to begin flying, having control over his flight much like Sonic's Super form during his FS. This is because Dark Pit can fly on his own with Pandora's powers, contrasting with Pit's dependence on Palutena to fly.
Dark Pit's flight lasts for about 7 seconds. You can fire the weapon or Dark Pit Staff while flying, or cancel it using an aerial attack. Using the control for a Smash attack and Dark Pit will charge, engulfed in a purple aura, in that direction, damaging anyone in the path.
Final Smash: Rain of Arrows
Dark Pit flies upward and holds his Silver Bow upward, shooting arrows upward and causing a small area around him to glow purple temporarily. Few seconds later, a rain of arrows comes down dealing a lot of damage over time to those in the area. It doesn't send any foes flying, but racks a massive amount of damage, allowing the player to finish off the foes.
Upon activation, Dark Pit yells "Now is the time!"[/collapse]
NORMAL ATTACKS
Much like how the Standard Special Move recreates Uprising's gameplay, so would the Normal A combo and running attack.
[collapse="Normal attacks"]A combo:
Recreation of the melee combos from Uprising.
Bow: Diagonal strike with right blade, then horizontal strike with the reverse gripped left blade, finishing with a V shaped attack with both blades. Total of 3 blows.
Claws: Downwards diagonal strike from right to left with the right claw, then downwards diagonal strike from left to right with the left claw, followed by an upward kick, a similar move as the second blow and finally, a X shaped attack with both claws. Five attacks in total.
Club: Horizontal strike from right to left, followed by a downwards diagonal from left to right. Total of 2 hits.
Side A:
Bow: Short distance flying kick, similar to the one he gives to Pit after Pandora is defeated.
Claws: Stabs with both claws.
Club: Stabs with the club.
Up A:
Bow: same as Pit.
Claws: Two quick blows with each claw.
Club: Upwards stab with the club.
Down A:
Bow, claws and club: low kick. This move is unaffected by the weapon wielded.
Running attack:
Bow: Spins the bow similar to Pit's Angel Ring, but horizontally instead of vertically. The attack would give multiple hits, with the last one launching the foe forward.
Claws: Two simultaneous horizontal strikes using both claws.
Club: Horizontal blow with the club.[/collapse]
SMASH ATTACKS
[collapse="Smash attacks"]
Up Smash:
Bow: Same as Pit.
Claws: Performs three claw attacks in succession.
Club: Similar to Ike's up Smash: delivers an upward blow with the club.
Side Smash:
Bow: X slash with both blades.
Claws: Downward diagonal slash from right to left with right claw, following with an upward diagonal slash from left to right with the left claw.
Club: Similar to Ike's side Smash: holds the club high and smashes with it.
Down Smash:
Bow: Same as Pit.
Claws: Crouches at stabs with the claws on two different sides.
Club: Performs a low spinning move with the club.[/collapse]
AERIAL MOVES
[collapse="Aerial moves"]Neutral aerial:
Bow: Dual horizontal slash with each blade.
Claws: X slash with both claws.
Club: Horizontal spin attack with the club, similar to Ike's neutral aerial.
Forward aerial:
Bow: Same as Pit.
Claws: Two quick horizontal slashes with each claw.
Club: Stabs with the club.
Back aerial:
Bow and claws: Back kick (see Golden's moveset in the OP). Faster than normal bow attacks, but slower than claw attacks.
Club: Backwards horizontal swing with the club.
Down aerial:
Bow: Same as Pit.
Claws: Single downward attack with both claws. Is a Meteor Smash if it hits in the point where the two claws are in the same spot.
Club: Stabs with the club downward being similar to Link's down aerial. Unlike Link's attack, it's a Meteor Smash and won't be hanging in the air if the move hits, instead continuing the fall towards the ground, like ZSS and Sonic's down aerials.
Up aerial:
Bow: Same as Pit.
Claws: Stabs with both claws upward, launching the foe vertically.
Club: Performs an upward blow, having a good horizontal area of attack.[/collapse]
GRAB AND THROWS
All of those are the same as Pit when using the Silver Bow.
[collapse="Grabs and throws"]Pummel:
Claws: While grabbing with his left hand, Dark Pit scratches the foe with his right claw.
Club: Gives a blow with his knee.
Up throw:
Claws: Throws the foe upward and stabs with his right claw, launching the foe upward.
Club: Throws the foe upward, following with a strong club blow.
Down throw:
Claws: Similar to Kirby's down throw, but instead of multiple kicks, Dark Pit stabs once with each claw and finishes by stabbing with both claws.
Club: Throws the foe down and bashes with the club.
Forward throw:
Claws: Pushes the foe and strikes with both claws.
Club: Pushes the foe and, with the club in his free hand, stabs the foe.
Backward throw:
Claws: Throws the foe to his back and stabs with his right claw.
Club: Throws the foe to his back and delivers a backwards kick.[/collapse]
OTHER ATTRIBUTES
Glide? Yes.
Number of air jumps: same as Pit.
Wall jump? No.
Wall cling? No.
Weight: Same as Pit when using the Silver Bow or Pandora Claws and slightly heavier when using the Ogre Club.
TAUNTS
Up taunt:
Holds his weapon up (right claw only if claws are equipped) and says "This Pit is no pawn."
Side taunt:
Crosses his arms (the equipped weapons disappear) and stretches his wings.
Down taunt:
Doing a small animation with the weapon being used, Dark Pit says "Bring it on!"
WIN POSES
Win pose 1: Shoots some arrows to the sky while flying before landing and saying "I was expecting a better fight!"
(Vs. Pit, the quote is "I was expecting better from you, Pit!")
Win pose 2: Stabs the club on the ground, holding it with his right hand, stretches his wings and utters "I was going easy on you!"
Win pose 3: Spins his staff and points it to the camera, saying "Victory is mine!"
And that's it for the moveset. Comments and other ideas are welcome.
I still have to think on move damages and approximate KO damage, but that's not for today, as I've already spent much time thinking and writing this entire post.