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sort of, but... no.Sonic is very fast at doing continuous attacks to rack up damage. His special approaches make him completely invincible to melee and weaker projectiles since they cancel out all the damage while being canceled. The only problem Sonic has is when he is fighting below him since we can use Up-air or punish a predicted dair from him on the ground.
[1] Spring > U-air is such a cliche low level move that it's pretty much (setup)>spring > (wait for airdodge) > U-air/B-air now lol.[1] Spring jump is also something u need to watch out for. Especially off stage, where it can gimp you. But, its also used alot for sonics combos and kills too, uair>spring jump>uair. They will also use the spring jump to do the "dair spike" even though it doesnt really spike. If you see it coming then u can dodge it and prepare fore sonics up special and set up a Bair when hes forced to spring jump back up.
[2] I kinda see his spin attack as pretty useless, but doesnt mean the sonic wont spam it. Best thing to do is just shield or spot dodge it, because most sonic players will try to always attack right as it hits you. If you shield or spot dodge ull be perfectly safe for the most part. And free to chase him down.
Other then that, theres not much to most sonic players. Just be aware of his speed, and u'll do fine. Just keep in mind that arrows probably wont help you at all against sonic, just too fast. lol.
Sonic kinda kills Pit's arrow game as he has a few options to close the gap real quickly (that much is obvious)
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Pit's aerial game is Sonic's main problem, but with an aggressive aerial Pit Sonic's utilt is good as it is disjointed. On the ground, Pit is pretty much outranged by Sonic's ftilt.
this can be a looong match, due to sonic's rather indirect fighting style. anyway, thanks for the match-up info sonic mains, i already decided this was 50-50 but the specific information is what really helps so its appreciated.
So yea, i basically agree with Kinzers main points in this matchup
~Arrows wont help much
~Aerial is pretty much even, go for Pit's U-air
~Mirror shield is useless here
~Edgeguard with the sword, not arrows
~Both chars have a hard time with KOs
~Sonic will do the approaching
~Both characters are low-mid weight
~Sonic's f-tilt will be the main spacing tool on ground
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lol @ reading previous posts.hrmm Sonic = fast. Bow spam > Sonic. they both got pretty short fighting reach, I'm ignorant as to who has the faster fighting capability otherwise Sonic is totally out ranged.
I'm not too sure about Pit's frames since I believe the frame data you guys took were taken in 1/4 speed, but it probably feels about 50/50 because even though Pit might have faster startup time, on the other side of things, he's still fairly punishable by Sonic due to speed being used to reach ending lag or stop momentum when you'd otherwise have to commit if you want to hit.the difference is Pits attacks are actually faster as they come out faster and he has more reliable killing moves. also his attacks have more priority (f-smash priority is insane!). Also Pits aerials are all disjointed. furthermore pits d-air beats out so many of sonics options. On paper it would seem pit would win. but from matchup experience i think it goes 50:50
Blame Kupomaniac.... how COULD you!? MK!?!?!?
Sonic's done.Sonicz Da Edgehawg!
Courtesy of Kinzer, with a bit of editing by yours truely.
This matchup is a bit different to most of Pit's matchups as he can't rely on his arrows as much due to Sonic's incredible ground speed and ability to punish the slightest bit of lag you have on a move. Sonic obviously will do the approaching in this matchup, but coupled with his speed and the possible mixups to throw you off your timing you'll have to be on top of your game to avoid being overwhelmed. Sonic is similar to Pit in some ways in that he has the same problems Pit is known for... probably some of the same benefits as well. Sonic has trouble killing people thanks to his lack of K.O. moves, and the ones that can be used will frequently be decayed to the point that any non-gimp kills from Sonic will be coming past 120% or more depending on character weight. Pit is in the mid-lighter half of the cast which means a fresh Fsmash or a Bair (Sonic's strongest kill moves) should KO you around mid to high 100s depending on your positioning on the stage. Pit has quite a bit more KO potential with his Fsmash, Ftilt, Dsmash, Glide Attack and Bair which for the most part KO, Sonic at slightly lower percentages and given their speed and the sheer amount of options you have it really shouldn't be too hard for you to KO the blue hedgehog as long as you can get the damage on him.
Pit also generally outranges Sonic (Pit outranging someone?, Don't hear that too often) so you should use that to your advantage, however don't think you are a Marth or ZSS and get complacent. Sonic has average range and will outrange you in some situations, so be on the lookout for that. Offstage can go either way, but in this matchup it isn't recommended that you aim to strike down Sonic with arrows as Sonic can afford to airdodge them due to his ability to recover from just about any place off the screen, you'd be better off just getting out off the stage after him with your Fair, Bairs and Nairs to hit Sonic WOP him out. When it comes to you recovering, it's not unbelievable to see Sonic gimping you, especially if you're forced to use your WOI, but it shouldn't really come down to this with your multiple jumps, glide and airdodges. You also have the option of harassing Sonic with arrows while you're recovering to deter him from chasing you offstage. Take care to avoid being gimped from the spring from Sonic' s Up B especially if you're recovering from below with WOI.
Mirror Shield shouldn't see too much use in this matchup. There are a few little uses for it here and there but all together it won't be too useful here .You can use Mirror Shield to try and turn Sonic around the other way if he decides to go for the Spring recovery, but that's only going to work offstage and you would probably just be better off just grabbing him out of his Spring recovery, but Sonic can use Uair to keep the ledge relatively safe for him to return on so take care to look out for that.
You don't really have much to fear from Sonic in the way of aerials, when Sonic is above you, he has no answer to your Uair, so feel to abuse it in that situation. Sonic's Fair will trade hits with Pit's Nair at worst and Sonic's own Nair is generally useless unless they try to gimp you with it. Bair is the aerial you should mostly be concerned about as it has decent range and can score KOs if fresh.
In the end it simply comes down to don't be too commited to any of your moves unless you're absolutely sure they're going to hit, and you'll generally be fine.