Something that hasnt been brought up here, that i am not sure people know about, is the momentum cancel associated with the wind effect. I have seen this applied with Dededes suck and Pits WOI.
The Snake I play against is very good, so obviously i cannot use the grab cancel on his recovery most of the time. What he does, is sacrifice himself by using the C4 trick combined with the cypher to get back on the stage, something i have found very annoying. Even if i do catch him with the grab cancel, he can still C4 recovery out of it.
What i have learned to do is fly down to him, and when he detonates the C4, as he is exploding and on fire and flying up, do the WOI right next to him. It completely cancels whatever momentum he had going up, and pushes him back down. It is almost a sure fire way of killing snake when he is off of the edge, and works when he is on any percent. I have done this with Dededes suck as well, and it also worked. I have not tried it with any of the other wind effects, such as Mario's water, or Ness' psi magnet. It is pretty much the ultimate gimp. This is really important for edgeguarding.
The Snake I play against is very good, so obviously i cannot use the grab cancel on his recovery most of the time. What he does, is sacrifice himself by using the C4 trick combined with the cypher to get back on the stage, something i have found very annoying. Even if i do catch him with the grab cancel, he can still C4 recovery out of it.
What i have learned to do is fly down to him, and when he detonates the C4, as he is exploding and on fire and flying up, do the WOI right next to him. It completely cancels whatever momentum he had going up, and pushes him back down. It is almost a sure fire way of killing snake when he is off of the edge, and works when he is on any percent. I have done this with Dededes suck as well, and it also worked. I have not tried it with any of the other wind effects, such as Mario's water, or Ness' psi magnet. It is pretty much the ultimate gimp. This is really important for edgeguarding.