New_Dumal
Smash Lord
- Joined
- Feb 4, 2012
- Messages
- 1,077
- NNID
- NewTouchdown
I created this thread because custom movesets looks to be a thing, even in competitive play.
I know this topic could be discussed in the Metagame discussion thread, but here I think we can discuss exactly this, what is a big topic. Other reason is that Pit custom movesets are different from D.Pit's custom, because how their Side special and Neutral Special are not exactly the same in not custom gameplay.
I played Pit for many and many hours until now, and while I think I'm playing better with Mario yet, I can say properly that the angel is my main character.
But, until yesterday (when I played tournament matches), I don't played with customs ON yet.
Now that I played a bit, in a tourney, I want to show us my choices and ask about yours, discuss this topic.
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Looking to the Neutral Special, the option I liked more is the Guiding Bow(3).
Because arrows are not giving much damage already, and control is everything, and can be a tool for mind games and shield damaging.
For the Side Special, the option I liked more is the Upperdash Arm (1).
Because I'm not sure about the Quickdash Arm knockback compared to Upperdash Arm. If is weaker, I would not change a kill move for anything.If the knockback is the same ammout, than the option 3 would provide a harder option to be punished (if miss) and a option to surprise the enemy.
For the Down Special, the option I liked more is the Guardian Orbitars(1).
I just love this move. I was worried with Pit losing the Mirror Shield from Brawl, but this is much better than I though it would be. So, why change it anyway ? I feel that Amplifying Orbitars would be better in specific MU's (Megaman, Samus, characters with powerfull projectiles...) and even the Impact Orbitars are great in certain MU's (L.Mac should suffer yet more against Pit's with this), but for default , I'm going with the default option.
For the Up Special, the option I liked more is the Breezy Flight(3).
I'm not sure about that yet.Power of Flight is also too good.
What makes me prefer this instead of Power of Flight(1) is that I'm taking too much stages spike with Pit's recovery.If you have to recovery from a medium distance and has no jumps, you have to create a distance from the ledge and then use the Power of Flight (to not bypass the ledge).
But when the opponent understand that this is your best option is just too easy to him stage spike you.
So, even if don't recovery too far, recovery you more safely... I'm always liked safe options to recovery.
--------
This are my choices, so what are yours ?Are you playing with custom moves ? The competitive scenario (that is different from for glory scene) have no reason until now to ban custom movesets (from what I heard).So discuss this would be nice for competitive players.
I know this topic could be discussed in the Metagame discussion thread, but here I think we can discuss exactly this, what is a big topic. Other reason is that Pit custom movesets are different from D.Pit's custom, because how their Side special and Neutral Special are not exactly the same in not custom gameplay.
I played Pit for many and many hours until now, and while I think I'm playing better with Mario yet, I can say properly that the angel is my main character.
But, until yesterday (when I played tournament matches), I don't played with customs ON yet.
Now that I played a bit, in a tourney, I want to show us my choices and ask about yours, discuss this topic.
---------
Looking to the Neutral Special, the option I liked more is the Guiding Bow(3).
Because arrows are not giving much damage already, and control is everything, and can be a tool for mind games and shield damaging.
For the Side Special, the option I liked more is the Upperdash Arm (1).
Because I'm not sure about the Quickdash Arm knockback compared to Upperdash Arm. If is weaker, I would not change a kill move for anything.If the knockback is the same ammout, than the option 3 would provide a harder option to be punished (if miss) and a option to surprise the enemy.
For the Down Special, the option I liked more is the Guardian Orbitars(1).
I just love this move. I was worried with Pit losing the Mirror Shield from Brawl, but this is much better than I though it would be. So, why change it anyway ? I feel that Amplifying Orbitars would be better in specific MU's (Megaman, Samus, characters with powerfull projectiles...) and even the Impact Orbitars are great in certain MU's (L.Mac should suffer yet more against Pit's with this), but for default , I'm going with the default option.
For the Up Special, the option I liked more is the Breezy Flight(3).
I'm not sure about that yet.Power of Flight is also too good.
What makes me prefer this instead of Power of Flight(1) is that I'm taking too much stages spike with Pit's recovery.If you have to recovery from a medium distance and has no jumps, you have to create a distance from the ledge and then use the Power of Flight (to not bypass the ledge).
But when the opponent understand that this is your best option is just too easy to him stage spike you.
So, even if don't recovery too far, recovery you more safely... I'm always liked safe options to recovery.
--------
This are my choices, so what are yours ?Are you playing with custom moves ? The competitive scenario (that is different from for glory scene) have no reason until now to ban custom movesets (from what I heard).So discuss this would be nice for competitive players.
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