ParanoidDrone
Smash Master
A returning stage from Brawl. Is it just me, or did it get a visual facelift? Maybe it's just the HD...
Credit to Mr. Johan for filling in some gaps and correcting some errors in this thread.
Previously Covered
Super Mario Maker
Hyrule Castle (64)
Peach's Castle (64)
Miiverse
Suzaku Castle
Dream Land (64)
Final Destination & Ω Forms
PAC-LAND
75M
Skyworld
Flat Zone X
The Great Cave Offensive
Onett
Palutena's Temple
Yoshi's Island
Wily Castle
Gaur Plain
Pyrosphere
Temple
Mario Circuit (Brawl)
Boxing Ring
Port Town Aero Dive
Bridge of Eldin
Pilotwings
Jungle Hijinxs
Wrecking Crew
Halberd
Pokemon Stadium 2
Big Battlefield
Battlefield
Smashville
Lylat Cruise
Castle Siege
Town & City
Duck Hunt
Delfino Plaza
Kalos Pokemon League
Mario Galaxy
Coliseum
Gamer
Wii Fit Studio
Kongo Jungle 64
Windy Hill Zone
Luigi's Mansion
Norfair
Orbital Gate Assault
Woolly World
Skyloft
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Layout
Pirate Ship's layout is pretty simple. Players fight on a ship with two platforms over the middle. The bow and stern both have grabbable ledges, while the bowsprit (the wooden plank on the left with the dragon carving underneath) can be jumped through from below. The ship sails along the water, so players cannot fall to their death normally, although they can still be meteor smashed for a KO with sufficient force.
Players 1 and 2 start on opposite ends of the ship. Players 3 and 4 start on the two platforms in the middle. The Omega form floats over a void.
The Pirate Ship encounters a number of hazards as it sails.
Tetra's pirate ship. Detritus floats by in the background and islands are visible in the distance.
The Great Sea
First, the ship itself serves as a hazard. Touching the bow will deal 20% damage with a powerful meteor smash effect for an instant KO. The stern is not dangerous in this manner and players who end up sufficiently deep underwater can use this to remain out of reach of most characters.
As the ship sails along, a number of other hazards appear to annoy the players and give them something to think about. These are detailed below.
Name|Picture|Notes
Catapult|
|Emerges from a hatch on the ship and fires shortly afterward, flinging players standing on top of or adjacent to it. Normally launches players forward, toward the front of the ship, but standing behind it results in getting launched backwards. Does no damage and fixed knockback, and can also be shielded. Shows frequently, with 5-10 seconds between each appearance. Will not appear in conjunction with the Lookout Platforms, Rock, or Cyclone.
King of Red Lions|
|The King of Red Lions sometimes sails up behind the ship without fanfare before leaving just as quietly. If players are not nearby, it's possible for it to come and go with no one noticing. It sticks around for about 15 seconds. While present, it serves as an additional place to stand and fight.
Lookout Platform|
|A raised platform in the distance with cannons mounted around the edge notices the ship and opens fire. The bombs it shoots out do 35% damage with fixed knockback and cannot kill player even at 999%. It fires a total of 4 shots before the ship sails past. While the bombs are highly visible in flight, it's tricky to figure out where they'll hit since the ship's constant forward motion must be taken into account. Sometimes the bombs land in the water, but the splash is still dangerous. Bombs can be dodged and shielded with good timing.
Rock|
|A small chime sounds and a speech bubble with an exclamation point appears over the left side of the boat about 5 seconds before it strikes a large rock. For the next 10 seconds the boat becomes stuck in a near-vertical position with the stern submerged in the sea. The rock then sinks and the boat continues on. While the boat is moving around, the keel deals 10% damage on contact with set knockback. Being caught between the boat and rock as it rights itself is also dangerous. The rock itself is solid and players can fight on it.
Cyclone|
|As the boat sails along, the sky sometimes turns gray and stormy. Occasionally, the weather worsens further and it starts raining, which produces a cyclone that lifts the ship into the sky. The ship then falls back down into the sea, the weather clears, and it sails on. While the ship is falling, gravity is weakened. Players can swim again once the ship lands back in the water.
Summary
Credit to Mr. Johan for filling in some gaps and correcting some errors in this thread.
Previously Covered
Super Mario Maker
Hyrule Castle (64)
Peach's Castle (64)
Miiverse
Suzaku Castle
Dream Land (64)
Final Destination & Ω Forms
PAC-LAND
75M
Skyworld
Flat Zone X
The Great Cave Offensive
Onett
Palutena's Temple
Yoshi's Island
Wily Castle
Gaur Plain
Pyrosphere
Temple
Mario Circuit (Brawl)
Boxing Ring
Port Town Aero Dive
Bridge of Eldin
Pilotwings
Jungle Hijinxs
Wrecking Crew
Halberd
Pokemon Stadium 2
Big Battlefield
Battlefield
Smashville
Lylat Cruise
Castle Siege
Town & City
Duck Hunt
Delfino Plaza
Kalos Pokemon League
Mario Galaxy
Coliseum
Gamer
Wii Fit Studio
Kongo Jungle 64
Windy Hill Zone
Luigi's Mansion
Norfair
Orbital Gate Assault
Woolly World
Skyloft
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Layout
Pirate Ship's layout is pretty simple. Players fight on a ship with two platforms over the middle. The bow and stern both have grabbable ledges, while the bowsprit (the wooden plank on the left with the dragon carving underneath) can be jumped through from below. The ship sails along the water, so players cannot fall to their death normally, although they can still be meteor smashed for a KO with sufficient force.
Players 1 and 2 start on opposite ends of the ship. Players 3 and 4 start on the two platforms in the middle. The Omega form floats over a void.
The Pirate Ship encounters a number of hazards as it sails.
Tetra's pirate ship. Detritus floats by in the background and islands are visible in the distance.
The Great Sea
First, the ship itself serves as a hazard. Touching the bow will deal 20% damage with a powerful meteor smash effect for an instant KO. The stern is not dangerous in this manner and players who end up sufficiently deep underwater can use this to remain out of reach of most characters.
As the ship sails along, a number of other hazards appear to annoy the players and give them something to think about. These are detailed below.
Catapult|
King of Red Lions|
Lookout Platform|
Rock|
Cyclone|
Summary
- Bow does 20% and meteor smashes for an instant KO.
- Catapult flings players around, no damage.
- King of Red Lions comes and goes.
- Cannon fire does 35% damage, fixed knockback.
- Rock makes boat capsize.
- Cyclone lifts boat into air, weak gravity as it falls.
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