Angiance
Smash Lord
Since Alternate Specials are a thing, and Pikachu's are inexistant at the moment, it seems like it'd be pretty exciting to hear everyones ideas on possible Alt Specials. Come up with ideas, let your imagination take control! :3
My Ideas
Thunder
Alt 1: T1 becomes weaker, cloud doesn't spike, but T2 gets stored for later use if T1 hits pika; the next input of down B would release T2 In about, 9 frames I guess
Alt 2: inputting down B will set the thunder cloud as a trap, the thunder cloud will shoot T1 as soon as an opponent gets close to being under it, and goes away after being triggered twice; pressing down B after setting the cloud will make it dissappear, and a new one would appear where Pikachu is
Quick Attack
Alt 1: QA loses it's hitbox, but becomes generally lagless and has invincibility on not just the start up, but the first few active frames (3 or 5 frames of invincibility);:
Alt 2: QA gains a combo capable launch hitbox; can be jump canceled, even in the air; only has one input
Skullbash
Alt 1: startup would be 7 frames, recovery would be 10 frames; charging is gone; Pikachu jets forward with an electric skullbash that has multiple hits and a vacuum effect upon hit confirm, very good combo attack; it'd look a SH F-Air from a dashjump in Melee
Alt 2: upon inputting side b, pikachu will auto charge to full power; during the charge Pikachu would have super armor, and a wind effect in front to pull in close opponents; upon release the explosion deals heavy damage to close opponents; Skullbash's hitbox would be large, disjointed, and would not stop Pikas forward momentum upon hit confirm; endlag would be 50 frames (maybe too many frames?)
My Ideas
Thunder
Alt 1: T1 becomes weaker, cloud doesn't spike, but T2 gets stored for later use if T1 hits pika; the next input of down B would release T2 In about, 9 frames I guess
Alt 2: inputting down B will set the thunder cloud as a trap, the thunder cloud will shoot T1 as soon as an opponent gets close to being under it, and goes away after being triggered twice; pressing down B after setting the cloud will make it dissappear, and a new one would appear where Pikachu is
Quick Attack
Alt 1: QA loses it's hitbox, but becomes generally lagless and has invincibility on not just the start up, but the first few active frames (3 or 5 frames of invincibility);:
Alt 2: QA gains a combo capable launch hitbox; can be jump canceled, even in the air; only has one input
Skullbash
Alt 1: startup would be 7 frames, recovery would be 10 frames; charging is gone; Pikachu jets forward with an electric skullbash that has multiple hits and a vacuum effect upon hit confirm, very good combo attack; it'd look a SH F-Air from a dashjump in Melee
Alt 2: upon inputting side b, pikachu will auto charge to full power; during the charge Pikachu would have super armor, and a wind effect in front to pull in close opponents; upon release the explosion deals heavy damage to close opponents; Skullbash's hitbox would be large, disjointed, and would not stop Pikas forward momentum upon hit confirm; endlag would be 50 frames (maybe too many frames?)
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