TehBo49
Smash Ace
I saw something similar to this in the Snake boards & I decided to make one myself both because I was curious & I wanted to inform other Pikachu players. The list below includes the minimal percent at which all of Pikachu's attacks (except for things like ledge attacks & his FS) will KO an opponent. Before reading the list, here are a few things to know:
1. All of the tests were performed on a Mario in training mode in the center of Final Destination.
2. For attacks like back throw, which move Pikachu & the opponent backward, Pikachu was positioned so that when Mario was thrown, he was in the middle of the stage.
3. Multi-hit attacks like b-air & f-air (not d-smash) were given percents assuming the last hit lands. Also, the percents listed don't take into account the damage given by the other hits in the attack (i.e. if you hit Mario with just the last hit with those attacks, he would be KO'd).
4. Attacks with "n/a" listed next to them means that the attack doesn't KO, even at 999%.
5. Even though some attacks have impractically high KO percents (namely down throw), I decided to include to them anyway for informative purposes.
Here are the percents:
A: n/a
F-tilt: 182%
U-tilt: 152%
D-tilt: 249%
Dash A: 308%
F-smash(uncharged)
Sweetspot: 102%
Close: 110%
Far: 199%
F-smashed(fully charged)
Sweetspot: 65%
Close: 71%
Far: 142%
U-smash(uncharged): 124%
U-smash(fully charged): 83%
D-smash(uncharged): 123%
D-smash(fully charged): 85%
N-air(initial hit): 143%
N-air(weak hit): 268%
F-air: 390%
U-air: 400%
B-air: 254%
D-air: 182%
B(ground): n/a
B(aerial): 535%
Up B: n/a
Forward B(uncharged): 259%
Forward B(fully charged): 66%
Down B(thunderbolt): 192%
Down B(Pikachu): 75%
Forward Throw: 437%
Up Throw: 355%
Back Throw: 295%
Down Throw: 638%
1. All of the tests were performed on a Mario in training mode in the center of Final Destination.
2. For attacks like back throw, which move Pikachu & the opponent backward, Pikachu was positioned so that when Mario was thrown, he was in the middle of the stage.
3. Multi-hit attacks like b-air & f-air (not d-smash) were given percents assuming the last hit lands. Also, the percents listed don't take into account the damage given by the other hits in the attack (i.e. if you hit Mario with just the last hit with those attacks, he would be KO'd).
4. Attacks with "n/a" listed next to them means that the attack doesn't KO, even at 999%.
5. Even though some attacks have impractically high KO percents (namely down throw), I decided to include to them anyway for informative purposes.
Here are the percents:
A: n/a
F-tilt: 182%
U-tilt: 152%
D-tilt: 249%
Dash A: 308%
F-smash(uncharged)
Sweetspot: 102%
Close: 110%
Far: 199%
F-smashed(fully charged)
Sweetspot: 65%
Close: 71%
Far: 142%
U-smash(uncharged): 124%
U-smash(fully charged): 83%
D-smash(uncharged): 123%
D-smash(fully charged): 85%
N-air(initial hit): 143%
N-air(weak hit): 268%
F-air: 390%
U-air: 400%
B-air: 254%
D-air: 182%
B(ground): n/a
B(aerial): 535%
Up B: n/a
Forward B(uncharged): 259%
Forward B(fully charged): 66%
Down B(thunderbolt): 192%
Down B(Pikachu): 75%
Forward Throw: 437%
Up Throw: 355%
Back Throw: 295%
Down Throw: 638%