Verrry agrivating. ESAM have you played Chibo?
Nope, he's not terribly good though so it doesn't matter. He isn't CLOSE to the best ROB at this point...
Actually, ROB isn't particularly vulnerable in the air unless you are directly below him. Even then, the Robot can defend himself in the air if you telegraph your attacks. Approaching him from the ground is worth trying to feel out his attack patterns. Just be careful with the fair combos since he can shieldgrab that. I play a mean ROB and I can attest to the frustration of opponents over the projectiles. But yeah, attacking fast and hard will win you the MU.
You are actually 100% wrong. ROB is VERY vulnerable in the air, what the hell? As long as you look out for nair and bair fastfalls...that's about all he has. EVERYBODY can defend themselves in the air if you telegraph attacks, that doesn't mean the character has strengths in the air. He doesn't have tornado or a really good fast hitbox or something to get him out of the situation.
DON'T approach on the ground really, his projectiles and tilts are pretty good at keeping Pikachu out. T-jolts and QA in are pretty good in this MU considering ROB doesn't have fast hitboxes in the up-forward corner of his body (sans up angled f-tilt) so QAing in that area is good.
FAIR COMBOS ARE NEVER A THING I DON'T UNDERSTAND WHY PEOPLE TALK ABOUT THEM! PEOPLE HAVE TO BE SO BAD TO GET HIT BY THEM OR HAVE NO JUMP!
You can't be too reckless against ROB because you will run into a BUNCH of projectiles and tilts, you have to be patient and be ready to shield or go in at any moment...
How effective is shielding for pikachu? People say I shield to often which is why I get punished....
Shielding is broken. Best option in the game. HABITS of anything are bad, which is what they are talking about. If you have a HABIT of shielding in certain situations, people will grab you for it or read your shield option (Sidestep, roll, jump/attack OOS).
Then his worst weakness against pikachu is when he is in the air?
Yes. Yes it is. Uair is SO good in the MU and it is really hard for ROB to get passed it considering it is a fairly big and fast hitbox that then combos into another uair and we can reset to the ground and continue juggling.
Don't expect ROB to jump high into the air willingly. And remember that his side B can reflect thunder.
No ****, nobody really full hops willingly unless they are doing something like throwing a grenade or T-jolting. Nobody just jumps to jump, short hops are always better in those situations. It's really easy to get rob in the air though with f-throw u-smash, dair to dash grab d-throw, uairs by themself, and ledge pressure.