@Ookami: Regardless of the speed of the input, F-Air is still out on frame 10 and will be outsped in the whole D-Throw > N-Air situation. Landing F-Air leaves us stuck on the ground, directly in front of the opponent, for 15 frames; it's easy to shield and punish it since we'll only deal 2-3 of the 5 hits on-shield, and it's also easy to step SLIGHTLY BACKWARDS and punish it. Yes, SH F-Air IS amazing as a spacing weapon: 5 slightly disjointed hitboxes, much better range than one would expect, shrinks our character frame (allowing us to slip past certain hitboxes), pressures shields, allows us to get in on our opponent, allows us to chase an opponent trying to be evasive, beats certain projectile approaches, and blah-blah-blah...it's AMAZING