The Marsh King
Marshy|Karthik_King
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welcome 2 active mafia. where yur options are 2 post or get bodied
heres da setup
3 mafia/9 town. each player will receive one of the following PMs
mafia said:You are a part of the mafia along with X and Y. Each night the three of you can choose a player in the town to kill, though you are not forced to. Before the game begins, the three of you have 96 hours to talk and decide on which three poweroles the town will have, from the list of five given in the rules post. Because of the importance of the decision, I'd like confirmation from at least two of you as to the choices being made. Oh, and remember, you can communicate in private with your partners at any point during the game.
You win when the town no longer has the majority.
During the pregame stage, the mafia will have a maximum of 48 hours to choose three (different) protown poweroles from the following list:town said:You are a townsperson. At present you have no abilities other than your voice and your vote, but it's possible you will receive a useful ability. You will be told at the start of day 0 what your ability is if any, otherwise you're just a vanilla townie.
You win when the mafia has been eliminated.
cop said:You are a cop. Every night you may investigate another player and receive a guilty or innocent result from me. You have a 50% chance of being a sane cop (accurate results) and a 50% chance of being an insane cop (inaccurate results). Your sanity won't be revealed if you die.
doctor said:You are a doctor. Every night you can give me the name of a player you want to protect; they will be immune to all kills that night. You may not protect yourself.
weak doctor said:You a weak doctor. Every night you can give me the name of a player you want to protect; they will be immune to all kills that night. If you protect a member of the mafia, you will be killed that night. You may not protect yourself.
vigilante said:You are a vigilante. Each night you have the option of killing another player who you suspect is scum. You have unlimited shots but can only shoot once per night.
Once the mafia have chosen, the poweroles are immediately distributed randomly to three members of the town. The game then starts with day 0. During day 0, everyone gets to vote for two perks to give the mafia, from the following list:masoniser said:You are a masoniser. Once during the game, at night, you can try to recruit another player. If they are protown (or have the Godfather role) you will succeed and be allowed to speak to them privately day and night. If they are any other scum role, your attempt will fail and you won't get to retry. If a recruited mason dies, they will have "mason" added to their rolename and you will be able to recruit someone else the following night (this extra recruitment can only be done once). If you die first, your mason partner will have the option of recruiting someone the following night (again, this can only be done once).
2 shot roleblocker said:You are a 2 shot roleblocker. Twice during the game, at night, you can block another player from taking any nightactions (using both blocks on the same night if you so wish). If that player is a cop or masoniser they will be notified of the block, otherwise they won't be. A roleblocked masoniser will not be allowed to try again.
day rolecop said:You are a day rolecop. Each day you may investigate another player and find out their full role.
vengeful mafiate said:You are a vengeful mafiate. If you are ever lynched at any point in the game, the mafia faction receives an additional kill that night. Note that the kill has to be used immediately; it can't be saved up and used later.
1 shot janitor said:You are a 1 shot janitor. Once during the game, before a lynch has taken place, you may PM me and ask for the lynched player's alignment to be covered up. You may not cover up your own alignment in this way.
Everyone has two votes on day 0, and these can be removed and changed as often as you like, just as with normal voting. Note that you can't place both your votes on the same perk, however. When a choice reaches 7 votes, it's locked in and can't be changed. When two perks/abilities have been chosen, the mafia have a brief period to decide amongst themselves which of them get which perk, and which one stays as a goon. After that, the game starts with day 1, and from them on progresses normally. Note that the mafia in this game can talk during day as well as night.godfather said:You are a Godfather. Any cop investigations against you will show the opposite of their expected result, and any nightkills against you will fail. Further, if a masoniser tries to recruit you, they will succeed, in the same way they would if you were a protown player. Lastly, you have the option of allowing a weak doctor to protect you and still survive; you can use this on any night by PMing me.