Hey. I main Falco (despite my PT avatar and sig lol) and so I've watched ALOT of Falco vids throughout the past few months, and there has been something I've noticed. People have not been taking advantage of the canceled phantasms ability to save you in a pinch.
If you play as Falco, you probably know that some characters best chance at killing you is pushing you too far off screen for you to recover *coughLucario&ROBcough*. All too often I've seen Falco get pushed offscreen somewhere in the upper left or right corner of the stage, too far for phantasm or firebird, and so they escape by either:
1.hitting the foe, and DIing towards the stage, so they can use phantasm
2. airdodging and Ding towards the stage so they can use phantasm
Now, there's nothing wrong with these options if they WORK, but chances are, if your opponent has pushed you all the way out there, they probably posses ample means of returning to the stage, or DIing after you and hitting you again. That's where the immediate canceled phantasm comes into play. Often all it takes to return safely to the stage is a canceled phantasm while you're still above ground level. Since canceled phantasms are amazing in brawl, you can often glide far enough through the air after canceling that you land even a few steps away from the edge.
I'm not claiming that this is a new tactic or anything, because it's a fairly obvious option. it's just that on more occasions have I seen ppl fail trying to recover, or resign their stock altogether, than apply this simple technique. It's saved me on more than one occasion.
Short Version: When you're above stage-level, and too far to phantasm to the edge, do a canceled phantasm (canceled at the furthest distance of course) and you will often glide back to the stage, when otherwise you may have died)
Hope this helps someone.
If you play as Falco, you probably know that some characters best chance at killing you is pushing you too far off screen for you to recover *coughLucario&ROBcough*. All too often I've seen Falco get pushed offscreen somewhere in the upper left or right corner of the stage, too far for phantasm or firebird, and so they escape by either:
1.hitting the foe, and DIing towards the stage, so they can use phantasm
2. airdodging and Ding towards the stage so they can use phantasm
Now, there's nothing wrong with these options if they WORK, but chances are, if your opponent has pushed you all the way out there, they probably posses ample means of returning to the stage, or DIing after you and hitting you again. That's where the immediate canceled phantasm comes into play. Often all it takes to return safely to the stage is a canceled phantasm while you're still above ground level. Since canceled phantasms are amazing in brawl, you can often glide far enough through the air after canceling that you land even a few steps away from the edge.
I'm not claiming that this is a new tactic or anything, because it's a fairly obvious option. it's just that on more occasions have I seen ppl fail trying to recover, or resign their stock altogether, than apply this simple technique. It's saved me on more than one occasion.
Short Version: When you're above stage-level, and too far to phantasm to the edge, do a canceled phantasm (canceled at the furthest distance of course) and you will often glide back to the stage, when otherwise you may have died)
Hope this helps someone.