RanserSSF4
Banned via Administration
I've seen several people comment that Spacing/footsie is boring to watch in Smash 4, therefore they think the game sucks because of that.
I don't think most realize this, but Melee had every aspect of old-school and modern fighting games; Footsies, spacing, camping, offensive, mix-ups and defensive options. I've played Melee competitively for years and I know Melee can get campy at times (Even in early tournaments before the game became what it is today, was mostly campy tournaments) and most players will either, depending on their character, camp(Fox, Falco, and Jigglypuff), go aggressive (Captain Falcon), or play spacing/footsies with the opponent (Marth).
Let me break it down;
- Wavedashing/dashdancing: A spacing/defensive/offensive option, depending on match-ups.
- L-cancel: Offensive Option
- Shield Stun: Promotes a Offensive/spacing options, depending on character choice.
- Shield: Defensive Option
- Projectiles and Gimping: Camping/Defensive Option
The Difference though, is that Melee to this day, promotes aggressive play and is the most rewarding option, making defensive options mostly useless (Unless you are playing JigglyPuff vs Fox).
Smash 4, to me ATM, is mostly a footsie/spacing game, and I don't think it's a bad thing. I personally like the game more than Brawl because of that since it plays more different than Brawl. True, there are some problems in Smash 4 that I think should get fixed, but again, there's nothing wrong with having Spacing/Footsies in Smash Bros. You do need these options if you're going to make a fighting game, regardless how different they are (Please, NO JOHNS).
NOTE: I don't want to raise an argument or a flame war (IF this thread does become either one, please close this thread down), I just want to personally ask people why most don't approve Spacing/Footsie in Smash 4, but don't mind it in Melee?
I don't think most realize this, but Melee had every aspect of old-school and modern fighting games; Footsies, spacing, camping, offensive, mix-ups and defensive options. I've played Melee competitively for years and I know Melee can get campy at times (Even in early tournaments before the game became what it is today, was mostly campy tournaments) and most players will either, depending on their character, camp(Fox, Falco, and Jigglypuff), go aggressive (Captain Falcon), or play spacing/footsies with the opponent (Marth).
Let me break it down;
- Wavedashing/dashdancing: A spacing/defensive/offensive option, depending on match-ups.
- L-cancel: Offensive Option
- Shield Stun: Promotes a Offensive/spacing options, depending on character choice.
- Shield: Defensive Option
- Projectiles and Gimping: Camping/Defensive Option
The Difference though, is that Melee to this day, promotes aggressive play and is the most rewarding option, making defensive options mostly useless (Unless you are playing JigglyPuff vs Fox).
Smash 4, to me ATM, is mostly a footsie/spacing game, and I don't think it's a bad thing. I personally like the game more than Brawl because of that since it plays more different than Brawl. True, there are some problems in Smash 4 that I think should get fixed, but again, there's nothing wrong with having Spacing/Footsies in Smash Bros. You do need these options if you're going to make a fighting game, regardless how different they are (Please, NO JOHNS).
NOTE: I don't want to raise an argument or a flame war (IF this thread does become either one, please close this thread down), I just want to personally ask people why most don't approve Spacing/Footsie in Smash 4, but don't mind it in Melee?
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