Tycon
Smash Rookie
- Joined
- Aug 3, 2015
- Messages
- 9
Hello everyone and thanks for taking the time out of your day to read this. I've been recently very active in reading as much material I can find about this topic and would perhaps ask you to entertain the idea that perhaps we can come to an understanding and compromise the best solution to make Miis viable, available but fair to the rest of the cast. As a prerequisite to this thread I'd like to point out Esam greatly inspired this idea (probably one of the founders of this concept application to recent tournaments) but seams to be rather frustrated, a link to his video is here https://www.youtube.com/watch?v=jtDfFZm_K0o he included a tweet on this exact issue in addition.
The amount of arguments for each side on the forums currently offer great points in favor and against Mii custom play. While I have a bias/conflict of interest as I secondary a Mii character (swordfighter) I would say I have an interest in making Miis viable without over shadowing other characters if you'll believe me there. I'll include the 2 extremes in the poll (Ban all miis or 100% freedom miis) but for the sake of a compromise of miis in a tournament i'll assume they are not banned, but restricted in their freedom of choice in some manner. I'd ask those in favor to please bear in mind the opinions of the opposition and not insist on too much, we'll take what we can get as well as ask for those opposed to please keep and open mind and realise that were trying to open up the usability of more characters for people who want to main them, and perhaps be a fun alternative to players. I couldn't get every single one but here are a few of the decent ones I've found.
General Arguments in Favor of Freedom (non 1111 use):
- Any default set is allowed with customs set off
- Start off with all customs without unlocking
- Unique attribute to the character such as Ryu's multi attacks or Cloud's charge
- 1111 is an "arbitrary" default that happen to be that mess of auto assigned 1's where the character is designed to choose an array of moves
- They aren't really amazing characters nor well represented so more of a victim less crime helping a small pool of players
- Not very time consuming given setting up a profile and altering buttons take longer
- Fun and offer new character choices to people who like them
General Arguments Against Freedom (1111 use):
- Why are they the exception, all other characters start with 1111 of their respective moves
- Aren't allowed on for glory (although only FD omega is which is banned)
- Paulitina isn't allowed her custom set and also starts with her customs in the base game without grinding
- Too many match ups to learn and hard to set up in tournaments (move wise)
- Can swap moves for counter pick while keeping character (in theory with no restrictions)
- Time consuming to set up many mii set ups for tournaments
I feel both sides make great arguments, and it's unfair to solely ignore the other. Keeping 1111 Miis ignores the problems and points risen by Pro Mii freedoms but allowing full custom selection makes tournament organization through making Miis a nightmare and make match up knowledge unfair for most players. The logical solution is the middle of the road, use a build that is much more optimal than 1111 but stuck with that pre ordained set for good, this will be the set that tournaments use for now on as the standard and you'll be expected as a Mii player to use this set up. Another suggestion was mostly a 1111 base but allowing a single custom to be changed but this also is quirky and really more confusing than it should be, but for the sake of the opinion of the few that suggested it i'll allow it to be an option.
If this solution is so great why aren't we doing it? Simple answer is disagreement on that ultimate "arbitrary" custom set up. Esam has stated a lot of hostility has been shed on this exact topic but I think if I could add anything to this conversation I'd like to add one thing. Even an in-optimal set up of customs, they are almost always better than 1111. From personal experience I play Mii Sword Fighter, the current poll is located here as of the moment http://smashboards.com/threads/best...evo-related-please-vote.431829/#post-20936101 and the popular consensus (while low on votes) says that 1332 is the popular setup. I personally prefer counter for the shiek / combo match ups and as vs all fighters they have coutnerable attacks, however since the general consensus is reverse slash is the better more optimized move from higher level players such as Nyani or Chompy as well as the popular consensus I'm willing to make the sacrifice and use the build I prefer less because the alternative 1111 is just that much worse. Even using the 2nd up B is much preferable to the terrible up B 1 that I hope we can agree, even a set we don't agree on is better than the lousy alternative where no Mii player wins. I ask Mii players to please consider this as even if they disagree with the build as I do, they must agree that it's a better alternative to what we have now.
There seams to be some heated opposition to this idea, and the ad hominem being used right now to describe the mentality of Mii players as entitled is really unwarranted. However, in the interest of fairness we really can't have all move sets usable as stated via logistics and over all character versatility. Miis really need a "default" always chosen move set that were never assigned to them by Sakuri but chosen by the most popular consensus of the community and in respect to the elite of each Mii. While it may harm the development of the meta game using other customs, being so widely fearful of all out banns and using sub optimal 1111 builds hurt Miis more now and are likely the main reason for their low player count and general abandonment in the competitive scene and tech seeking fields. We certainly cannot swap moves in between matches and having Miis have an identity as a specific custom load out really cements their personality as who they are. I know this may seam unfair to some of the cast but considering how all 3 miis are SO low on the tier list and are special exceptions to the interpretation of the way their customs work customs turned off and their inherent design I hope you can be willing to make an exception for an all binding non-swapable build.
If you can agree to this then the discussion we need to have is can we please work together as players who want a fun variety cast full of characters but willing to take a slight short coming for the fairness of the rest of the cast (especially for other low tier cast members). I'd petition we have a moderator run poll or use the ones we currently have or use an elite council of players asking notables if they'd be willing to provide their input such as Zero, Nairo and other players what they'd agree the fairest move set would be. And upon that decision, accept what ever is picked and leave the arguments for swapping move sets for the full remand of customs for all characters.
Perhaps this really isn't for me to decide, but I'd want the debate here outside of general opinions to be on that. How can we pick the "Golden set" that will be the standard. This Golden set will also allow TO's to make a single quick character, guest Mii with a single load out for all 3 Miis and nothing else will be needed on their part. Any input or feed back on this would be great.
Anyways please try to be constructive and civil to say the least and thank you so much for considering all the options. Essentially all of the work here pertaining to the arguments and ideas belong to the rest of the community on smash boards, I'm just the guy who wishes to either spread the information or come to a better way to reach an agreement. If there's something I missed or you'd like to add feel free to do so.
The amount of arguments for each side on the forums currently offer great points in favor and against Mii custom play. While I have a bias/conflict of interest as I secondary a Mii character (swordfighter) I would say I have an interest in making Miis viable without over shadowing other characters if you'll believe me there. I'll include the 2 extremes in the poll (Ban all miis or 100% freedom miis) but for the sake of a compromise of miis in a tournament i'll assume they are not banned, but restricted in their freedom of choice in some manner. I'd ask those in favor to please bear in mind the opinions of the opposition and not insist on too much, we'll take what we can get as well as ask for those opposed to please keep and open mind and realise that were trying to open up the usability of more characters for people who want to main them, and perhaps be a fun alternative to players. I couldn't get every single one but here are a few of the decent ones I've found.
General Arguments in Favor of Freedom (non 1111 use):
- Any default set is allowed with customs set off
- Start off with all customs without unlocking
- Unique attribute to the character such as Ryu's multi attacks or Cloud's charge
- 1111 is an "arbitrary" default that happen to be that mess of auto assigned 1's where the character is designed to choose an array of moves
- They aren't really amazing characters nor well represented so more of a victim less crime helping a small pool of players
- Not very time consuming given setting up a profile and altering buttons take longer
- Fun and offer new character choices to people who like them
General Arguments Against Freedom (1111 use):
- Why are they the exception, all other characters start with 1111 of their respective moves
- Aren't allowed on for glory (although only FD omega is which is banned)
- Paulitina isn't allowed her custom set and also starts with her customs in the base game without grinding
- Too many match ups to learn and hard to set up in tournaments (move wise)
- Can swap moves for counter pick while keeping character (in theory with no restrictions)
- Time consuming to set up many mii set ups for tournaments
I feel both sides make great arguments, and it's unfair to solely ignore the other. Keeping 1111 Miis ignores the problems and points risen by Pro Mii freedoms but allowing full custom selection makes tournament organization through making Miis a nightmare and make match up knowledge unfair for most players. The logical solution is the middle of the road, use a build that is much more optimal than 1111 but stuck with that pre ordained set for good, this will be the set that tournaments use for now on as the standard and you'll be expected as a Mii player to use this set up. Another suggestion was mostly a 1111 base but allowing a single custom to be changed but this also is quirky and really more confusing than it should be, but for the sake of the opinion of the few that suggested it i'll allow it to be an option.
If this solution is so great why aren't we doing it? Simple answer is disagreement on that ultimate "arbitrary" custom set up. Esam has stated a lot of hostility has been shed on this exact topic but I think if I could add anything to this conversation I'd like to add one thing. Even an in-optimal set up of customs, they are almost always better than 1111. From personal experience I play Mii Sword Fighter, the current poll is located here as of the moment http://smashboards.com/threads/best...evo-related-please-vote.431829/#post-20936101 and the popular consensus (while low on votes) says that 1332 is the popular setup. I personally prefer counter for the shiek / combo match ups and as vs all fighters they have coutnerable attacks, however since the general consensus is reverse slash is the better more optimized move from higher level players such as Nyani or Chompy as well as the popular consensus I'm willing to make the sacrifice and use the build I prefer less because the alternative 1111 is just that much worse. Even using the 2nd up B is much preferable to the terrible up B 1 that I hope we can agree, even a set we don't agree on is better than the lousy alternative where no Mii player wins. I ask Mii players to please consider this as even if they disagree with the build as I do, they must agree that it's a better alternative to what we have now.
There seams to be some heated opposition to this idea, and the ad hominem being used right now to describe the mentality of Mii players as entitled is really unwarranted. However, in the interest of fairness we really can't have all move sets usable as stated via logistics and over all character versatility. Miis really need a "default" always chosen move set that were never assigned to them by Sakuri but chosen by the most popular consensus of the community and in respect to the elite of each Mii. While it may harm the development of the meta game using other customs, being so widely fearful of all out banns and using sub optimal 1111 builds hurt Miis more now and are likely the main reason for their low player count and general abandonment in the competitive scene and tech seeking fields. We certainly cannot swap moves in between matches and having Miis have an identity as a specific custom load out really cements their personality as who they are. I know this may seam unfair to some of the cast but considering how all 3 miis are SO low on the tier list and are special exceptions to the interpretation of the way their customs work customs turned off and their inherent design I hope you can be willing to make an exception for an all binding non-swapable build.
If you can agree to this then the discussion we need to have is can we please work together as players who want a fun variety cast full of characters but willing to take a slight short coming for the fairness of the rest of the cast (especially for other low tier cast members). I'd petition we have a moderator run poll or use the ones we currently have or use an elite council of players asking notables if they'd be willing to provide their input such as Zero, Nairo and other players what they'd agree the fairest move set would be. And upon that decision, accept what ever is picked and leave the arguments for swapping move sets for the full remand of customs for all characters.
Perhaps this really isn't for me to decide, but I'd want the debate here outside of general opinions to be on that. How can we pick the "Golden set" that will be the standard. This Golden set will also allow TO's to make a single quick character, guest Mii with a single load out for all 3 Miis and nothing else will be needed on their part. Any input or feed back on this would be great.
Anyways please try to be constructive and civil to say the least and thank you so much for considering all the options. Essentially all of the work here pertaining to the arguments and ideas belong to the rest of the community on smash boards, I'm just the guy who wishes to either spread the information or come to a better way to reach an agreement. If there's something I missed or you'd like to add feel free to do so.
Last edited: