JFox
Smash Hero
Fox can Chaingrab three characters, those three characters are the three fast fallers. Fox, Falco, and Falcon. Here are the percentages.
Fox can ONLY chaingrab/combo with the Uthrow. Also, these percentages are the ones you grab at, not the percentages from your throw.
(Note: "~" means roughly. I'll try to find out more exact percentages later.)
Fox-
0-65%.
Fox chaingrab on Fox starts at 0%. If the opponent stops DI'ing, he can jump out after 65%. If he doesn't stop DI'ing, he can't jump out until ~100%.
The Utilt can combo til 125% when the opponent doesn't DI.
The Usmash can combo (with the upward hit, not the tip) until ~80% if the opponent doesn't DI.
The Usmash can combo (with the upward hit, not the tip) until 115% if the opponent full DIs.
Falco-
0-75
Fox chaingrab on Falco starts at 0%. If the opponent stops DI'ing, he can jump out after 75%. If he doesn't stop DI'ing, he can't jump out until ~110%.
The Utilt can combo til 140% if the opponent doesn't DI.
The Usmash can combo (with the upward hit, not the tip) until 90% if the opponent doesn't DI.
The Usmash can combo (with the upward hit, not the tip) until 125% if the opponent full DIs.
Falcon-
20-40
Fox's changrab on Falcon is the most complicated. At 0-20 you can CG him only if he doesn't DI. After 20% you can CG him even if he does DI. After 40%, if the opponent stops DI'ing, he will be able to jump out before the regrab. If he doesn't stop DI'ing, he can jump out at 60% before the regrab.
Utilt with no DI can combo until 80%.
Usmash can combo until ~50% if the opponent doesn't DI.
Usmash can combo until 70% if the opponent full DIs.
All of the chaingrab percentages are correct. The Utilt and Usmash work is rough, and I will try to correct them.
Fox can ONLY chaingrab/combo with the Uthrow. Also, these percentages are the ones you grab at, not the percentages from your throw.
(Note: "~" means roughly. I'll try to find out more exact percentages later.)
Fox-
0-65%.
Fox chaingrab on Fox starts at 0%. If the opponent stops DI'ing, he can jump out after 65%. If he doesn't stop DI'ing, he can't jump out until ~100%.
The Utilt can combo til 125% when the opponent doesn't DI.
The Usmash can combo (with the upward hit, not the tip) until ~80% if the opponent doesn't DI.
The Usmash can combo (with the upward hit, not the tip) until 115% if the opponent full DIs.
Falco-
0-75
Fox chaingrab on Falco starts at 0%. If the opponent stops DI'ing, he can jump out after 75%. If he doesn't stop DI'ing, he can't jump out until ~110%.
The Utilt can combo til 140% if the opponent doesn't DI.
The Usmash can combo (with the upward hit, not the tip) until 90% if the opponent doesn't DI.
The Usmash can combo (with the upward hit, not the tip) until 125% if the opponent full DIs.
Falcon-
20-40
Fox's changrab on Falcon is the most complicated. At 0-20 you can CG him only if he doesn't DI. After 20% you can CG him even if he does DI. After 40%, if the opponent stops DI'ing, he will be able to jump out before the regrab. If he doesn't stop DI'ing, he can jump out at 60% before the regrab.
Utilt with no DI can combo until 80%.
Usmash can combo until ~50% if the opponent doesn't DI.
Usmash can combo until 70% if the opponent full DIs.
All of the chaingrab percentages are correct. The Utilt and Usmash work is rough, and I will try to correct them.