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Peach KO Chart

deepseadiva

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Following information compiled by the marvelous @ M Meru. .

KILLS BELOW 100%
Usmash (15% Sweetspot): 88%
Usmash (17% Sweetspot): 91%
Usmash (12% Late Sweetspot): 91%
Pan: 100%

KILLS BELOW 130%
Fair: 120%
Racket (Sweetspot): 122%
Usmash (Sourspot): 128%

KILLS BELOW 150%
Utilt (Sweetspot): 141%
Toad: 142%
Racket (Sourspot): 142%
Dash Attack: 144%
Golf Club: 144%

KILLS BELOW 160%
Bair: 153%
Nair: 155%
Ftilt (Heel): 156%

KILLS BELOW 170%
Bthrow: 166%

KILLS BELOW 200%
Ftilt (Close): 177%
Uair: 180%
UpB: 180%
Dsmash: 187%
Utilt (Sourspot): ~195%
Uthrow: 197%

KILLS AFTER 200%
Peach Bomber: 202%
Dair: 214%
Dtilt: 225%+
Fthrow: Just use Bthrow (~230%)

KILLING AT THE SIDE %s
Bthrow: 133%
Dsmash: 148%
Peach Bomber: 157%
Fthrow: 177%

YOU'RE NEVER GOING TO KILL WITH THIS
Dthrow: 320%+
Jab: 400%+

Notes
  • Tested on Mario.
  • All were done from the exact center of Omega Final Destination.
  • Don't quote me on it but I'm sure the CPU DI's very well in Training Mode. In practice, your opponents should die at these percents when you have no rage.
  • All of these percents were done in training mode, which means Peach had no rage. It is safe to assume that you should usually kill earlier in matches than listed here because of rage.
  • With side I mean the place where the opponent spawn when you start Training Mode. This was done for the sake of consistency. In practice, you are likely to kill earlier with moves such as Fthrow or Bthrow since your opponent will be standing on the ledge and thus closer to the blast zones.
 
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Jarb

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Yeah this isn't really reliable. Tested on 3DS training, up throw is killing Mario on FD with no rage at 209%. Forward throw kills from the edge at ~177% and centre stage at 245%. Up throw kills even Bowser at 230% (169% for Jigglypuff), I have no idea where the 261% figure is coming from. This data is kind of meaningless without further clarification.
 
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Nabbitnator

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I thought up smash can kill before 100 without rage. I want to test that out when i get home.
 

Meru.

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Training Mode Percentages

KILLS BELOW 100%
Usmash (15% Sweetspot)
: 88%
Usmash (17% Sweetspot): 91%
Usmash (12% Late Sweetspot): 91%
Pan: 100%

KILLS BELOW 130%
Fair: 120%
Racket (Sweetspot): 122%
Usmash (Sourspot): 128%

KILLS BELOW 150%
Utilt (Sweetspot): 141%
Toad: 142%
Racket (Sourspot): 142%
Dash Attack: 144%
Golf Club: 144%

KILLS BELOW 160%
Bair: 153%
Nair: 155%
Ftilt (Heel): 156%

KILLS BELOW 170%
Bthrow: 166%

KILLS BELOW 200%
Ftilt (Close): 177%
Uair: 180%
UpB: 180%
Dsmash: 187%
Utilt (Sourspot): ~195%
Uthrow: 197%

KILLS AFTER 200%
Peach Bomber: 202%
Dair: 214%
Dtilt: 225%+
Fthrow: Just use Bthrow (~230%)

KILLING AT THE SIDE %s
Bthrow: 133%
Dsmash: 148%
Peach Bomber: 157%
Fthrow: 177%


YOU'RE NEVER GOING TO KILL WITH THIS
Dthrow: 320%+
Jab: 400%+

Notes
  • Tested on Mario.
  • All were done from the exact center of Omega Final Destination.
  • Don't quote me on it but I'm sure the CPU DI's very well in Training Mode. In practice, your opponents should die at these percents when you have no rage.
  • All of these percents were done in training mode, which means Peach had no rage. It is safe to assume that you should usually kill earlier in matches than listed here because of rage.
  • With side I mean the place where the opponent spawn when you start Training Mode. This was done for the sake of consistency. In practice, you are likely to kill earlier with moves such as Fthrow or Bthrow since your opponent will be standing on the ledge and thus closer to the blast zones.
 
Last edited:

Nabbitnator

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Training Mode Percentages

KILLS BELOW 100%
Usmash (15% Sweetspot)
: 88%
Usmash (17% Sweetspot): 91%
Usmash (12% Late Sweetspot): 91%
Pan: 100%

KILLS BELOW 130%
Fair: 120%
Racket (Sweetspot): 122%
Usmash (Sourspot): 128%

KILLS BELOW 150%
Utilt (Sweetspot): 141%
Toad: 142%
Racket (Sourspot): 142%
Dash Attack: 144%
Golf Club: 144%

KILLS BELOW 160%
Bair: 153%
Nair: 155%
Ftilt (Heel): 156%

KILLS BELOW 170%
Bthrow: 166%

KILLS BELOW 200%
Ftilt (Close): 177%
Uair: 180%
UpB: 180%
Dsmash: 187%
Utilt (Sourspot): ~195%
Uthrow: 197%

KILLS AFTER 200%
Peach Bomber: 202%
Dair: 214%
Dtilt: 225%+
Fthrow: Just use Bthrow (~230%)

KILLING AT THE SIDE %s
Bthrow: 133%
Dsmash: 148%
Peach Bomber: 157%
Fthrow: 177%


YOU'RE NEVER GOING TO KILL WITH THIS
Dthrow: 320%+
Jab: 400%+

Notes
  • Tested on Mario.
  • All were done from the exact center of Omega Final Destination.
  • Don't quote me on it but I'm sure the CPU DI's very well in Training Mode. In practice, your opponents should die at these percents when you have no rage.
  • All of these percents were done in training mode, which means Peach had no rage. It is safe to assume that you should usually kill earlier in matches than listed here because of rage.
  • With side I mean the place where the opponent spawn when you start Training Mode. This was done for the sake of consistency. In practice, you are likely to kill earlier with moves such as Fthrow or Bthrow since your opponent will be standing on the ledge and thus closer to the blast zones.
I'm going to bring those upsmash percentages up the next time people tell me it doesnt kill in the 80s or 90s like i said.
 

Rickerdy-doo-da-day

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RicardoAvocado

Meru.

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All hail the glorious new age of the Pan
Yeah, I remember saying that Fsmash "depends on the opponent's percentage" in the other thread. Well forget about that, Pan all the way! It's by far the strongest and it's actually the safest. Pan never fails.

Toad is stronger than I had expected. I killed a Ness at 115% with Toad once and I was standing on the ground on the other side of Battlefield. It seems they have buffed the knockback in generalof counters and Toad is no exception. This move is pretty strong now, especially with rage.

I'm also a bit surprised by Ftilt. 156 is not all that bad. It can serve as a good late killer or a decent killer if you have rage. On top of that hitting them with the heel is not that hard and it's much safer that hitting them up close which is what you had to do in Brawl in order to kill with it.

Disappointed with Uair though... 180% is really late especially for an Uair move that comes out on frame 10.
 
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Jarb

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I wouldn't underestimate the other forward smashes so much considering the circumstances of the test: if Mario is right on the edge on FD, the racquet will knock him far enough to prevent recovery at 75% (and Little Mac at 26% lol). The golf club kills from the edge at ~108%. Don't forget that they also give you the opportunity to gimp recoveries whereas the pan gives fewer opportunities for followups.
 

PKIvysaur

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I don't mean to intrude but her dash attack kills at 122%, i did this against a pit also the peachbomber when fresh can kill at 120 something % at the edge of the stage
 

Meru.

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I wouldn't underestimate the other forward smashes so much considering the circumstances of the test: if Mario is right on the edge on FD, the racquet will knock him far enough to prevent recovery at 75% (and Little Mac at 26% lol). The golf club kills from the edge at ~108%. Don't forget that they also give you the opportunity to gimp recoveries whereas the pan gives fewer opportunities for followups.
True, Tennis Racket absolutely destroys characters with indecent horizontal recoveries. Racket is Mac's biggest enemy. If we Fsmash is used when your opponent is below 80-100% (depending on how much rage you have), Racket probably has the best reward thanks to its low angle putting opponents in an ideal position to be edgegaurded.

However, when it comes to killing, I feel Racket pales to Pan. Pan can kill at 100% from anywhere on the stage. A sourspot Racket kills at about the same percent at the edge of the stage. A sweetspot will kill at a little bit above 80% but it's hard to get because of how tiny it is. Also keep in mind that Racket does 4% less damage than Pan which also means it does less shieldstun and it thus unsafer. I'm not 100% sure on this but I think Pan is barely safe on shield, whereas I'm very sure Racket and Club are not.

While I acknowledge it has it's uses, I have to admit I'm personally not a huge fan of the Racket. To each his own I guess. I do like Club though. The aerial range on this thing is insane: it goes through platforms on Battlefield!

I don't mean to intrude but her dash attack kills at 122%, i did this against a pit also the peachbomber when fresh can kill at 120 something % at the edge of the stage
Did you have rage? With rage Dash Attack kills mid-weights at 120% easily, often even earlier.

I'm still not sure how rage works and by what it is affected. Rage effect seems to be much more effective on some attacks than others but I have no idea why, if someone knows please enlighten me. Anyway, with maxed rage you can usually kill about 30% earlier so that would explain Dash Attack and Peach Bomber killing earlier than listed.
 

Jarb

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I've taken the liberty of figuring out KO percentages for the 3DS version under the same metrics as the other chart for the sake of comparison.

KILLS BELOW 100%
Usmash (15% Sweetspot)
: 93%
Usmash (17% Sweetspot): 97%
Usmash (12% Late Sweetspot): 95%
Racket (Sweetspot, Side): 99%

KILLS BELOW 130%
Pan: 106%
Fair (Side)
: 104%
Fair (Centre): 128%
Racket (Sourspot, Side): 118%
Golf Club (Side): 124% (+1%)

KILLS BELOW 150%
Usmash (Sourspot)
: 134%
Racket (Sweetspot, Centre): 138% (+4%)
Utilt (Sweetspot): 149%
Toad (Side): 120%
Toad (Centre): ~150%
Bair (Side): 135% (+1%)
Nair (Side): 138% (+1%)
Bthrow (Side): 149%


KILLS BELOW 160%
Dash Attack (Both hits connecting): 153%
Golf Club (Centre): 155%
Racket (Sourspot, Centre): 158%

KILLS BELOW 170%
Bair (Centre): 161%
Nair (Centre): 163%
Ftilt (Heel): 165%
Dsmash (Side, all hits connecting)
: 161%

KILLS BELOW 200%
Peach Bomber (Side)
: 174% (+1%)
Bthrow (Centre)
: 181% (+1%)
Ftilt (Close)
: 186%
Ftilt (Midway/Leg): 188%
Uair (Both hits connecting): 195%
Fthrow (Side): 196%

KILLS AFTER 200%
Dsmash (Centre)
: 203% (+2%)
Utilt (Sourspot): ~205%
Uthrow: 209%
UpB (5 hits): 213%
Peach Bomber (Centre)
: 215%
Dair (4 hits): 224% (-8%)
Dtilt: 240%

YOU'RE NEVER GOING TO KILL WITH THIS
Dthrow
: 326%
Nair (Sourspot, side): 280%
Jab (Centre, both hits connecting): 461%
Jab (Side, both hits connecting): 379%
Regular Vegetable (Centre): ~435%
Winky Vegetable (Centre): ~332%
Doteyes Vegetable (Centre): ~240%
Stitchface Vegetable (Centre): ~147%
Bob-omb (Side): ~31%
Mr. Saturn: ~805%

As before, this is against Mario on training mode, final destination. Centre position is the exact centre of the stage whereas the side is the initial start position, not right against the edge. Some notes: I can't seem to get any different hitboxes on the tennis racket. And curiously, yes, the golf club does KO before the racket from the centre. The late sweetspot on the up smash probably has the same or less knockback than the 17 damage sweetspot, but Mario needed to be higher to actually hit it.
 
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ffdgh

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I've taken the liberty of figuring out KO percentages for the 3DS version under the same metrics as the other chart for the sake of comparison.

KILLS BELOW 100%
Usmash (15% Sweetspot)
: 93%
Usmash (17% Sweetspot): 97%
Usmash (12% Late Sweetspot): 95%

KILLS BELOW 130%
Pan: 106%
Fair (Side)
: 104%
Fair (Centre): 128%
Racket (Sweetspot, Side): 118%
Golf Club (Side): 123%

KILLS BELOW 150%
Usmash (Sourspot)
: 134%
Utilt (Sweetspot): 149%
Toad (Side): 120%
Toad (Centre): ~150%
Racket (Sourspot): ???%
Bair (Side): 134%
Nair (Side): 137%
Bthrow (Side): 149%

KILLS BELOW 160%
Dash Attack (Both hits connecting): 153%
Gold Club (Centre): 155%
Racket (Sweetspot, Centre): 156%


KILLS BELOW 170%
Bair (Centre): 161%
Nair (Centre): 163%
Ftilt (Heel): 165%
Dsmash (Side, all hits connecting)
: 161%

KILLS BELOW 200%
Peach Bomber (Side)
: 173%
Bthrow (Centre)
: 180%
Ftilt (Close)
: 186%
Uair (Both hits connecting): 195%
Fthrow (Side): 196%

KILLS AFTER 200%
Dsmash (Centre)
: 201%
Utilt (Sourspot): ~205%
Uthrow: 209%
UpB (5 hits): 213%
Peach Bomber (Centre)
: 215%
Dair: 232%
Dtilt: 240%

YOU'RE NEVER GOING TO KILL WITH THIS
Dthrow
: 326%
Nair (Sourspot, side): 280%
Jab (Centre, both hits connecting): 461%
Jab (Side, both hits connecting): 379%
Bob-omb (Side, smash throw): 31%

As before, this is against Mario on training mode, final destination. Centre position is the exact centre of the stage whereas the side is the initial start position, not right against the edge. Some notes: I can't seem to get any different hitboxes on the tennis racket. And curiously, yes, the golf club does KO before the racket from the centre. The late sweetspot on the up smash probably has the same or less knockback than the 17 damage sweetspot, but Mario needed to be higher to actually hit it.
Nice. These more or less match my numbers. I can spare a few more.(Omega destination/Mario)
As for the racket, Gotta hit with the verrrry tip of it for the sweet spot.

Racket(Sweet, center): 134%
Racket(sweet, side) 99%

Ftilt(leg): 188%

(Center for all)
Regular Vegetable(s): 435%
Winky vegetable: 332%
Dot eyes vegetable: 240%
Stitch faced vegetable: 147%
 

Jarb

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Nice. These more or less match my numbers. I can spare a few more.(Omega destination/Mario)
As for the racket, Gotta hit with the verrrry tip of it for the sweet spot.

Racket(Sweet, center): 134%
Racket(sweet, side) 99%

Ftilt(leg): 188%

(Center for all)
Regular Vegetable(s): 435%
Winky vegetable: 332%
Dot eyes vegetable: 240%
Stitch faced vegetable: 147%
Added these. Thanks for the info on the racket too, I thought it was the centre you had to hit with. Also, I've changed the vegetable kill percentages to be estimates because these are assuming you are at point blank range; at a sensible distance, regular vegetables won't even KO at 600%.

PATCH EDIT: Retested everything after updating and Peach's killing power has thankfully been spared. Very minor alterations which are probably due to poor testing (apologies).
 
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