Jacuzzi
Smash Cadet
Can anybody link me to some frame data for Peach? I wanna start studying frame data to get more adept with cool downs and what not. If there's a link to all the characters' frame datas, then even better! Appreciate it.
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Did we ever figure this out? lolThe only issue right now is that the data for Peach's Side Smash is a bit unclear as it lacks data for an initial hitbox.
I think someone said that it's because of how Peach has "three Side Smashes" and they get called as "articles" instead or something. @Lavani or @NEEDED BUMP
Did we ever figure this out? lol
Lame.It means that once Toad counters an attack, the counterattack hits on F2
Lame.Peach Bomber is split up into 2 parts, the flying startup, and the actual hit. Once you connect with someone during the flying startup, the hitbox comes out and hits on F1
Lame.Pierce (or strike, as I like to call it) is just a hitbox attribute, like fire, bury, flower, etc. As far as I can tell it is a purely visual attribute, like slash, and it just gives hitboxes a sort of yellow feather looking graphic in the direction of knockback (go look at Sheiks FSmash or Lucinas DTilt and youll see what I mean). Other attributes have gameplay effects though, like electric having bonus hitlag and fire detonating blast boxes in one hit
Thank you so much!! Yes, earliest frame it can hit.Ill look through the files tomorrow and do some recordings and get back to you on that. Hopefully Toad is like other counters so finding out the counter window won't be hard?
Also what exactly do you want to know about Peach Bombers startup? Like the earliest frame it can hit, right?
Duration is what I was personally after, but if it's not feasible, that's just life I guess. Thanks for your help!!!The thing is that for whatever reason Peach's side smash is handled as subroutines instead of articles (like Villager's) or multistate hitboxes (like Robin's aerials and smashes). Subroutines aren't in mastercore, so Peach's FSmash is missing data along with everyone's rapid jabs.
So yeah anyway FSmash data would have to be gotten manually. Hit frames and angles wouldn't be too hard but idk if getting knockback values or duration would be feasible...
I actually posted it in another thread, so I'll repost it here!Duration is what I was personally after, but if it's not feasible, that's just life I guess. Thanks for your help!!!![]()