Wow, that jab nerf was worse than I thought. Could it be that the reason we can't combo jab 1 into anything now is because it was nerfed in terms of speed instead of the IASAs being removed? Or is it because the IASAs were removed that the endlag frames were increased from 11 to 19? I'm wondering if you're talking about jab 1 at all lol. I'd like to know if there were any changes to jab 2 though if it hasn't been said already.
I'm liking the change to Dair. The increased size of it's hitbubbles will definitely give us more priority over other character's aerials depending on the overall size increase in general. FF Dair might be a better option now, even if it is slightly.
Spin attack seems to have been both nerfed and buffed, but mostly buffed with the decreased startup. Using the move OoS is better than before, but mostly if you hit with the front hitbox. Doesn't make up for all that endlag though, so it seems like uncharged Spin attack will still mostly be an OoS option and a very mild punish option.
Great work, Zelkam. I'm really looking forward to seeing the vid. Keep it up, man. I'm assuming you've been using training mode to measure frame data, correct? I heard you can move forward 2 frames at a time via the 1/4 speed freeze thing or whatever it's called.